diff --git a/app/components/Map.tsx b/app/components/Map.tsx
index ef3e739..bc6a69e 100644
--- a/app/components/Map.tsx
+++ b/app/components/Map.tsx
@@ -31,7 +31,7 @@ export function Map() {
return () => {
ignore = true;
};
- }, [divRef]);
+ }, [divRef, setSceneView]);
return (
diff --git a/app/three/SceneView.ts b/app/three/SceneView.ts
index 45f9676..12533d4 100644
--- a/app/three/SceneView.ts
+++ b/app/three/SceneView.ts
@@ -1,4 +1,4 @@
-import { AxesHelper, Group, Mesh, MeshStandardMaterial, Scene } from "three";
+import { Group, Mesh, MeshStandardMaterial, Scene } from "three";
import { buildMeshes } from "./utils/build-meshes";
import { Extent, buildScene } from "./utils/build-scene";
import { getMetadata } from "./utils/utils";
@@ -102,7 +102,7 @@ async function init(container: HTMLElement, modelId = MODEL_ID) {
);
// Add clipping planes to the meshes
- for (let mesh of meshes) {
+ for (const mesh of meshes) {
mesh.material.clippingPlanes = planes;
}
diff --git a/app/three/main-webgpu.ts b/app/three/main-webgpu.ts
deleted file mode 100644
index 0e716c3..0000000
--- a/app/three/main-webgpu.ts
+++ /dev/null
@@ -1,195 +0,0 @@
-import * as THREE from "three";
-
-import {
- positionGeometry,
- cameraProjectionMatrix,
- modelViewProjection,
- modelScale,
- positionView,
- modelViewMatrix,
- storage,
- attribute,
- float,
- timerLocal,
- uniform,
- tslFn,
- vec3,
- vec4,
- rotate,
- PI2,
- sin,
- cos,
- instanceIndex,
- negate,
- texture,
- uv,
- vec2,
- positionLocal,
- int,
- Fn,
-} from "three/tsl";
-
-import { OrbitControls } from "three/addons/controls/OrbitControls.js";
-import GUI from "three/addons/libs/lil-gui.module.min.js";
-
-let camera: THREE.PerspectiveCamera;
-let scene: THREE.Scene;
-let mesh: THREE.Mesh;
-//@ts-ignore
-let renderer: THREE.WebGPURenderer;
-
-init();
-
-function init() {
- camera = new THREE.PerspectiveCamera(
- 70,
- window.innerWidth / window.innerHeight,
- 0.1,
- 100
- );
- camera.position.z = 15;
-
- scene = new THREE.Scene();
-
- const instanceCount = 80;
- const numCircles = 4;
- const meshesPerCircle = instanceCount / numCircles;
-
- const geometry = new THREE.BoxGeometry(0.1, 0.1, 0.1);
-
- const texture = new THREE.TextureLoader().load("textures/crate.gif");
- texture.colorSpace = THREE.SRGBColorSpace;
-
- // @ts-ignore
- const material = new THREE.MeshStandardNodeMaterial({ map: texture });
-
- const effectController = {
- uCircleRadius: uniform(1.0),
- uCircleSpeed: uniform(0.5),
- uSeparationStart: uniform(1.0),
- uSeparationEnd: uniform(2.0),
- uCircleBounce: uniform(0.02),
- };
-
- const positionTSL = Fn(() => {
- // Destructure uniforms
- const {
- uCircleRadius,
- uCircleSpeed,
- uSeparationStart,
- uSeparationEnd,
- uCircleBounce,
- } = effectController;
-
- // Access the time elapsed since shader creation.
- const time = timerLocal();
- const circleSpeed = time.mul(uCircleSpeed);
-
- // Index of a cube within its respective circle.
- const instanceWithinCircle = instanceIndex.modInt(meshesPerCircle);
-
- // Index of the circle that the cube mesh belongs to.
- const circleIndex = instanceIndex.div(meshesPerCircle).add(1);
-
- // Circle Index Even = 1, Circle Index Odd = -1.
- const evenOdd = circleIndex.modInt(2).mul(2).oneMinus();
-
- // Increase radius when we enter the next circle.
- const circleRadius = uCircleRadius.mul(circleIndex);
-
- // Normalize instanceWithinCircle to range [0, 2*PI].
- const angle = float(instanceWithinCircle)
- .div(meshesPerCircle)
- .mul(PI2)
- .add(circleSpeed);
-
- // Rotate even and odd circles in opposite directions.
- const circleX = sin(angle).mul(circleRadius).mul(evenOdd);
- const circleY = cos(angle).mul(circleRadius);
-
- // Scale cubes in later concentric circles to be larger.
- const scalePosition = positionLocal.mul(circleIndex);
-
- // Rotate the individual cubes that form the concentric circles.
- const rotatePosition = rotate(scalePosition, vec3(time, time, time));
-
- // Control how much the circles bounce vertically.
- const bounceOffset = cos(time.mul(10)).mul(uCircleBounce);
-
- // Bounce odd and even circles in opposite directions.
- const bounce = circleIndex
- .modInt(2)
- .equal(0)
- .cond(bounceOffset, negate(bounceOffset));
-
- // Distance between minimumn and maximumn z-distance between circles.
- const separationDistance = uSeparationEnd.sub(uSeparationStart);
-
- // Move sin into range of 0 to 1.
- const sinRange = sin(time).add(1).mul(0.5);
-
- // Make circle separation oscillate in a range of separationStart to separationEnd
- const separation = uSeparationStart.add(sinRange.mul(separationDistance));
-
- // Y pos offset by bounce. Z-distance from the origin increases with each circle.
- const newPosition = rotatePosition.add(
- vec3(circleX, circleY.add(bounce), float(circleIndex).mul(separation))
- );
- return newPosition;
- });
-
- material.positionNode = positionTSL();
- //material.colorNode = texture( crateTexture, uv().add( vec2( timerLocal(), negate( timerLocal()) ) ));
- const r = sin(timerLocal().add(instanceIndex));
- const g = cos(timerLocal().add(instanceIndex));
- const b = sin(timerLocal());
- material.fragmentNode = vec4(r, g, b, 1.0);
-
- mesh = new THREE.InstancedMesh(geometry, material, instanceCount);
- scene.add(mesh);
-
- const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
- directionalLight.position.set(5, 3, -7.5);
- scene.add(directionalLight);
-
- // @ts-ignore
- renderer = new THREE.WebGPURenderer({ antialias: false });
- renderer.setPixelRatio(window.devicePixelRatio);
- renderer.setSize(window.innerWidth, window.innerHeight);
- renderer.setAnimationLoop(animate);
- document.body.appendChild(renderer.domElement);
-
- const controls = new OrbitControls(camera, renderer.domElement);
- controls.minDistance = 1;
- controls.maxDistance = 30;
-
- const gui = new GUI();
- gui
- .add(effectController.uCircleRadius, "value", 0.1, 3.0, 0.1)
- .name("Circle Radius");
- gui
- .add(effectController.uCircleSpeed, "value", 0.1, 3.0, 0.1)
- .name("Circle Speed");
- gui
- .add(effectController.uSeparationStart, "value", 0.5, 4, 0.1)
- .name("Separation Start");
- gui
- .add(effectController.uSeparationEnd, "value", 1.0, 5.0, 0.1)
- .name("Separation End");
- gui
- .add(effectController.uCircleBounce, "value", 0.01, 0.2, 0.001)
- .name("Circle Bounce");
-
- window.addEventListener("resize", onWindowResize);
-}
-
-function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
-
- renderer.setSize(window.innerWidth, window.innerHeight);
-}
-
-function animate() {
- renderer.render(scene, camera);
-}
diff --git a/app/three/utils/build-clipping-planes.ts b/app/three/utils/build-clipping-planes.ts
index 2cf98ee..d1fa12f 100644
--- a/app/three/utils/build-clipping-planes.ts
+++ b/app/three/utils/build-clipping-planes.ts
@@ -74,7 +74,7 @@ export function buildClippingplanes(
const edgeMeshMap = {} as Partial;
// Create plane meshes
- for (let p of planesData) {
+ for (const p of planesData) {
let name;
let planeCenter;
let width;
@@ -461,7 +461,7 @@ function generateCapMeshes(
const capMeshes: Mesh[] = [];
// Iterate over the list of geologic meshes
- for (let mesh of meshes) {
+ for (const mesh of meshes) {
// Slice visible meshes only
if (mesh.visible) {
const position = mesh.geometry.attributes.position.array;
@@ -611,7 +611,7 @@ function triangulatePolygon(vertices: Vector3[], plane: Plane) {
// Construct the local 2D coordinate system
const N = plane.normal.clone().normalize(); // Plane normal
- let T = new Vector3(1, 0, 0); // Temporary vector for tangent
+ const T = new Vector3(1, 0, 0); // Temporary vector for tangent
// Ensure T is not parallel to N
if (Math.abs(N.dot(T)) > 0.9) {
diff --git a/app/three/utils/build-coordinate-grid.ts b/app/three/utils/build-coordinate-grid.ts
index c489802..5ceffae 100644
--- a/app/three/utils/build-coordinate-grid.ts
+++ b/app/three/utils/build-coordinate-grid.ts
@@ -50,7 +50,7 @@ export function buildCoordinateGrid(extent: Extent) {
}
const annotations = [];
- for (let point of startingPointsHorizontal) {
+ for (const point of startingPointsHorizontal) {
const label = createLabel(
`${point.x.toFixed(2)}`,
point,
@@ -59,7 +59,7 @@ export function buildCoordinateGrid(extent: Extent) {
annotations.push(label);
}
- for (let point of startingPointsVertical) {
+ for (const point of startingPointsVertical) {
const label = createLabel(
`${point.y.toFixed(2)}`,
point,
diff --git a/app/three/utils/parsers.ts b/app/three/utils/parsers.ts
index d064c08..b1448e0 100644
--- a/app/three/utils/parsers.ts
+++ b/app/three/utils/parsers.ts
@@ -32,7 +32,7 @@ export function unpackVertices(arrayBuffer: ArrayBuffer) {
ptr += FOURBYTE;
significantBits = readSignificantBits(dataView, ptr, bytesCount);
let value = 0.0;
- for (var j = dim, i = 0; i < pointsCount; j += DIMENSIONS, i++) {
+ for (let j = dim, i = 0; i < pointsCount; j += DIMENSIONS, i++) {
value = significantBits.readBits(significantBitsCount, 0) | commonBits;
if (dim === 2) {
value = value / 100; // z values in pc_patch from DB are multiplied by 100