import { Color, PerspectiveCamera, Scene, Vector3, WebGLRenderer } from "three"; import { buildDefaultLights } from "./build-default-lights"; import { OrbitControls } from "three/addons/controls/OrbitControls.js"; import { getCenter3D, getMaxSize } from "./utils"; export interface Extent { xmin: number; ymin: number; xmax: number; ymax: number; zmin: number; zmax: number; } let controls: OrbitControls; let renderer: WebGLRenderer; let camera: PerspectiveCamera; let scene: Scene; export async function buildScene(container: HTMLElement, extent: Extent) { const maxSize = getMaxSize(extent); const center = getCenter3D(extent); const width = container.clientWidth; const height = container.clientHeight; camera = new PerspectiveCamera( 50, width / height, maxSize * 0.1, maxSize * 25 ); camera.position.set(center.x, center.y, extent.zmax + 150000); camera.lookAt(center); renderer = new WebGLRenderer({ alpha: true, logarithmicDepthBuffer: true, }); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(width, height); renderer.localClippingEnabled = true; renderer.setAnimationLoop(animate); window.addEventListener("resize", () => onWindowResize(container)); container.appendChild(renderer.domElement); controls = new OrbitControls(camera, renderer.domElement); controls.target.set(center.x, center.y, center.z); // Focus on the center controls.enableDamping = true; // Smooth camera movement controls.maxDistance = maxSize * 5; controls.update(); // Scene will hold all our elements such as objects, cameras and lights scene = new Scene(); scene.background = new Color(0xdddddd); buildDefaultLights(scene); return { renderer, scene, camera, controls }; } function onWindowResize(container: HTMLElement) { // Update the camera's aspect ratio and the renderer's size to reflect // the new screen dimensions upon a browser window resize. camera.aspect = container.clientWidth / container.clientHeight; camera.updateProjectionMatrix(); renderer.setSize(container.clientWidth, container.clientHeight); // required if controls.enableDamping or controls.autoRotate are set to true controls.update(); } function animate() { renderer.render(scene, camera); // required if controls.enableDamping or controls.autoRotate are set to true controls.update(); }