- async loading data layers in Map.js class

This commit is contained in:
Arno Kaimbacher 2021-03-03 08:55:03 +01:00
parent 1302f5d135
commit bec7c4776d
8 changed files with 619 additions and 242 deletions

View file

@ -116,6 +116,10 @@ export class Picking {
}
beginDrag(event) {
// exit drag method, if not left mouse button was clicked
if (this.touchCapable == false && event.which != 1) {
return;
}
// this.mouse.setToNormalizedDeviceCoordinates(event, window);
let point = this._getCanvasPoint(event);
let width = this.simulation.renderer.domElement.clientWidth;

View file

@ -124,22 +124,16 @@ export class Selection {
setUniforms() {
let unif = uniforms.clipping;
unif.clippingLow.value.copy(this.limitLow);
unif.clippingHigh.value.copy(this.limitHigh);
// let test = this.map.layers[20];
unif.clippingHigh.value.copy(this.limitHigh);
if ( this.map.layers){
for (const [key, layer] of Object.entries(this.map.layers)) {
if (layer.uniforms) {
layer.uniforms.clipping.clippingLow.value.copy(this.limitLow);
layer.uniforms.clipping.clippingHigh.value.copy(this.limitHigh);
}
}
}
if (this.map.layers) {
for (const [key, layer] of Object.entries(this.map.layers)) {
if (layer.uniforms) {
layer.uniforms.clipping.clippingLow.value.copy(this.limitLow);
layer.uniforms.clipping.clippingHigh.value.copy(this.limitHigh);
}
}
}
}
setValue(axis, value) {

View file

@ -1,150 +1,153 @@
import { OrbitControls } from '../lib/OrbitControls';
import * as dom from './domUtil';
import { HomeButton } from '../controls/HomeButton';
import { ZoomControl } from '../controls/ZoomControl';
import * as util from './utilities';
import { TinLayer } from '../layer/TinLayer';
class Map extends OrbitControls {
container;
_layers;
_controlCorners;
_controlContainer;
_controls;
camera;
length;
width;
height;
x; y; z;
title;
serviceUrl;
basemaps;
title;
constructor(x, y, z, center, camera, scene, container) {
let size = Math.max(x.max - x.min, y.max - y.min, z.max - z.min);
// call parent constructor of OrbitControls
super(size, center, camera, scene, container);
this.size = size;
this.camera = camera;
this.container = container;
this.length = x.max - x.min;
this.width = y.max - y.min;
this.height = z.max - z.min;
this.x = x;
this.y = y;
this.z = z;
this.center = center;
//init the control corners
if (this._initControlPos) {
this._initControlPos();
}
// to do: initialize map title via serviceUrl:
// this.title = "Geological 3D model of Vienna";
// to do: initialize layers via serviceUrl:
// this.serviceUrl = serviceUrl;
this._layers = {};
this.initControls();
this.basemaps = {
"currentVersion": 10.01,
"services": [
{ "name": "esri:topograhy", "type": "MapServer", 'image': 'background_esri_world_topography.png', 'title': 'ESRI Topograhy' },
{ "name": "esri:imagery", "type": "MapServer", 'image': 'background_esri_world_imagery.png', 'title': 'ESRI Imagery' },
]
};
}
static async build(x, y, z, center, camera, scene, container, serviceUrl) {
const modelData = await util.getMetadata(serviceUrl);
// do your async stuff here
// now instantiate and return a class
let map = new Map(x, y, z, center, camera, scene, container);
map._initDataLayers(modelData.mappedfeatures);
map.title = modelData.model.model_name;
return map;
}
get layers() {
return this._layers;
}
_initDataLayers(mappedFeatures) {
for (let i = 0; i < mappedFeatures.length; i++) {
let layerData = mappedFeatures[i];
let dxfLayer = new TinLayer({
featuregeom_id: layerData.featuregeom_id,
q: true,
type: "3dface",
name: layerData.preview.legend_text, //layerData.legend_description,
description: "test",
color: layerData.preview.legend_color //layerData.color
});
this.addLayer(dxfLayer);
}
}
_initControlPos() {
//var test = document.getElementById("webgl");
var corners = this._controlCorners = {};
var l = 'gba-';
var container = this._controlContainer =
//util.create('div', l + 'control-container', this.domElement);
dom.createDom("div", { "class": l + 'control-container' }, this.container);
function createCorner(vSide, hSide) {
var className = l + vSide + ' ' + l + hSide;
//corners[vSide + hSide] = util.create('div', className, container);
corners[vSide + hSide] = dom.createDom("div", { "class": className }, container);
}
createCorner('top', 'left');
createCorner('top', 'right');
createCorner('bottom', 'left');
createCorner('bottom', 'right');
}
initControls() {
this._controls = this._controls || {};
// this._controls.homeControl = (new HomeButton()).addTo(this);
let homeControl = this._controls.homeControl = new HomeButton();
homeControl.addTo(this);
let zoomControl = this._controls.zoomControl = new ZoomControl();
zoomControl.addTo(this);
}
addLayer(layer) {
var id = util.stamp(layer);
if (this._layers[id]) {
return this;
}
this._layers[id] = layer;
//layer._mapToAdd = this;
layer.index = id;
//if (layer.beforeAdd) {
// layer.beforeAdd(this);
//}
//this.whenReady(layer._layerAdd, layer);
layer._layerAdd(this);
this.emit("change");
return this;
}
hasLayer(layer) {
return !!layer && (util.stamp(layer) in this._layers);
}
}
import { OrbitControls } from '../lib/OrbitControls';
import * as dom from './domUtil';
import { HomeButton } from '../controls/HomeButton';
import { ZoomControl } from '../controls/ZoomControl';
import * as util from './utilities';
import { TinLayer } from '../layer/TinLayer';
class Map extends OrbitControls {
container;
_layers;
_controlCorners;
_controlContainer;
_controls;
camera;
length;
width;
height;
x; y; z;
title;
serviceUrl;
basemaps;
title;
constructor(x, y, z, center, camera, scene, container) {
let size = Math.max(x.max - x.min, y.max - y.min, z.max - z.min);
// call parent constructor of OrbitControls
super(size, center, camera, scene, container);
this.size = size;
this.camera = camera;
this.container = container;
this.length = x.max - x.min;
this.width = y.max - y.min;
this.height = z.max - z.min;
this.x = x;
this.y = y;
this.z = z;
this.center = center;
//init the control corners
if (this._initControlPos) {
this._initControlPos();
}
// to do: initialize map title via serviceUrl:
// this.title = "Geological 3D model of Vienna";
// to do: initialize layers via serviceUrl:
// this.serviceUrl = serviceUrl;
this._layers = {};
this.initControls();
this.basemaps = {
"currentVersion": 10.01,
"services": [
{ "name": "esri:topograhy", "type": "MapServer", 'image': 'background_esri_world_topography.png', 'title': 'ESRI Topograhy' },
{ "name": "esri:imagery", "type": "MapServer", 'image': 'background_esri_world_imagery.png', 'title': 'ESRI Imagery' },
]
};
}
static async build(x, y, z, center, camera, scene, container, serviceUrl) {
const modelData = await util.getMetadata(serviceUrl);
// do your async stuff here
// now instantiate and return a class
let map = new Map(x, y, z, center, camera, scene, container);
map._initDataLayers(modelData.mappedfeatures);
map.title = modelData.model.model_name;
return map;
}
get layers() {
return this._layers;
}
async _initDataLayers(mappedFeatures) {
const callStack = [];
for (let i = 0; i < mappedFeatures.length; i++) {
let layerData = mappedFeatures[i];
let dxfLayer = new TinLayer({
featuregeom_id: layerData.featuregeom_id,
q: true,
type: "3dface",
name: layerData.preview.legend_text, //layerData.legend_description,
description: "test",
color: layerData.preview.legend_color //layerData.color
});
callStack.push(this.addLayer(dxfLayer))
}
await Promise.all(callStack);
this.emit("ready");
}
_initControlPos() {
//var test = document.getElementById("webgl");
var corners = this._controlCorners = {};
var l = 'gba-';
var container = this._controlContainer =
//util.create('div', l + 'control-container', this.domElement);
dom.createDom("div", { "class": l + 'control-container' }, this.container);
function createCorner(vSide, hSide) {
var className = l + vSide + ' ' + l + hSide;
//corners[vSide + hSide] = util.create('div', className, container);
corners[vSide + hSide] = dom.createDom("div", { "class": className }, container);
}
createCorner('top', 'left');
createCorner('top', 'right');
createCorner('bottom', 'left');
createCorner('bottom', 'right');
}
initControls() {
this._controls = this._controls || {};
// this._controls.homeControl = (new HomeButton()).addTo(this);
let homeControl = this._controls.homeControl = new HomeButton();
homeControl.addTo(this);
let zoomControl = this._controls.zoomControl = new ZoomControl();
zoomControl.addTo(this);
}
async addLayer(layer) {
var id = util.stamp(layer);
if (this._layers[id]) {
return this;
}
this._layers[id] = layer;
//layer._mapToAdd = this;
layer.index = id;
//if (layer.beforeAdd) {
// layer.beforeAdd(this);
//}
//this.whenReady(layer._layerAdd, layer);
await layer._layerAdd(this);
this.emit("change");
return this;
}
hasLayer(layer) {
return !!layer && (util.stamp(layer) in this._layers);
}
}
export { Map };

View file

@ -16,7 +16,7 @@ class Layer extends EventEmitter {
return this;
}
_layerAdd(e) {
async _layerAdd(e) {
var map = e;//.target;
// check in case layer gets added and then removed before the map is ready
@ -29,7 +29,7 @@ class Layer extends EventEmitter {
// map.on(this.getEvents(), this);
//}
this.onAdd(map);
await this.onAdd(map);
//if (this.getAttribution && this._map.attributionControl) {
// this._map.attributionControl.addAttribution(this.getAttribution());

View file

@ -111,6 +111,9 @@ class TinLayer extends Layer {
};
this.material = new ShaderMaterial( {
clipIntersection: true,
clipShadows: true,
flatShading: true,
uniforms: uniforms.clipping,
vertexShader: shader.vertexClipping,
fragmentShader: shader.fragmentClippingFront,

View file

@ -106,8 +106,8 @@ class Application {
/* Scene: that will hold all our elements such as objects, cameras and lights. */
this.scene = new Scene();
this.capsScene = new Scene();
this.backStencil = new Scene();
this.frontStencil = new Scene();
// this.backStencil = new Scene();
// this.frontStencil = new Scene();
this._buildDefaultLights(this.scene);
//app.scene.autoUpdate = false;
//// show axes in the screen
@ -179,17 +179,21 @@ class Application {
let map = this.map = await Map.build(x, y, z, center, this.camera, this.scene, this.container, 'https://geusegdi01.geus.dk/meta3d/rpc/model_meta_all?modelid=20');
this.mapTitle = document.querySelector('#map-title');
this.mapTitle.innerHTML += map.title;
map.on('ready', () => {
this.selection.setUniforms();
}, this);
this.selection = new Selection(
// new Vector3(-7, -14, -14),
// new Vector3(14, 9, 3)
new Vector3(x.min, y.min, z.min),
new Vector3(x.max, y.max, z.max),
map
map
);
new Picking(size, center, this);
// let boxLayer = new BoxLayer({
// width: 10000, height: 10000, depth: 10000, name: 'center-box', color: 800080 , center: center
// });
@ -261,7 +265,6 @@ class Application {
this.capsScene.add(this.selection.boxMesh);
this.scene.add(this.selection.displayMeshes);
this.scene.add(this.selection.touchMeshes);
this.selection.setUniforms();
// domEvent.on(window, 'resize', this.onWindowResize, this);
// domEvent.on(window, 'keydown', this.keydown, this);