Finish slicing box and UI
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8227b4141a
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19 changed files with 965 additions and 1361 deletions
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@ -166,6 +166,7 @@ export function buildClippingplanes(
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const clippingBox = new Group();
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clippingBox.add(planeMeshGroup, edgeMeshGroup);
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clippingBox.name = "clipping-box";
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clippingBox.visible = false;
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scene.add(clippingBox);
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// Enable DragControls for the clipping planes
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@ -175,18 +176,11 @@ export function buildClippingplanes(
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renderer.domElement
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);
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dragControls.addEventListener("dragstart", (event) => {
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const object = event.object as PlaneMesh;
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dragControls.enabled = false;
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dragControls.addEventListener("dragstart", () => {
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// Disable OrbitControls when dragging starts
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orbitControls.enabled = false;
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// Remove existing cap meshes
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const capMeshGroupName = `cap-mesh-group-${object.name}`;
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let capMeshGroup = scene.getObjectByName(capMeshGroupName);
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while (capMeshGroup) {
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scene.remove(capMeshGroup);
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capMeshGroup = scene.getObjectByName(capMeshGroupName);
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}
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});
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dragControls.addEventListener("dragend", () => {
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@ -468,77 +462,94 @@ function generateCapMeshes(
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// Iterate over the list of geologic meshes
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for (let mesh of meshes) {
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const position = mesh.geometry.attributes.position.array;
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const indices = mesh.geometry.index ? mesh.geometry.index.array : null;
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const edges: Array<[Vector3, Vector3]> = [];
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// Slice visible meshes only
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if (mesh.visible) {
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const position = mesh.geometry.attributes.position.array;
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const indices = mesh.geometry.index ? mesh.geometry.index.array : null;
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const edges: Array<[Vector3, Vector3]> = [];
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for (
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let i = 0;
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i < (indices ? indices.length : position.length / 3);
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i += 3
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) {
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const i1 = indices ? indices[i] * 3 : i * 3;
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const i2 = indices ? indices[i + 1] * 3 : (i + 1) * 3;
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const i3 = indices ? indices[i + 2] * 3 : (i + 2) * 3;
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for (
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let i = 0;
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i < (indices ? indices.length : position.length / 3);
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i += 3
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) {
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const i1 = indices ? indices[i] * 3 : i * 3;
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const i2 = indices ? indices[i + 1] * 3 : (i + 1) * 3;
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const i3 = indices ? indices[i + 2] * 3 : (i + 2) * 3;
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const v1 = new Vector3(position[i1], position[i1 + 1], position[i1 + 2]);
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const v2 = new Vector3(position[i2], position[i2 + 1], position[i2 + 2]);
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const v3 = new Vector3(position[i3], position[i3 + 1], position[i3 + 2]);
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const v1 = new Vector3(
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position[i1],
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position[i1 + 1],
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position[i1 + 2]
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);
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const v2 = new Vector3(
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position[i2],
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position[i2 + 1],
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position[i2 + 2]
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);
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const v3 = new Vector3(
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position[i3],
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position[i3 + 1],
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position[i3 + 2]
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);
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// Check if the triangle is cut by the plane
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const d1 = plane.distanceToPoint(v1);
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const d2 = plane.distanceToPoint(v2);
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const d3 = plane.distanceToPoint(v3);
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// Check if the triangle is cut by the plane
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const d1 = plane.distanceToPoint(v1);
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const d2 = plane.distanceToPoint(v2);
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const d3 = plane.distanceToPoint(v3);
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// Compute intersection points
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const intersections = [];
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// Compute intersection points
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const intersections = [];
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if (d1 * d2 < 0) intersections.push(intersectEdge(v1, v2, d1, d2));
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if (d2 * d3 < 0) intersections.push(intersectEdge(v2, v3, d2, d3));
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if (d3 * d1 < 0) intersections.push(intersectEdge(v3, v1, d3, d1));
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if (d1 * d2 < 0) intersections.push(intersectEdge(v1, v2, d1, d2));
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if (d2 * d3 < 0) intersections.push(intersectEdge(v2, v3, d2, d3));
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if (d3 * d1 < 0) intersections.push(intersectEdge(v3, v1, d3, d1));
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if (intersections.length === 2) {
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edges.push([intersections[0], intersections[1]]);
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if (intersections.length === 2) {
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edges.push([intersections[0], intersections[1]]);
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}
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}
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// Intersection surface can be a multipolygon consisting of disconnected polygons
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const polygons: Vector3[][] = buildPolygons(edges);
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// Clip cap surfaces with clipping planes
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const clippingPlanes = planes.filter(
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(p) => !p.normal.equals(plane.normal)
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);
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const offset = orientation === Orientation.Z ? 1 : -1;
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const material = new MeshStandardMaterial({
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color: (mesh.material as MeshStandardMaterial).color,
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side: DoubleSide,
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polygonOffset: true,
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polygonOffsetFactor: offset,
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polygonOffsetUnits: offset,
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clippingPlanes,
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});
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const localMeshes = polygons.map((polygon) => {
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const geometry = triangulatePolygon(polygon, plane);
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const capMesh = new Mesh(geometry, material);
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// Offset mesh to avoid flickering
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const normal = plane.normal.clone().multiplyScalar(offset);
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const positionAttr = capMesh.geometry.attributes.position;
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for (let i = 0; i < positionAttr.count; i++) {
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const x = positionAttr.getX(i) + normal.x;
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const y = positionAttr.getY(i) + normal.y;
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const z = positionAttr.getZ(i) + normal.z;
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positionAttr.setXYZ(i, x, y, z);
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}
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positionAttr.needsUpdate = true;
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return capMesh;
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});
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capMeshes.push(...localMeshes);
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}
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// Intersection surface can be a multipolygon consisting of disconnected polygons
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const polygons: Vector3[][] = buildPolygons(edges);
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// Clip cap surfaces with clipping planes
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const clippingPlanes = planes.filter((p) => !p.normal.equals(plane.normal));
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const offset = orientation === Orientation.Z ? 1 : -1;
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const material = new MeshStandardMaterial({
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color: (mesh.material as MeshStandardMaterial).color,
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side: DoubleSide,
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polygonOffset: true,
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polygonOffsetFactor: offset,
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polygonOffsetUnits: offset,
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clippingPlanes,
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});
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const localMeshes = polygons.map((polygon) => {
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const geometry = triangulatePolygon(polygon, plane);
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const capMesh = new Mesh(geometry, material);
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// Offset mesh to avoid flickering
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const normal = plane.normal.clone().multiplyScalar(offset);
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const positionAttr = capMesh.geometry.attributes.position;
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for (let i = 0; i < positionAttr.count; i++) {
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const x = positionAttr.getX(i) + normal.x;
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const y = positionAttr.getY(i) + normal.y;
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const z = positionAttr.getZ(i) + normal.z;
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positionAttr.setXYZ(i, x, y, z);
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}
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positionAttr.needsUpdate = true;
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return capMesh;
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});
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capMeshes.push(...localMeshes);
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}
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return capMeshes;
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@ -13,7 +13,7 @@ enum Orientation {
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Vertical,
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}
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export function buildGrid(extent: Extent) {
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export function buildCoordinateGrid(extent: Extent) {
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const center = getCenter3D(extent);
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// Calculate the width and height of the grid
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const gridWidth = extent.xmax - extent.xmin;
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@ -26,10 +26,10 @@ export function buildGrid(extent: Extent) {
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const gridHelper = new GridHelper(Math.max(gridWidth, gridHeight), divisions);
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// Position the grid in the scene to match the given extent
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gridHelper.position.set(center.x, center.y, 0); // Center the grid at the midpoint
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gridHelper.position.set(center.x, center.y, 0);
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// Rotate the grid if needed to align with the world coordinates
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gridHelper.rotation.x = Math.PI / 2; // Rotate to align with the XY plane
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// Rotate the grid to align with the XY-plane
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gridHelper.rotation.x = Math.PI / 2;
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// Retrieve the geometry of the grid helper
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const geometry = gridHelper.geometry;
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@ -1,29 +0,0 @@
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import { AmbientLight, DirectionalLight, Scene } from "three";
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const DEG2RAD = Math.PI / 180;
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export function buildDefaultLights(scene: Scene) {
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// ambient light
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scene.add(new AmbientLight(0x999999));
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// directional lights
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const opt = {
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azimuth: 220,
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altitude: 45,
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};
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const lambda = (90 - opt.azimuth) * DEG2RAD;
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const phi = opt.altitude * DEG2RAD;
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const x = Math.cos(phi) * Math.cos(lambda);
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const y = Math.cos(phi) * Math.sin(lambda);
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const z = Math.sin(phi);
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const light1 = new DirectionalLight(0xffffff, 0.5);
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light1.position.set(x, y, z);
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scene.add(light1);
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// thin light from the opposite direction
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const light2 = new DirectionalLight(0xffffff, 0.1);
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light2.position.set(-x, -y, -z);
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scene.add(light2);
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}
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@ -6,8 +6,7 @@ import {
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MeshStandardMaterial,
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} from "three";
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import { fetchTriangleIndices } from "./fetch-triangle-indices";
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import { fetchVertices } from "./fetch-vertices";
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import { fetchVertices, fetchTriangleIndices } from "./utils";
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import { TRIANGLE_INDICES_URL, VERTICES_URL } from "../config";
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interface MappedFeature {
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@ -22,6 +21,9 @@ export async function buildMeshes(mappedFeatures: MappedFeature[]) {
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for (let i = 0; i < mappedFeatures.length; i++) {
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const layerData = mappedFeatures[i];
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const mesh = await buildMesh(layerData);
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if (layerData.name === "Topography") {
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mesh.visible = false;
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}
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meshes.push(mesh);
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}
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@ -1,9 +1,42 @@
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import { Color, PerspectiveCamera, Scene, Vector3, WebGLRenderer } from "three";
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import {
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PerspectiveCamera,
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Scene,
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WebGLRenderer,
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AmbientLight,
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DirectionalLight,
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} from "three";
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import { buildDefaultLights } from "./build-default-lights";
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import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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import { getCenter3D, getMaxSize } from "./utils";
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const DEG2RAD = Math.PI / 180;
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function buildDefaultLights() {
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// Ambient light
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scene.add(new AmbientLight(0xaaaaaa));
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// Directional lights
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const opt = {
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azimuth: 220,
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altitude: 45,
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};
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const lambda = (90 - opt.azimuth) * DEG2RAD;
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const phi = opt.altitude * DEG2RAD;
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const x = Math.cos(phi) * Math.cos(lambda);
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const y = Math.cos(phi) * Math.sin(lambda);
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const z = Math.sin(phi);
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const light1 = new DirectionalLight(0xffffff, 0.5);
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light1.position.set(x, y, z);
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scene.add(light1);
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// Thin light from the opposite direction
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const light2 = new DirectionalLight(0xffffff, 0.1);
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light2.position.set(-x, -y, -z);
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return light2;
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}
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export interface Extent {
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xmin: number;
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ymin: number;
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@ -34,6 +67,7 @@ export function buildScene(container: HTMLElement, extent: Extent) {
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camera.position.set(center.x, center.y - 125000, extent.zmax + 100000);
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camera.lookAt(center);
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// Initialize the renderer
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renderer = new WebGLRenderer({
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alpha: true,
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logarithmicDepthBuffer: true,
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@ -43,6 +77,8 @@ export function buildScene(container: HTMLElement, extent: Extent) {
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renderer.setSize(width, height);
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renderer.localClippingEnabled = true;
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renderer.setAnimationLoop(animate);
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// Handle window resize event to adapt the aspect ratio
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window.addEventListener("resize", () => onWindowResize(container));
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container.appendChild(renderer.domElement);
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@ -55,16 +91,18 @@ export function buildScene(container: HTMLElement, extent: Extent) {
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// Scene will hold all our elements such as objects, cameras and lights
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scene = new Scene();
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scene.background = new Color(0xdddddd);
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buildDefaultLights(scene);
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// Add lights to the scene
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const lights = buildDefaultLights();
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lights.name = "lights";
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scene.add(lights);
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return { renderer, scene, camera, controls };
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}
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function onWindowResize(container: HTMLElement) {
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// Update the camera's aspect ratio and the renderer's size to reflect
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// the new screen dimensions upon a browser window resize.
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// the new screen dimensions upon a browser window resize
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camera.aspect = container.clientWidth / container.clientHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(container.clientWidth, container.clientHeight);
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@ -1,8 +0,0 @@
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import { request } from "./request";
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import { unpackEdges } from "./parsers";
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export async function fetchTriangleIndices(edgeUrl: string, geomId: string) {
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const url = edgeUrl + geomId;
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const buffer = await request(url);
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return unpackEdges(buffer);
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}
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@ -1,8 +0,0 @@
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import { unpackVertices } from "./parsers";
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import { request } from "./request";
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export async function fetchVertices(pointUrl: string, geomId: string) {
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const url = pointUrl + geomId;
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const buffer = await request(url);
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return unpackVertices(buffer);
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}
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@ -1,8 +0,0 @@
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export async function request(url: string) {
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const response = await fetch(url);
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if (response.ok) {
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return response.arrayBuffer();
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} else {
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throw new Error("HTTP error status: " + response.status);
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}
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}
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@ -1,5 +1,6 @@
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import { Vector3 } from "three";
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import { Extent } from "./build-scene";
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import { unpackEdges, unpackVertices } from "./parsers";
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export function getMaxSize(extent: Extent) {
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return Math.max(
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@ -32,3 +33,24 @@ export async function getMetadata(serviceUrl: string) {
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throw new Error("HTTP error status: " + response.status);
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}
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}
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export async function request(url: string) {
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const response = await fetch(url);
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if (response.ok) {
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return response.arrayBuffer();
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} else {
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throw new Error("HTTP error status: " + response.status);
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}
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}
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export async function fetchTriangleIndices(edgeUrl: string, geomId: string) {
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const url = edgeUrl + geomId;
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const buffer = await request(url);
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return unpackEdges(buffer);
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}
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export async function fetchVertices(pointUrl: string, geomId: string) {
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const url = pointUrl + geomId;
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const buffer = await request(url);
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return unpackVertices(buffer);
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}
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