Finish slicing box and UI
This commit is contained in:
parent
8227b4141a
commit
213537508c
19 changed files with 965 additions and 1361 deletions
|
@ -166,6 +166,7 @@ export function buildClippingplanes(
|
|||
const clippingBox = new Group();
|
||||
clippingBox.add(planeMeshGroup, edgeMeshGroup);
|
||||
clippingBox.name = "clipping-box";
|
||||
clippingBox.visible = false;
|
||||
scene.add(clippingBox);
|
||||
|
||||
// Enable DragControls for the clipping planes
|
||||
|
@ -175,18 +176,11 @@ export function buildClippingplanes(
|
|||
renderer.domElement
|
||||
);
|
||||
|
||||
dragControls.addEventListener("dragstart", (event) => {
|
||||
const object = event.object as PlaneMesh;
|
||||
dragControls.enabled = false;
|
||||
|
||||
dragControls.addEventListener("dragstart", () => {
|
||||
// Disable OrbitControls when dragging starts
|
||||
orbitControls.enabled = false;
|
||||
|
||||
// Remove existing cap meshes
|
||||
const capMeshGroupName = `cap-mesh-group-${object.name}`;
|
||||
let capMeshGroup = scene.getObjectByName(capMeshGroupName);
|
||||
while (capMeshGroup) {
|
||||
scene.remove(capMeshGroup);
|
||||
capMeshGroup = scene.getObjectByName(capMeshGroupName);
|
||||
}
|
||||
});
|
||||
|
||||
dragControls.addEventListener("dragend", () => {
|
||||
|
@ -468,77 +462,94 @@ function generateCapMeshes(
|
|||
|
||||
// Iterate over the list of geologic meshes
|
||||
for (let mesh of meshes) {
|
||||
const position = mesh.geometry.attributes.position.array;
|
||||
const indices = mesh.geometry.index ? mesh.geometry.index.array : null;
|
||||
const edges: Array<[Vector3, Vector3]> = [];
|
||||
// Slice visible meshes only
|
||||
if (mesh.visible) {
|
||||
const position = mesh.geometry.attributes.position.array;
|
||||
const indices = mesh.geometry.index ? mesh.geometry.index.array : null;
|
||||
const edges: Array<[Vector3, Vector3]> = [];
|
||||
|
||||
for (
|
||||
let i = 0;
|
||||
i < (indices ? indices.length : position.length / 3);
|
||||
i += 3
|
||||
) {
|
||||
const i1 = indices ? indices[i] * 3 : i * 3;
|
||||
const i2 = indices ? indices[i + 1] * 3 : (i + 1) * 3;
|
||||
const i3 = indices ? indices[i + 2] * 3 : (i + 2) * 3;
|
||||
for (
|
||||
let i = 0;
|
||||
i < (indices ? indices.length : position.length / 3);
|
||||
i += 3
|
||||
) {
|
||||
const i1 = indices ? indices[i] * 3 : i * 3;
|
||||
const i2 = indices ? indices[i + 1] * 3 : (i + 1) * 3;
|
||||
const i3 = indices ? indices[i + 2] * 3 : (i + 2) * 3;
|
||||
|
||||
const v1 = new Vector3(position[i1], position[i1 + 1], position[i1 + 2]);
|
||||
const v2 = new Vector3(position[i2], position[i2 + 1], position[i2 + 2]);
|
||||
const v3 = new Vector3(position[i3], position[i3 + 1], position[i3 + 2]);
|
||||
const v1 = new Vector3(
|
||||
position[i1],
|
||||
position[i1 + 1],
|
||||
position[i1 + 2]
|
||||
);
|
||||
const v2 = new Vector3(
|
||||
position[i2],
|
||||
position[i2 + 1],
|
||||
position[i2 + 2]
|
||||
);
|
||||
const v3 = new Vector3(
|
||||
position[i3],
|
||||
position[i3 + 1],
|
||||
position[i3 + 2]
|
||||
);
|
||||
|
||||
// Check if the triangle is cut by the plane
|
||||
const d1 = plane.distanceToPoint(v1);
|
||||
const d2 = plane.distanceToPoint(v2);
|
||||
const d3 = plane.distanceToPoint(v3);
|
||||
// Check if the triangle is cut by the plane
|
||||
const d1 = plane.distanceToPoint(v1);
|
||||
const d2 = plane.distanceToPoint(v2);
|
||||
const d3 = plane.distanceToPoint(v3);
|
||||
|
||||
// Compute intersection points
|
||||
const intersections = [];
|
||||
// Compute intersection points
|
||||
const intersections = [];
|
||||
|
||||
if (d1 * d2 < 0) intersections.push(intersectEdge(v1, v2, d1, d2));
|
||||
if (d2 * d3 < 0) intersections.push(intersectEdge(v2, v3, d2, d3));
|
||||
if (d3 * d1 < 0) intersections.push(intersectEdge(v3, v1, d3, d1));
|
||||
if (d1 * d2 < 0) intersections.push(intersectEdge(v1, v2, d1, d2));
|
||||
if (d2 * d3 < 0) intersections.push(intersectEdge(v2, v3, d2, d3));
|
||||
if (d3 * d1 < 0) intersections.push(intersectEdge(v3, v1, d3, d1));
|
||||
|
||||
if (intersections.length === 2) {
|
||||
edges.push([intersections[0], intersections[1]]);
|
||||
if (intersections.length === 2) {
|
||||
edges.push([intersections[0], intersections[1]]);
|
||||
}
|
||||
}
|
||||
|
||||
// Intersection surface can be a multipolygon consisting of disconnected polygons
|
||||
const polygons: Vector3[][] = buildPolygons(edges);
|
||||
|
||||
// Clip cap surfaces with clipping planes
|
||||
const clippingPlanes = planes.filter(
|
||||
(p) => !p.normal.equals(plane.normal)
|
||||
);
|
||||
|
||||
const offset = orientation === Orientation.Z ? 1 : -1;
|
||||
const material = new MeshStandardMaterial({
|
||||
color: (mesh.material as MeshStandardMaterial).color,
|
||||
side: DoubleSide,
|
||||
polygonOffset: true,
|
||||
polygonOffsetFactor: offset,
|
||||
polygonOffsetUnits: offset,
|
||||
clippingPlanes,
|
||||
});
|
||||
|
||||
const localMeshes = polygons.map((polygon) => {
|
||||
const geometry = triangulatePolygon(polygon, plane);
|
||||
|
||||
const capMesh = new Mesh(geometry, material);
|
||||
|
||||
// Offset mesh to avoid flickering
|
||||
const normal = plane.normal.clone().multiplyScalar(offset);
|
||||
|
||||
const positionAttr = capMesh.geometry.attributes.position;
|
||||
for (let i = 0; i < positionAttr.count; i++) {
|
||||
const x = positionAttr.getX(i) + normal.x;
|
||||
const y = positionAttr.getY(i) + normal.y;
|
||||
const z = positionAttr.getZ(i) + normal.z;
|
||||
positionAttr.setXYZ(i, x, y, z);
|
||||
}
|
||||
positionAttr.needsUpdate = true;
|
||||
|
||||
return capMesh;
|
||||
});
|
||||
|
||||
capMeshes.push(...localMeshes);
|
||||
}
|
||||
|
||||
// Intersection surface can be a multipolygon consisting of disconnected polygons
|
||||
const polygons: Vector3[][] = buildPolygons(edges);
|
||||
|
||||
// Clip cap surfaces with clipping planes
|
||||
const clippingPlanes = planes.filter((p) => !p.normal.equals(plane.normal));
|
||||
|
||||
const offset = orientation === Orientation.Z ? 1 : -1;
|
||||
const material = new MeshStandardMaterial({
|
||||
color: (mesh.material as MeshStandardMaterial).color,
|
||||
side: DoubleSide,
|
||||
polygonOffset: true,
|
||||
polygonOffsetFactor: offset,
|
||||
polygonOffsetUnits: offset,
|
||||
clippingPlanes,
|
||||
});
|
||||
|
||||
const localMeshes = polygons.map((polygon) => {
|
||||
const geometry = triangulatePolygon(polygon, plane);
|
||||
|
||||
const capMesh = new Mesh(geometry, material);
|
||||
|
||||
// Offset mesh to avoid flickering
|
||||
const normal = plane.normal.clone().multiplyScalar(offset);
|
||||
|
||||
const positionAttr = capMesh.geometry.attributes.position;
|
||||
for (let i = 0; i < positionAttr.count; i++) {
|
||||
const x = positionAttr.getX(i) + normal.x;
|
||||
const y = positionAttr.getY(i) + normal.y;
|
||||
const z = positionAttr.getZ(i) + normal.z;
|
||||
positionAttr.setXYZ(i, x, y, z);
|
||||
}
|
||||
positionAttr.needsUpdate = true;
|
||||
|
||||
return capMesh;
|
||||
});
|
||||
|
||||
capMeshes.push(...localMeshes);
|
||||
}
|
||||
|
||||
return capMeshes;
|
||||
|
|
Loading…
Add table
editor.link_modal.header
Reference in a new issue