Finish slicing box and UI
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19 changed files with 965 additions and 1361 deletions
111
app/three/utils/build-coordinate-grid.ts
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111
app/three/utils/build-coordinate-grid.ts
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import {
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CanvasTexture,
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GridHelper,
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Sprite,
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SpriteMaterial,
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Vector4,
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} from "three";
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import { Extent } from "./build-scene";
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import { getCenter3D } from "./utils";
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enum Orientation {
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Horizontal,
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Vertical,
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}
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export function buildCoordinateGrid(extent: Extent) {
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const center = getCenter3D(extent);
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// Calculate the width and height of the grid
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const gridWidth = extent.xmax - extent.xmin;
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const gridHeight = extent.ymax - extent.ymin;
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// Decide on the number of divisions (e.g., 20 divisions along each axis)
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const divisions = 20;
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// Create a grid helper with the calculated grid size and divisions
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const gridHelper = new GridHelper(Math.max(gridWidth, gridHeight), divisions);
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// Position the grid in the scene to match the given extent
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gridHelper.position.set(center.x, center.y, 0);
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// Rotate the grid to align with the XY-plane
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gridHelper.rotation.x = Math.PI / 2;
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// Retrieve the geometry of the grid helper
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const geometry = gridHelper.geometry;
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const positionAttr = geometry.getAttribute("position");
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const startingPointsHorizontal = [];
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const startingPointsVertical = [];
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for (let i = 0; i < positionAttr.count; i++) {
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const x = positionAttr.getX(i);
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const z = positionAttr.getZ(i);
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const v = new Vector4(x + center.x, z + center.y, 0, 1);
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if (i % 4 === 0) {
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startingPointsVertical.push(v);
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} else if (i % 2 == 0) {
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startingPointsHorizontal.push(v);
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}
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}
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const annotations = [];
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for (let point of startingPointsHorizontal) {
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const label = createLabel(
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`${point.x.toFixed(2)}`,
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point,
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Orientation.Horizontal
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);
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annotations.push(label);
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}
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for (let point of startingPointsVertical) {
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const label = createLabel(
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`${point.y.toFixed(2)}`,
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point,
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Orientation.Vertical
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);
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annotations.push(label);
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}
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return { gridHelper, annotations };
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}
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// Function to create annotation (sprite with text)
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function createLabel(
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text: string,
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position: Vector4,
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orientation: Orientation
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) {
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const spriteMaterial = new SpriteMaterial({
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map: new CanvasTexture(generateTextCanvas(text, orientation)), // Create text texture
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transparent: true,
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});
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const sprite = new Sprite(spriteMaterial);
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sprite.position.set(position.x, position.y, position.z);
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sprite.scale.set(5000, 2500, 1); // Scale the sprite to make the text readable
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return sprite;
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}
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// Function to generate a text canvas for the annotation
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function generateTextCanvas(text: string, orientation: Orientation) {
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const canvas = document.createElement("canvas");
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const context = canvas.getContext("2d");
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if (context) {
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canvas.width = 800;
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canvas.height = 160;
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// Set the text style
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context.font = "45px Arial";
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context.fillStyle = "black";
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if (orientation === Orientation.Horizontal) {
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context.fillText(text, 300, 160);
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} else {
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context.fillText(text, 100, 90);
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}
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}
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return canvas;
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}
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