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app/three/utils/parsers.ts
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128
app/three/utils/parsers.ts
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const DIMENSIONS = 3;
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const ONEBYTE = 1;
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const FOURBYTE = 4;
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const METABYTES = 13;
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class BitStream {
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private a: Uint8Array;
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private position: number;
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private bitsPending: number;
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constructor(uint8Array: Uint8Array) {
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this.a = uint8Array;
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this.position = 0;
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this.bitsPending = 0;
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}
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writeBits(bits: number, value: number) {
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if (bits === 0) return;
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value &= 0xffffffff >>> (32 - bits);
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while (bits > 0) {
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if (this.bitsPending === 0) {
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this.a[this.position++] = 0;
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this.bitsPending = 8;
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}
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const bitsToWrite = Math.min(this.bitsPending, bits);
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const shift = this.bitsPending - bitsToWrite;
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this.a[this.position - 1] |= (value >> (bits - bitsToWrite)) << shift;
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bits -= bitsToWrite;
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value &= (1 << bits) - 1;
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this.bitsPending -= bitsToWrite;
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}
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}
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readBits(bits: number, bitBuffer = 0) {
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if (bits === 0) return bitBuffer;
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while (bits > 0) {
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if (this.bitsPending === 0) {
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this.bitsPending = 8;
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}
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const byte = this.a[this.position - (this.bitsPending === 8 ? 0 : 1)];
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const bitsToRead = Math.min(this.bitsPending, bits);
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const shift = this.bitsPending - bitsToRead;
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bitBuffer =
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(bitBuffer << bitsToRead) | ((byte >> shift) & ((1 << bitsToRead) - 1));
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bits -= bitsToRead;
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this.bitsPending -= bitsToRead;
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if (this.bitsPending === 0) this.position++;
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}
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return bitBuffer;
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}
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seekTo(bitPos: number) {
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this.position = Math.floor(bitPos / 8);
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this.bitsPending = bitPos % 8 ? 8 - (bitPos % 8) : 0;
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if (this.bitsPending > 0) this.position++;
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}
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}
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export function unpackVertices(arrayBuffer: ArrayBuffer) {
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const dataView = new DataView(arrayBuffer);
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let ptr = ONEBYTE + 2 * FOURBYTE;
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// Read the number of points
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const pointsCount = dataView.getUint32(ptr, true);
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ptr += FOURBYTE;
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// Initialize position array
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const posArray = new Float32Array(pointsCount * DIMENSIONS);
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for (let dim = 0; dim < DIMENSIONS; dim++) {
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ptr += ONEBYTE; // Skip unused byte
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const bytesCount = dataView.getInt32(ptr, true) - 8;
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ptr += FOURBYTE;
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const significantBitsCount = dataView.getUint32(ptr, true);
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ptr += FOURBYTE;
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const commonBits = readCommonBits(dataView, ptr);
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ptr += FOURBYTE;
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const significantBits = readSignificantBits(dataView, ptr, bytesCount);
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ptr += bytesCount;
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// Read vertex data
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for (let i = 0, j = dim; i < pointsCount; i++, j += DIMENSIONS) {
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let value = significantBits.readBits(significantBitsCount) | commonBits;
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if (dim === 2) value /= 100; // Adjust Z values
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posArray[j] = value;
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}
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}
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return posArray;
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}
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export function unpackEdges(arrayBuffer: ArrayBuffer) {
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const dv = new DataView(arrayBuffer, METABYTES);
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const indices = new Uint32Array((arrayBuffer.byteLength - METABYTES) / 4);
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for (let i = 0; i < indices.length; i++) {
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indices[i] = dv.getUint32(i * 4, true);
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}
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return indices;
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}
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function readSignificantBits(
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dataView: DataView,
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ptr: number,
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bytesCount: number
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) {
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const temp = new Int32Array(bytesCount / 4);
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for (let i = 0; i < temp.length; i++, ptr += 4) {
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temp[i] = dataView.getInt32(ptr);
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}
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return new BitStream(new Uint8Array(temp.buffer));
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}
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function readCommonBits(dataView: DataView, ptr: number) {
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const temp = new Int32Array(1);
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temp[0] = dataView.getInt32(ptr, false);
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const combits = new BitStream(new Uint8Array(temp.buffer));
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return combits.readBits(32);
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}
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