Start working on UI
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16 changed files with 701 additions and 581 deletions
647
app/three/utils/build-clipping-planes.ts
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647
app/three/utils/build-clipping-planes.ts
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import {
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BufferAttribute,
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BufferGeometry,
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DoubleSide,
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EdgesGeometry,
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Group,
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LineBasicMaterial,
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LineSegments,
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Mesh,
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MeshBasicMaterial,
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MeshStandardMaterial,
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Object3DEventMap,
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PerspectiveCamera,
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Plane,
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PlaneGeometry,
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Scene,
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Vector2,
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Vector3,
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WebGLRenderer,
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} from "three";
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import { DragControls, OrbitControls } from "three/examples/jsm/Addons.js";
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import { Extent } from "./build-scene";
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import earcut from "earcut";
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enum Orientation {
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X = "x",
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Y = "y",
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Z = "z",
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}
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type PlaneMesh = Mesh<PlaneGeometry, MeshBasicMaterial, Object3DEventMap>;
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type EdgeMesh = LineSegments<
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EdgesGeometry<PlaneGeometry>,
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LineBasicMaterial,
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Object3DEventMap
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>;
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type PlaneMeshMap = {
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[key in Orientation]: PlaneMesh;
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};
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type EdgeMashMap = {
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[key in Orientation]: EdgeMesh;
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};
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export function buildClippingplanes(
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renderer: WebGLRenderer,
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camera: PerspectiveCamera,
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orbitControls: OrbitControls,
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extent: Extent,
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meshes: Mesh[],
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scene: Scene
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) {
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const planesData = [
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{
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normal: new Vector3(1, 0, 0),
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d: -extent.xmin,
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orientation: Orientation.X,
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},
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{
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normal: new Vector3(0, 1, 0),
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d: -extent.ymin,
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orientation: Orientation.Y,
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},
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{
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normal: new Vector3(0, 0, -1),
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d: extent.zmax,
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orientation: Orientation.Z,
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},
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];
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const planeMeshes: PlaneMesh[] = [];
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const edgeMeshes: EdgeMesh[] = [];
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const planes: Plane[] = [];
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const planeMeshMap = {} as Partial<PlaneMeshMap>;
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const edgeMeshMap = {} as Partial<EdgeMashMap>;
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// Create plane meshes
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for (let p of planesData) {
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let name;
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let planeCenter;
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let width;
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let height;
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if (p.orientation === Orientation.X) {
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name = Orientation.X;
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width = extent.ymax - extent.ymin;
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height = extent.zmax - extent.zmin;
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planeCenter = new Vector3(
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-p.d,
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extent.ymax - width / 2,
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extent.zmin + height / 2
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);
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} else if (p.orientation === Orientation.Y) {
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name = Orientation.Y;
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width = extent.xmax - extent.xmin;
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height = extent.zmax - extent.zmin;
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planeCenter = new Vector3(
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extent.xmax - width / 2,
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-p.d,
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extent.zmin + height / 2
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);
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} else {
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name = Orientation.Z;
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width = extent.xmax - extent.xmin;
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height = extent.ymax - extent.ymin;
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planeCenter = new Vector3(
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extent.xmax - width / 2,
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extent.ymax - height / 2,
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p.d
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);
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}
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// Plane is given in Hesse normal form: a * x + b* y + c * y + d = 0, where normal = (a, b, c) and d = d
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const plane = new Plane(p.normal, p.d);
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// Visual representation of the clipping plane
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const planeGeometry = new PlaneGeometry(width, height);
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const planeMesh = new Mesh(
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planeGeometry,
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new MeshBasicMaterial({
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visible: true,
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color: 0xa92a4e,
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transparent: true,
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opacity: 0.1,
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side: DoubleSide,
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})
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);
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planeMesh.name = name;
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planeMesh.userData.plane = plane;
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// Create the edges geometry
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const edgesGeometry = new EdgesGeometry(planeGeometry);
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const edgesMaterial = new LineBasicMaterial({ color: 0xa92a4e });
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const edges = new LineSegments(edgesGeometry, edgesMaterial);
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// Translate meshes
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planeMesh.position.set(planeCenter.x, planeCenter.y, planeCenter.z);
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edges.position.set(planeCenter.x, planeCenter.y, planeCenter.z);
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// Rotate meshes
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if (p.orientation === Orientation.X) {
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planeMesh.rotateY(Math.PI / 2);
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planeMesh.rotateZ(Math.PI / 2);
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edges.rotateY(Math.PI / 2);
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edges.rotateZ(Math.PI / 2);
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} else if (p.orientation === Orientation.Y) {
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planeMesh.rotateX(Math.PI / 2);
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edges.rotateX(Math.PI / 2);
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}
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planeMeshes.push(planeMesh);
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edgeMeshes.push(edges);
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planes.push(plane);
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planeMeshMap[p.orientation] = planeMesh;
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edgeMeshMap[p.orientation] = edges;
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}
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// Add meshes to the scene
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const planeMeshGroup = new Group();
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planeMeshGroup.name = "clipping-planes";
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planeMeshGroup.add(...planeMeshes);
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const edgeMeshGroup = new Group();
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edgeMeshGroup.name = "clipping-plane-edges";
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edgeMeshGroup.add(...edgeMeshes);
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const clippingBox = new Group();
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clippingBox.add(planeMeshGroup, edgeMeshGroup);
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clippingBox.name = "clipping-box";
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scene.add(clippingBox);
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// Enable DragControls for the clipping planes
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const dragControls = new DragControls(
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planeMeshes,
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camera,
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renderer.domElement
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);
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dragControls.addEventListener("dragstart", (event) => {
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const object = event.object as PlaneMesh;
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// Disable OrbitControls when dragging starts
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orbitControls.enabled = false;
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// Remove existing cap meshes
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const capMeshGroupName = `cap-mesh-group-${object.name}`;
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let capMeshGroup = scene.getObjectByName(capMeshGroupName);
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while (capMeshGroup) {
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scene.remove(capMeshGroup);
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capMeshGroup = scene.getObjectByName(capMeshGroupName);
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}
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});
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dragControls.addEventListener("dragend", () => {
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// Reenable OrbitControls when dragging ends
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orbitControls.enabled = true;
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});
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dragControls.addEventListener("drag", (event) => {
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const object = event.object as PlaneMesh;
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const plane = event.object.userData.plane;
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const width = object.geometry.parameters.width;
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const height = object.geometry.parameters.height;
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let orientation: Orientation;
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if (object.name === Orientation.Z) {
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orientation = Orientation.Z;
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// Fix rotation of dragged mesh
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event.object.rotation.set(0, 0, 0);
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let newZ;
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if (event.object.position.z > extent.zmax) {
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newZ = extent.zmax;
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} else if (event.object.position.z < extent.zmin) {
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newZ = extent.zmin;
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} else {
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newZ = event.object.position.z;
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}
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// Reset position of plane
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plane.constant = newZ;
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// Set position of dragged meshes
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object.position.x = extent.xmax - width / 2;
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object.position.y = extent.ymax - height / 2;
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object.position.z = newZ;
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const edgeMesh = edgeMeshMap[Orientation.Z];
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if (edgeMesh) {
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edgeMesh.position.x = extent.xmax - width / 2;
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edgeMesh.position.y = extent.ymax - height / 2;
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edgeMesh.position.z = newZ;
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}
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// Resize other meshes to disable dragging of clipped surface parts
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resizeMeshes(
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Orientation.Z,
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newZ,
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planeMeshMap as PlaneMeshMap,
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edgeMeshMap as EdgeMashMap,
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extent
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);
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} else if (object.name === Orientation.Y) {
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orientation = Orientation.Y;
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// Fix rotation of dragged mesh
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event.object.rotation.set(Math.PI / 2, 0, 0);
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let newY;
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if (event.object.position.y > extent.ymax) {
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newY = extent.ymax;
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} else if (event.object.position.y < extent.ymin) {
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newY = extent.ymin;
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} else {
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newY = event.object.position.y;
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}
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// Reset position of plane
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plane.constant = -newY;
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// Set position of dragged mesh
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object.position.x = extent.xmax - width / 2;
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object.position.y = newY;
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object.position.z = extent.zmin + height / 2;
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const edgeMesh = edgeMeshMap[Orientation.Y];
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if (edgeMesh) {
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edgeMesh.position.x = extent.xmax - width / 2;
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edgeMesh.position.y = newY;
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edgeMesh.position.z = extent.zmin + height / 2;
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}
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// Resize other meshes
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resizeMeshes(
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Orientation.Y,
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newY,
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planeMeshMap as PlaneMeshMap,
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edgeMeshMap as EdgeMashMap,
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extent
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);
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} else {
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orientation = Orientation.X;
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// Fix rotation of dragged mesh
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event.object.rotation.set(0, Math.PI / 2, Math.PI / 2);
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let newX;
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if (event.object.position.x > extent.xmax) {
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newX = extent.xmax;
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} else if (event.object.position.x < extent.xmin) {
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newX = extent.xmin;
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} else {
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newX = event.object.position.x;
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}
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// Reset position of plane
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plane.constant = -newX;
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// Set position of dragged mesh
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object.position.x = newX;
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object.position.y = extent.ymax - width / 2;
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object.position.z = extent.zmin + height / 2;
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const edgeMesh = edgeMeshMap[Orientation.X];
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if (edgeMesh) {
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edgeMesh.position.x = newX;
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edgeMesh.position.y = extent.ymax - width / 2;
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edgeMesh.position.z = extent.zmin + height / 2;
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}
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// Resize other meshes
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resizeMeshes(
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Orientation.X,
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newX,
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planeMeshMap as PlaneMeshMap,
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edgeMeshMap as EdgeMashMap,
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extent
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);
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}
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// Remove existing cap meshes
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const capMeshGroupName = `cap-mesh-group-${object.name}`;
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let capMeshGroup = scene.getObjectByName(capMeshGroupName);
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while (capMeshGroup) {
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scene.remove(capMeshGroup);
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capMeshGroup = scene.getObjectByName(capMeshGroupName);
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}
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// Generate new cap meshes
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const capMeshes = generateCapMeshes(meshes, plane, planes, orientation);
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// Add new cap meshes
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if (capMeshes.length > 0) {
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const newCapMeshGroup = new Group();
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newCapMeshGroup.add(...capMeshes);
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newCapMeshGroup.name = capMeshGroupName;
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scene.add(newCapMeshGroup);
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}
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});
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return { planes, dragControls };
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}
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function resizeMeshes(
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orientation: Orientation,
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newCoordinate: number,
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planeMeshes: PlaneMeshMap,
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edgeMeshes: EdgeMashMap,
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extent: Extent
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) {
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if (orientation === Orientation.X) {
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// Resize y-clipping plane
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let planeMesh = planeMeshes[Orientation.Y];
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let edgeMesh = edgeMeshes[Orientation.Y];
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let width = extent.xmax - newCoordinate;
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let height = planeMesh.geometry.parameters.height;
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let planeGeometry = new PlaneGeometry(width, height);
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const y = planeMesh.position.y;
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planeMesh.geometry.dispose();
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planeMesh.geometry = planeGeometry;
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planeMesh.position.set(
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extent.xmax - width / 2,
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y,
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extent.zmin + height / 2
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);
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edgeMesh.geometry.dispose();
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edgeMesh.geometry = new EdgesGeometry(planeGeometry);
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edgeMesh.position.set(extent.xmax - width / 2, y, extent.zmin + height / 2);
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// Resize z-clipping-plane
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planeMesh = planeMeshes[Orientation.Z];
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edgeMesh = edgeMeshes[Orientation.Z];
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width = extent.xmax - newCoordinate;
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height = planeMesh.geometry.parameters.height;
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planeGeometry = new PlaneGeometry(width, height);
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const z = planeMesh.position.z;
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planeMesh.geometry.dispose();
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planeMesh.geometry = planeGeometry;
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planeMesh.position.set(
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extent.xmax - width / 2,
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extent.ymax - height / 2,
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z
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);
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edgeMesh.geometry.dispose();
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edgeMesh.geometry = new EdgesGeometry(planeGeometry);
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edgeMesh.position.set(extent.xmax - width / 2, extent.ymax - height / 2, z);
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} else if (orientation === Orientation.Y) {
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// Resize x-clipping plane
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let planeMesh = planeMeshes[Orientation.X];
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let edgeMesh = edgeMeshes[Orientation.X];
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let width = extent.ymax - newCoordinate;
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let height = planeMesh.geometry.parameters.height;
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let planeGeometry = new PlaneGeometry(width, height);
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const x = planeMesh.position.x;
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planeMesh.geometry.dispose();
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planeMesh.geometry = planeGeometry;
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planeMesh.position.set(
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x,
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extent.ymax - width / 2,
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extent.zmin + height / 2
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);
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edgeMesh.geometry.dispose();
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edgeMesh.geometry = new EdgesGeometry(planeGeometry);
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edgeMesh.position.set(x, extent.ymax - width / 2, extent.zmin + height / 2);
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// Resize z-clipping-plane
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planeMesh = planeMeshes[Orientation.Z];
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edgeMesh = edgeMeshes[Orientation.Z];
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width = planeMesh.geometry.parameters.width;
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height = extent.ymax - newCoordinate;
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planeGeometry = new PlaneGeometry(width, height);
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const z = planeMesh.position.z;
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planeMesh.geometry.dispose();
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planeMesh.geometry = planeGeometry;
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planeMesh.position.set(
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extent.xmax - width / 2,
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extent.ymax - height / 2,
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z
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);
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edgeMesh.geometry.dispose();
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edgeMesh.geometry = new EdgesGeometry(planeGeometry);
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edgeMesh.position.set(extent.xmax - width / 2, extent.ymax - height / 2, z);
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} else if (orientation === Orientation.Z) {
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// Resize x-clipping-plane
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let planeMesh = planeMeshes[Orientation.X];
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let edgeMesh = edgeMeshes[Orientation.X];
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let width = planeMesh.geometry.parameters.width;
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let height = newCoordinate - extent.zmin;
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let planeGeometry = new PlaneGeometry(width, height);
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const x = planeMesh.position.x;
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planeMesh.geometry.dispose();
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planeMesh.geometry = planeGeometry;
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planeMesh.position.set(
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x,
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extent.ymax - width / 2,
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extent.zmin + height / 2
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);
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edgeMesh.geometry.dispose();
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edgeMesh.geometry = new EdgesGeometry(planeGeometry);
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edgeMesh.position.set(x, extent.ymax - width / 2, extent.zmin + height / 2);
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// Resize y-clipping plane
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planeMesh = planeMeshes[Orientation.Y];
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edgeMesh = edgeMeshes[Orientation.Y];
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width = planeMesh.geometry.parameters.width;
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height = newCoordinate - extent.zmin;
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planeGeometry = new PlaneGeometry(width, height);
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const y = planeMesh.position.y;
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planeMesh.geometry.dispose();
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planeMesh.geometry = planeGeometry;
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planeMesh.position.set(
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extent.xmax - width / 2,
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y,
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extent.zmin + height / 2
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);
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edgeMesh.geometry.dispose();
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edgeMesh.geometry = new EdgesGeometry(planeGeometry);
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edgeMesh.position.set(extent.xmax - width / 2, y, extent.zmin + height / 2);
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}
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}
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// Extract contour and generate cap
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function generateCapMeshes(
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meshes: Mesh[],
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plane: Plane,
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planes: Plane[],
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orientation: Orientation
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) {
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const capMeshes: Mesh[] = [];
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// Iterate over the list of geologic meshes
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for (let mesh of meshes) {
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const position = mesh.geometry.attributes.position.array;
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const indices = mesh.geometry.index ? mesh.geometry.index.array : null;
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const edges: Array<[Vector3, Vector3]> = [];
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for (
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let i = 0;
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i < (indices ? indices.length : position.length / 3);
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i += 3
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) {
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const i1 = indices ? indices[i] * 3 : i * 3;
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const i2 = indices ? indices[i + 1] * 3 : (i + 1) * 3;
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const i3 = indices ? indices[i + 2] * 3 : (i + 2) * 3;
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const v1 = new Vector3(position[i1], position[i1 + 1], position[i1 + 2]);
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const v2 = new Vector3(position[i2], position[i2 + 1], position[i2 + 2]);
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const v3 = new Vector3(position[i3], position[i3 + 1], position[i3 + 2]);
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// Check if the triangle is cut by the plane
|
||||
const d1 = plane.distanceToPoint(v1);
|
||||
const d2 = plane.distanceToPoint(v2);
|
||||
const d3 = plane.distanceToPoint(v3);
|
||||
|
||||
// Compute intersection points
|
||||
const intersections = [];
|
||||
|
||||
if (d1 * d2 < 0) intersections.push(intersectEdge(v1, v2, d1, d2));
|
||||
if (d2 * d3 < 0) intersections.push(intersectEdge(v2, v3, d2, d3));
|
||||
if (d3 * d1 < 0) intersections.push(intersectEdge(v3, v1, d3, d1));
|
||||
|
||||
if (intersections.length === 2) {
|
||||
edges.push([intersections[0], intersections[1]]);
|
||||
}
|
||||
}
|
||||
|
||||
// Intersection surface can be a multipolygon consisting of disconnected polygons
|
||||
const polygons: Vector3[][] = buildPolygons(edges);
|
||||
|
||||
// Clip cap surfaces with clipping planes
|
||||
const clippingPlanes = planes.filter((p) => !p.normal.equals(plane.normal));
|
||||
|
||||
const offset = orientation === Orientation.Z ? 1 : -1;
|
||||
const material = new MeshStandardMaterial({
|
||||
color: (mesh.material as MeshStandardMaterial).color,
|
||||
side: DoubleSide,
|
||||
polygonOffset: true,
|
||||
polygonOffsetFactor: offset,
|
||||
polygonOffsetUnits: offset,
|
||||
clippingPlanes,
|
||||
});
|
||||
|
||||
const localMeshes = polygons.map((polygon) => {
|
||||
const geometry = triangulatePolygon(polygon, plane);
|
||||
|
||||
const capMesh = new Mesh(geometry, material);
|
||||
|
||||
// Offset mesh to avoid flickering
|
||||
const normal = plane.normal.clone().multiplyScalar(offset);
|
||||
|
||||
const positionAttr = capMesh.geometry.attributes.position;
|
||||
for (let i = 0; i < positionAttr.count; i++) {
|
||||
const x = positionAttr.getX(i) + normal.x;
|
||||
const y = positionAttr.getY(i) + normal.y;
|
||||
const z = positionAttr.getZ(i) + normal.z;
|
||||
positionAttr.setXYZ(i, x, y, z);
|
||||
}
|
||||
positionAttr.needsUpdate = true;
|
||||
|
||||
return capMesh;
|
||||
});
|
||||
|
||||
capMeshes.push(...localMeshes);
|
||||
}
|
||||
|
||||
return capMeshes;
|
||||
}
|
||||
|
||||
// Build polygons by grouping connected intersection edges
|
||||
function buildPolygons(edges: Array<[Vector3, Vector3]>): Vector3[][] {
|
||||
const polygons: Vector3[][] = [];
|
||||
const edgeMap = new Map<string, [Vector3, Vector3]>();
|
||||
|
||||
// Populate the edgeMap for fast lookups
|
||||
for (const [v1, v2] of edges) {
|
||||
edgeMap.set(`${v1.x},${v1.y},${v1.z}-${v2.x},${v2.y},${v2.z}`, [v1, v2]);
|
||||
}
|
||||
|
||||
while (edgeMap.size > 0) {
|
||||
const polygon: Vector3[] = [];
|
||||
const [start, end] = edgeMap.values().next().value; // Take any edge as a start
|
||||
edgeMap.delete(
|
||||
`${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`
|
||||
);
|
||||
|
||||
polygon.push(start, end);
|
||||
let lastPoint = end;
|
||||
while (true) {
|
||||
let foundNextEdge = false;
|
||||
|
||||
for (const [key, [v1, v2]] of edgeMap) {
|
||||
// Check if v1 or v2 is the last point to continue the polygon
|
||||
if (lastPoint.distanceTo(v1) < 1e-6) {
|
||||
polygon.push(v2);
|
||||
lastPoint = v2;
|
||||
edgeMap.delete(key);
|
||||
foundNextEdge = true;
|
||||
break;
|
||||
} else if (lastPoint.distanceTo(v2) < 1e-6) {
|
||||
polygon.push(v1);
|
||||
lastPoint = v1;
|
||||
edgeMap.delete(key);
|
||||
foundNextEdge = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundNextEdge) break; // Stop if no connected edge is found
|
||||
}
|
||||
|
||||
if (polygon.length >= 3) polygons.push(polygon); // Ensure valid polygon with at least 3 vertices
|
||||
}
|
||||
|
||||
return polygons;
|
||||
}
|
||||
|
||||
function triangulatePolygon(vertices: Vector3[], plane: Plane) {
|
||||
// Choose a reference point on the plane (centroid of the vertices)
|
||||
const planeOrigin = vertices
|
||||
.reduce((sum, v) => sum.add(v.clone()), new Vector3())
|
||||
.divideScalar(vertices.length);
|
||||
|
||||
// Construct the local 2D coordinate system
|
||||
const N = plane.normal.clone().normalize(); // Plane normal
|
||||
let T = new Vector3(1, 0, 0); // Temporary vector for tangent
|
||||
|
||||
// Ensure T is not parallel to N
|
||||
if (Math.abs(N.dot(T)) > 0.9) {
|
||||
T.set(0, 1, 0);
|
||||
}
|
||||
|
||||
const U = new Vector3().crossVectors(N, T).normalize(); // First tangent
|
||||
const V = new Vector3().crossVectors(N, U).normalize(); // Second tangent
|
||||
|
||||
const projectedVertices = vertices.map(
|
||||
(v) =>
|
||||
new Vector2(
|
||||
v.clone().sub(planeOrigin).dot(U),
|
||||
v.clone().sub(planeOrigin).dot(V)
|
||||
)
|
||||
);
|
||||
|
||||
// Prepare flat array for triangulation
|
||||
const flatVertices: number[] = projectedVertices.flatMap((v) => [v.x, v.y]);
|
||||
|
||||
// Perform triangulation
|
||||
const indices = earcut(flatVertices);
|
||||
|
||||
// Create geometry
|
||||
const positions: number[] = vertices.flatMap((v) => [v.x, v.y, v.z]);
|
||||
const geometry = new BufferGeometry();
|
||||
geometry.setAttribute(
|
||||
"position",
|
||||
new BufferAttribute(new Float32Array(positions), 3)
|
||||
);
|
||||
geometry.setIndex(indices);
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
// Function to find the intersection point between an edge and a plane
|
||||
function intersectEdge(v1: Vector3, v2: Vector3, d1: number, d2: number) {
|
||||
const t = d1 / (d1 - d2);
|
||||
return new Vector3(
|
||||
v1.x + t * (v2.x - v1.x),
|
||||
v1.y + t * (v2.y - v1.y),
|
||||
v1.z + t * (v2.z - v1.z)
|
||||
);
|
||||
}
|
Loading…
Add table
editor.link_modal.header
Reference in a new issue