Fix lints

This commit is contained in:
Fuhrmann 2025-04-01 14:41:32 +02:00
parent b544c315b0
commit b07af96673
2 changed files with 11 additions and 15 deletions

View file

@ -259,9 +259,9 @@ export function Form() {
<div className="flex flex-col gap-2">
{sceneView?.model.children.map((child) => {
const key = `toggle-visibility-${child.name}`;
//const color = `#${(
// (child as Mesh).material as MeshStandardMaterial
//).color.getHexString()}`;
const color = `#${(
(child as Mesh).material as MeshStandardMaterial
).color.getHexString()}`;
const visible = (child as Mesh).visible;
return (
@ -272,7 +272,7 @@ export function Form() {
<span
className="inline-block w-5 h-5 flex-none rounded"
style={{
backgroundColor: "white",
backgroundColor: color,
}}
></span>
<input

View file

@ -5,7 +5,6 @@ import {
MeshBasicMaterial,
MeshPhongMaterial,
MeshStandardMaterial,
Object3D,
PerspectiveCamera,
Plane,
Raycaster,
@ -18,7 +17,7 @@ import {
import { buildMeshes } from "./utils/build-meshes";
import { Extent, buildScene } from "./utils/build-scene";
import { getMetadata, transform } from "./utils/utils";
import { MAPTILER_API_KEY, MODEL_ID, SERVICE_URL } from "./config";
import { MODEL_ID, SERVICE_URL } from "./config";
import {
Orientation,
buildClippingplanes,
@ -33,15 +32,12 @@ import {
OrbitControls,
} from "three/examples/jsm/Addons.js";
import {
LODFrustum,
LODRaycast,
MapPlaneNode,
MapTilerProvider,
MapView,
OpenStreetMapsProvider,
UnitsUtils,
} from "geo-three";
import { CustomMapHeightNodeShader } from "./CustomMapHeightNodeShader";
import { Data, createSVG } from "./utils/create-borehole-svg";
import { TileData, updateTiles } from "./ShaderMaterial";
@ -487,12 +483,12 @@ async function init(container: HTMLElement, modelId = MODEL_ID) {
// Create a map tiles provider object
const provider = new OpenStreetMapsProvider();
const heightProvider = new MapTilerProvider(
MAPTILER_API_KEY,
"tiles",
"terrain-rgb",
"png"
);
//const heightProvider = new MapTilerProvider(
// MAPTILER_API_KEY,
// "tiles",
// "terrain-rgb",
// "png"
//);
// Create the map view for OSM topography
const lod = new LODRaycast();