Render meshes before completion of download
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2 changed files with 11 additions and 7 deletions
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@ -452,12 +452,14 @@ async function init(container: HTMLElement, modelId = MODEL_ID) {
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const { renderer, scene, camera, controls } = buildScene(container, extent);
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// Start render loop
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renderer.setAnimationLoop(animate(() => {}));
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// Build the 3D model
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const meshes = await buildMeshes(mappedFeatures);
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const model = new Group();
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model.add(...meshes);
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model.name = "geologic-model";
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scene.add(model);
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await buildMeshes(mappedFeatures, model);
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// Add a coordinate grid to the scene
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const { gridHelper, annotations } = buildCoordinateGrid(extent);
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@ -489,6 +491,7 @@ async function init(container: HTMLElement, modelId = MODEL_ID) {
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map.visible = false;
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scene.add(map);
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// Update render loop to include topography
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const topography = scene.getObjectByName("Topography") as Mesh;
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renderer.setAnimationLoop(
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animate(rendererCallback(camera, renderer, scene, map, extent, topography))
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