Work on closed sliced surfaces
This commit is contained in:
parent
20d99b5815
commit
c33a39944a
5 changed files with 285 additions and 20 deletions
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@ -1,16 +1,27 @@
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import {
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BufferAttribute,
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BufferGeometry,
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DoubleSide,
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Group,
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Mesh,
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MeshBasicMaterial,
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MeshStandardMaterial,
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Object3DEventMap,
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PerspectiveCamera,
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Plane,
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PlaneGeometry,
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Scene,
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Vector2,
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Vector3,
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WebGLRenderer,
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} from "three";
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import { DragControls, OrbitControls } from "three/examples/jsm/Addons.js";
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import {
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ConvexGeometry,
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DragControls,
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OrbitControls,
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} from "three/examples/jsm/Addons.js";
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import { Extent } from "./build-scene";
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import earcut from "earcut";
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enum Orientation {
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X = "x",
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@ -27,7 +38,9 @@ export function createClippingPlanes(
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renderer: WebGLRenderer,
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camera: PerspectiveCamera,
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orbitControls: OrbitControls,
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extent: Extent
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extent: Extent,
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meshes: Mesh[],
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scene: Scene
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) {
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const planesData = [
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{
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@ -139,6 +152,13 @@ export function createClippingPlanes(
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dragControls.addEventListener("dragstart", () => {
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// Disable OrbitControls when dragging starts
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orbitControls.enabled = false;
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// Remove existing cap meshes
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let capMeshGroup = scene.getObjectByName("cap-mesh-group");
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while (capMeshGroup) {
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scene.remove(capMeshGroup);
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capMeshGroup = scene.getObjectByName("cap-mesh-group");
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}
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});
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dragControls.addEventListener("dragend", () => {
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@ -221,6 +241,24 @@ export function createClippingPlanes(
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// Resize other meshes
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resizeMeshes(Orientation.X, newX, planeMeshMap as PlaneMeshMap, extent);
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}
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// Remove existing cap meshes
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let capMeshGroup = scene.getObjectByName("cap-mesh-group");
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while (capMeshGroup) {
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scene.remove(capMeshGroup);
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capMeshGroup = scene.getObjectByName("cap-mesh-group");
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}
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const capMeshes = generateCapMeshes(meshes, plane);
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if (capMeshes.length > 0) {
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// Add new cap meshes
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const newCapMeshGroup = new Group();
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newCapMeshGroup.add(...capMeshes);
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newCapMeshGroup.name = "cap-mesh-group";
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scene.add(newCapMeshGroup);
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}
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});
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return { planeMeshes, planes };
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@ -312,3 +350,213 @@ function resizeMeshes(
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);
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}
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}
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// Extract contour and generate cap
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function generateCapMeshes(meshes: Mesh[], plane: Plane) {
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const capMeshes: Mesh[] = [];
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for (let mesh of meshes) {
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const position = mesh.geometry.attributes.position.array;
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const indices = mesh.geometry.index ? mesh.geometry.index.array : null;
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const edges: Array<[Vector3, Vector3]> = [];
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for (
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let i = 0;
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i < (indices ? indices.length : position.length / 3);
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i += 3
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) {
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const i1 = indices ? indices[i] * 3 : i * 3;
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const i2 = indices ? indices[i + 1] * 3 : (i + 1) * 3;
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const i3 = indices ? indices[i + 2] * 3 : (i + 2) * 3;
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const v1 = new Vector3(position[i1], position[i1 + 1], position[i1 + 2]);
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const v2 = new Vector3(position[i2], position[i2 + 1], position[i2 + 2]);
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const v3 = new Vector3(position[i3], position[i3 + 1], position[i3 + 2]);
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// Check if the triangle is cut by the plane
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const d1 = plane.distanceToPoint(v1);
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const d2 = plane.distanceToPoint(v2);
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const d3 = plane.distanceToPoint(v3);
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// Compute intersection points
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const intersections = [];
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if (d1 * d2 < 0) intersections.push(intersectEdge(v1, v2, d1, d2));
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if (d2 * d3 < 0) intersections.push(intersectEdge(v2, v3, d2, d3));
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if (d3 * d1 < 0) intersections.push(intersectEdge(v3, v1, d3, d1));
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if (intersections.length === 2) {
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edges.push([intersections[0], intersections[1]]);
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}
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}
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const polygons: Vector3[][] = buildPolygons(edges);
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const material = new MeshStandardMaterial({
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color: (mesh.material as MeshStandardMaterial).color,
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side: DoubleSide,
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polygonOffset: true,
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polygonOffsetFactor: -1,
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polygonOffsetUnits: -1,
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});
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const localMeshes = polygons.map((polygon) => {
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const geometry = triangulatePolygon(polygon, plane);
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const capMesh = new Mesh(geometry, material);
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// Offset mesh to avoid flickering
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const offset = 10;
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const normal = plane.normal.clone().multiplyScalar(offset);
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const positionAttr = capMesh.geometry.attributes.position;
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for (let i = 0; i < positionAttr.count; i++) {
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const x = positionAttr.getX(i) - normal.x;
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const y = positionAttr.getY(i) - normal.y;
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const z = positionAttr.getZ(i) - normal.z;
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positionAttr.setXYZ(i, x, y, z);
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}
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positionAttr.needsUpdate = true;
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return capMesh;
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});
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capMeshes.push(...localMeshes);
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}
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return capMeshes;
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}
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// Build polygons by grouping connected intersection edges
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function buildPolygons(edges: Array<[Vector3, Vector3]>): Vector3[][] {
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const polygons: Vector3[][] = [];
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const edgeMap = new Map<string, [Vector3, Vector3]>();
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// Populate the edgeMap for fast lookups
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for (const [v1, v2] of edges) {
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edgeMap.set(`${v1.x},${v1.y},${v1.z}-${v2.x},${v2.y},${v2.z}`, [v1, v2]);
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}
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while (edgeMap.size > 0) {
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const polygon: Vector3[] = [];
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const [start, end] = edgeMap.values().next().value; // Take any edge as a start
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edgeMap.delete(
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`${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`
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);
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polygon.push(start, end);
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let lastPoint = end;
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while (true) {
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let foundNextEdge = false;
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for (const [key, [v1, v2]] of edgeMap) {
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// Check if v1 or v2 is the last point to continue the polygon
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if (lastPoint.distanceTo(v1) < 1e-6) {
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polygon.push(v2);
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lastPoint = v2;
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edgeMap.delete(key);
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foundNextEdge = true;
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break;
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} else if (lastPoint.distanceTo(v2) < 1e-6) {
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polygon.push(v1);
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lastPoint = v1;
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edgeMap.delete(key);
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foundNextEdge = true;
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break;
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}
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}
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if (!foundNextEdge) break; // Stop if no connected edge is found
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}
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if (polygon.length >= 3) polygons.push(polygon); // Ensure valid polygon with at least 3 vertices
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}
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return polygons;
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}
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// Function to triangulate the sliced polygon vertices
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function triangulatePolygon(vertices: Vector3[], plane: Plane) {
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// Project vertices to the plane
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const projectedVertices = projectVerticesToPlane(vertices, plane);
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// Sort vertices in counter-clockwise order
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const sortedVertices = sortVertices(projectedVertices);
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// Convert the sorted 2D vertices back to flat array
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const flatVertices: number[] = [];
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sortedVertices.forEach((v) => {
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flatVertices.push(v.x, v.y);
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});
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// Use earcut to triangulate the 2D polygon (returns an array of indices)
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const indices = earcut(flatVertices);
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// Create geometry for the triangulated result
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const geometry = new BufferGeometry();
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const positions: number[] = [];
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vertices.forEach((v) => {
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positions.push(v.x, v.y, v.z);
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});
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geometry.setAttribute(
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"position",
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new BufferAttribute(new Float32Array(positions), 3)
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);
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geometry.setIndex(indices);
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return geometry;
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}
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function projectVerticesToPlane(vertices: Vector3[], plane: Plane) {
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// Choose a reference point on the plane (e.g., centroid)
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const planeOrigin = vertices
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.reduce((sum, v) => sum.add(v), new Vector3())
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.divideScalar(vertices.length);
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// Define local 2D coordinate system on the plane
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const N = plane.normal.clone().normalize();
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let T = new Vector3(1, 0, 0);
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// Ensure T is not parallel to N
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if (Math.abs(N.dot(T)) > 0.9) {
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T.set(0, 1, 0);
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}
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const U = new Vector3().crossVectors(N, T).normalize(); // First tangent
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const V = new Vector3().crossVectors(N, U).normalize(); // Second tangent
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// Project each vertex to 2D space in the plane
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return vertices.map((v) => {
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const relativePos = v.clone().sub(planeOrigin);
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return new Vector2(relativePos.dot(U), relativePos.dot(V));
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});
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}
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function sortVertices(vertices: Vector2[]) {
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const centroid = new Vector2(0, 0);
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// Compute the centroid of the vertices
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vertices.forEach((v) => centroid.add(v));
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centroid.divideScalar(vertices.length);
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// Sort vertices by the angle with the centroid
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vertices.sort((a, b) => {
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return (
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Math.atan2(a.y - centroid.y, a.x - centroid.x) -
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Math.atan2(b.y - centroid.y, b.x - centroid.x)
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);
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});
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return vertices;
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}
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// Function to find the intersection point between an edge and a plane
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function intersectEdge(v1: Vector3, v2: Vector3, d1: number, d2: number) {
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const t = d1 / (d1 - d2);
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return new Vector3(
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v1.x + t * (v2.x - v1.x),
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v1.y + t * (v2.y - v1.y),
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v1.z + t * (v2.z - v1.z)
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);
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}
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@ -2,14 +2,9 @@ import {
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BufferAttribute,
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BufferGeometry,
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DoubleSide,
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FrontSide,
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Group,
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Mesh,
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MeshStandardMaterial,
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Plane,
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PlaneHelper,
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Scene,
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Vector3,
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} from "three";
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import { uniforms } from "./uniforms";
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@ -26,7 +21,7 @@ interface MappedFeature {
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preview: { legend_color: string; legend_text: string };
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}
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async function buildMesh(layerData: MappedFeature, clippingPlanes: Plane[]) {
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async function buildMesh(layerData: MappedFeature) {
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const color = `#${layerData.preview.legend_color}`;
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const name = layerData.preview.legend_text;
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const geomId = layerData.featuregeom_id.toString();
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@ -53,7 +48,6 @@ async function buildMesh(layerData: MappedFeature, clippingPlanes: Plane[]) {
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flatShading: true,
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side: DoubleSide,
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wireframe: false,
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clippingPlanes: clippingPlanes,
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clipIntersection: false,
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});
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@ -75,15 +69,12 @@ async function buildMesh(layerData: MappedFeature, clippingPlanes: Plane[]) {
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return mesh;
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}
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export async function buildMeshes(
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mappedFeatures: MappedFeature[],
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clippingPlanes: Plane[]
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) {
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export async function buildMeshes(mappedFeatures: MappedFeature[]) {
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const meshes = [];
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for (let i = 0; i < mappedFeatures.length; i++) {
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const layerData = mappedFeatures[i];
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if (layerData.name !== "Topography") {
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const mesh = await buildMesh(layerData, clippingPlanes);
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const mesh = await buildMesh(layerData);
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meshes.push(mesh);
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}
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}
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@ -25,19 +25,30 @@ export async function init(container: HTMLElement) {
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extent
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);
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// Create the 3D model
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const meshes = await buildMeshes(mappedFeatures);
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const model = new Group();
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model.add(...meshes);
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model.name = "3d-model";
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scene.add(model);
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// Create the clipping planes and add them to the scene
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const { planeMeshes, planes } = createClippingPlanes(
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renderer,
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camera,
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controls,
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extent
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extent,
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meshes,
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scene
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);
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scene.add(...planeMeshes);
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const meshes = await buildMeshes(mappedFeatures, planes);
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const mappedFeaturesGroup = new Group();
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mappedFeaturesGroup.add(...meshes);
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scene.add(mappedFeaturesGroup);
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// Add clipping planes to the meshes
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for (let mesh of meshes) {
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mesh.material.clippingPlanes = planes;
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}
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// Add a coordinate grid to the scene
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const { gridHelper, annotations } = buildGrid(extent);
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const annotationsGroup = new Group();
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annotationsGroup.add(...annotations);
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13
package-lock.json
generated
13
package-lock.json
generated
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@ -8,6 +8,7 @@
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"name": "3d-viewer",
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"version": "0.1.0",
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"dependencies": {
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"earcut": "^3.0.1",
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"next": "15.1.7",
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"proj4": "^2.15.0",
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"react": "^19.0.0",
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@ -16,6 +17,7 @@
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},
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"devDependencies": {
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"@eslint/eslintrc": "^3",
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"@types/earcut": "^3.0.0",
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"@types/node": "^20",
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"@types/react": "^19",
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"@types/react-dom": "^19",
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@ -854,6 +856,12 @@
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"integrity": "sha512-vJmvvwFxYuGnF2axRtPYocag6Clbb5YS7kLL+SO/TeVFzHqDIWrNKYtcsPMibjDx9O+bu+psAy9NKfWklassUA==",
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"dev": true
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},
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"node_modules/@types/earcut": {
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"version": "3.0.0",
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"resolved": "https://registry.npmjs.org/@types/earcut/-/earcut-3.0.0.tgz",
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"integrity": "sha512-k/9fOUGO39yd2sCjrbAJvGDEQvRwRnQIZlBz43roGwUZo5SHAmyVvSFyaVVZkicRVCaDXPKlbxrUcBuJoSWunQ==",
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"dev": true
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},
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"node_modules/@types/estree": {
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"version": "1.0.6",
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"resolved": "https://registry.npmjs.org/@types/estree/-/estree-1.0.6.tgz",
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@ -1897,6 +1905,11 @@
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"node": ">= 0.4"
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}
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},
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"node_modules/earcut": {
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"version": "3.0.1",
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"resolved": "https://registry.npmjs.org/earcut/-/earcut-3.0.1.tgz",
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"integrity": "sha512-0l1/0gOjESMeQyYaK5IDiPNvFeu93Z/cO0TjZh9eZ1vyCtZnA7KMZ8rQggpsJHIbGSdrqYq9OhuveadOVHCshw=="
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},
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"node_modules/eastasianwidth": {
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"version": "0.2.0",
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"resolved": "https://registry.npmjs.org/eastasianwidth/-/eastasianwidth-0.2.0.tgz",
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@ -9,6 +9,7 @@
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"lint": "next lint"
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},
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"dependencies": {
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"earcut": "^3.0.1",
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"next": "15.1.7",
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"proj4": "^2.15.0",
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"react": "^19.0.0",
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@ -17,6 +18,7 @@
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},
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"devDependencies": {
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"@eslint/eslintrc": "^3",
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"@types/earcut": "^3.0.0",
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"@types/node": "^20",
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"@types/react": "^19",
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"@types/react-dom": "^19",
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"tailwindcss": "^3.4.1",
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"typescript": "^5"
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}
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}
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}
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