Complete transition to WebGPU

This commit is contained in:
Fuhrmann 2025-04-11 09:40:35 +02:00
parent 4dadaf470c
commit ce20daeee2
3 changed files with 11 additions and 32 deletions

View file

@ -10,7 +10,7 @@ import { fetchVertices, fetchTriangleIndices, transform } from "./utils";
import { TRIANGLE_INDICES_URL, VERTICES_URL } from "../config";
import { topoNodeMaterial } from "../ShaderMaterial";
import { MeshStandardNodeMaterial } from "three/webgpu";
import { Fn, uniform, vec3, vec4 } from "three/tsl";
import { vec4 } from "three/tsl";
interface MappedFeature {
featuregeom_id: number;
@ -36,7 +36,7 @@ export async function buildMeshes(mappedFeatures: MappedFeature[]) {
}
async function buildMesh(layerData: MappedFeature) {
const color = `#${layerData.preview.legend_color}`;
const colorHex = `#${layerData.preview.legend_color}`;
const name = layerData.preview.legend_text;
const geomId = layerData.featuregeom_id.toString();
@ -65,7 +65,7 @@ async function buildMesh(layerData: MappedFeature) {
geometry.computeVertexNormals();
const material = new MeshStandardNodeMaterial({
color: color,
color: colorHex,
metalness: 0.1,
roughness: 0.5,
flatShading: true,
@ -73,11 +73,8 @@ async function buildMesh(layerData: MappedFeature) {
alphaToCoverage: true,
});
const tColor = uniform(new Color(color));
const fragmentShader = Fn(() => {
return vec4(tColor.r, tColor.g, tColor.b, 1.0);
});
material.colorNode = fragmentShader();
const color = new Color(colorHex);
material.colorNode = vec4(color.r, color.g, color.b, 1.0);
const mesh = new Mesh(
geometry,