Finish slicing box
This commit is contained in:
parent
7c78015894
commit
e71980ad17
4 changed files with 395 additions and 210 deletions
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@ -30,7 +30,12 @@ import {
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OBJExporter,
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OrbitControls,
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} from "three/examples/jsm/Addons.js";
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import { MapTilerProvider, MapView, OpenStreetMapsProvider } from "geo-three";
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import {
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LODFrustum,
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MapTilerProvider,
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MapView,
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OpenStreetMapsProvider,
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} from "geo-three";
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import { CustomMapHeightNodeShader } from "./CustomMapHeightNodeShader";
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import { Data, createSVG } from "./utils/create-borehole-svg";
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@ -361,6 +366,7 @@ export class SceneView extends EventTarget {
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this._extent.zmax = this._model.userData.zmax;
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}
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// Reset clipping box
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const box = this._scene.getObjectByName("clipping-box");
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let visible = false;
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if (box) {
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@ -464,7 +470,10 @@ async function init(container: HTMLElement, modelId = MODEL_ID) {
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);
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// Create the map view for OSM topography
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const map = new MapView(MapView.PLANAR, provider, heightProvider);
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const lod = new LODFrustum();
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// @ts-expect-error Type definition for MapView is incorrect - missing parameter for lod
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const map = new MapView(MapView.PLANAR, provider, heightProvider, lod);
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const customNode = new CustomMapHeightNodeShader(undefined, map);
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map.setRoot(customNode);
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map.rotateX(Math.PI / 2);
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@ -26,6 +26,9 @@ export enum Orientation {
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X = "X",
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Y = "Y",
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Z = "Z",
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NX = "NX",
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NY = "NY",
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NZ = "NZ",
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}
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type PlaneMesh = Mesh<PlaneGeometry, MeshBasicMaterial, Object3DEventMap>;
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@ -37,10 +40,13 @@ type EdgeMesh = LineSegments<
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type PlaneMeshMap = {
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[key in Orientation]: PlaneMesh;
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};
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type EdgeMashMap = {
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type EdgeMeshMap = {
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[key in Orientation]: EdgeMesh;
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};
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let currentExtent: Extent;
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const BUFFER = 500;
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export function buildClippingplanes(
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renderer: WebGLRenderer,
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camera: PerspectiveCamera,
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@ -50,6 +56,9 @@ export function buildClippingplanes(
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scene: Scene,
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visible: boolean
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) {
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// Set current extent to given extent
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currentExtent = { ...extent };
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const planesData = [
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{
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normal: new Vector3(1, 0, 0),
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@ -61,10 +70,25 @@ export function buildClippingplanes(
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d: -extent.ymin,
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orientation: Orientation.Y,
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},
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{
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normal: new Vector3(0, 0, 1),
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d: -extent.zmin,
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orientation: Orientation.Z,
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},
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{
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normal: new Vector3(-1, 0, 0),
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d: extent.xmax,
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orientation: Orientation.NX,
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},
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{
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normal: new Vector3(0, -1, 0),
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d: extent.ymax,
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orientation: Orientation.NY,
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},
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{
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normal: new Vector3(0, 0, -1),
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d: extent.zmax,
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orientation: Orientation.Z,
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orientation: Orientation.NZ,
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},
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];
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@ -72,7 +96,7 @@ export function buildClippingplanes(
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const edgeMeshes: EdgeMesh[] = [];
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const planes: Plane[] = [];
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const planeMeshMap = {} as Partial<PlaneMeshMap>;
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const edgeMeshMap = {} as Partial<EdgeMashMap>;
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const edgeMeshMap = {} as Partial<EdgeMeshMap>;
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// Create plane meshes
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for (const p of planesData) {
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@ -80,32 +104,35 @@ export function buildClippingplanes(
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let planeCenter;
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let width;
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let height;
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if (p.orientation === Orientation.X) {
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name = Orientation.X;
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if (p.orientation === Orientation.X || p.orientation === Orientation.NX) {
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name = p.orientation;
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width = extent.ymax - extent.ymin;
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height = extent.zmax - extent.zmin;
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planeCenter = new Vector3(
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-p.d,
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p.orientation === Orientation.X ? -p.d : p.d,
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extent.ymax - width / 2,
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extent.zmin + height / 2
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extent.zmax - height / 2
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);
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} else if (p.orientation === Orientation.Y) {
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name = Orientation.Y;
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} else if (
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p.orientation === Orientation.Y ||
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p.orientation === Orientation.NY
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) {
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name = p.orientation;
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width = extent.xmax - extent.xmin;
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height = extent.zmax - extent.zmin;
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planeCenter = new Vector3(
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extent.xmax - width / 2,
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-p.d,
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extent.zmin + height / 2
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p.orientation === Orientation.Y ? -p.d : p.d,
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extent.zmax - height / 2
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);
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} else {
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name = Orientation.Z;
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name = p.orientation;
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width = extent.xmax - extent.xmin;
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height = extent.ymax - extent.ymin;
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planeCenter = new Vector3(
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extent.xmax - width / 2,
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extent.ymax - height / 2,
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p.d
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p.orientation === Orientation.Z ? -p.d : p.d
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);
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}
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@ -137,12 +164,15 @@ export function buildClippingplanes(
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edges.position.set(planeCenter.x, planeCenter.y, planeCenter.z);
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// Rotate meshes
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if (p.orientation === Orientation.X) {
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if (p.orientation === Orientation.X || p.orientation === Orientation.NX) {
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planeMesh.rotateY(Math.PI / 2);
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planeMesh.rotateZ(Math.PI / 2);
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edges.rotateY(Math.PI / 2);
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edges.rotateZ(Math.PI / 2);
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} else if (p.orientation === Orientation.Y) {
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} else if (
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p.orientation === Orientation.Y ||
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p.orientation === Orientation.NY
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) {
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planeMesh.rotateX(Math.PI / 2);
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edges.rotateX(Math.PI / 2);
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}
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@ -194,118 +224,163 @@ export function buildClippingplanes(
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const plane = event.object.userData.plane;
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const width = object.geometry.parameters.width;
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const height = object.geometry.parameters.height;
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let orientation: Orientation;
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if (object.name === Orientation.Z) {
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orientation = Orientation.Z;
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const orientation = object.name as Orientation;
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if (orientation === Orientation.Z || orientation === Orientation.NZ) {
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// Fix rotation of dragged mesh
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event.object.rotation.set(0, 0, 0);
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let newZ;
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if (event.object.position.z > extent.zmax) {
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newZ = extent.zmax;
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} else if (event.object.position.z < extent.zmin) {
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let newZ = 0;
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if (orientation === Orientation.Z) {
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if (event.object.position.z < extent.zmin) {
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newZ = extent.zmin;
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} else if (event.object.position.z > currentExtent.zmax - BUFFER) {
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newZ = currentExtent.zmax - BUFFER;
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} else {
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newZ = event.object.position.z;
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}
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} else {
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if (event.object.position.z > extent.zmax) {
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newZ = extent.zmax;
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} else if (event.object.position.z < currentExtent.zmin + BUFFER) {
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newZ = currentExtent.zmin + BUFFER;
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} else {
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newZ = event.object.position.z;
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}
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}
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// Reset position of plane
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plane.constant = newZ;
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plane.constant = orientation === Orientation.Z ? -newZ : newZ;
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// Update current extent
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if (orientation === Orientation.Z) {
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currentExtent.zmin = newZ;
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} else {
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currentExtent.zmax = newZ;
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}
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// Set position of dragged meshes
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object.position.x = extent.xmax - width / 2;
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object.position.y = extent.ymax - height / 2;
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object.position.x = currentExtent.xmax - width / 2;
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object.position.y = currentExtent.ymax - height / 2;
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object.position.z = newZ;
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const edgeMesh = edgeMeshMap[Orientation.Z];
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const edgeMesh = edgeMeshMap[orientation];
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if (edgeMesh) {
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edgeMesh.position.x = extent.xmax - width / 2;
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edgeMesh.position.y = extent.ymax - height / 2;
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edgeMesh.position.x = currentExtent.xmax - width / 2;
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edgeMesh.position.y = currentExtent.ymax - height / 2;
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edgeMesh.position.z = newZ;
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}
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// Resize other meshes to disable dragging of clipped surface parts
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resizeMeshes(
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Orientation.Z,
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newZ,
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orientation,
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planeMeshMap as PlaneMeshMap,
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edgeMeshMap as EdgeMashMap,
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extent
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edgeMeshMap as EdgeMeshMap
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);
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} else if (object.name === Orientation.Y) {
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orientation = Orientation.Y;
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} else if (
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orientation === Orientation.Y ||
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orientation === Orientation.NY
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) {
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// Fix rotation of dragged mesh
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event.object.rotation.set(Math.PI / 2, 0, 0);
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let newY;
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if (event.object.position.y > extent.ymax) {
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newY = extent.ymax;
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} else if (event.object.position.y < extent.ymin) {
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let newY = 0;
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if (orientation === Orientation.Y) {
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if (event.object.position.y < extent.ymin) {
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newY = extent.ymin;
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} else if (event.object.position.y > currentExtent.ymax - BUFFER) {
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newY = currentExtent.ymax - BUFFER;
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} else {
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newY = event.object.position.y;
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}
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} else {
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if (event.object.position.y > extent.ymax) {
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newY = extent.ymax;
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} else if (event.object.position.y < currentExtent.ymin + BUFFER) {
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newY = currentExtent.ymin + BUFFER;
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} else {
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newY = event.object.position.y;
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}
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}
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// Reset position of plane
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plane.constant = -newY;
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plane.constant = orientation === Orientation.Y ? -newY : newY;
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// Update current extent
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if (orientation === Orientation.Y) {
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currentExtent.ymin = newY;
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} else {
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currentExtent.ymax = newY;
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}
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// Set position of dragged mesh
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object.position.x = extent.xmax - width / 2;
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object.position.x = currentExtent.xmax - width / 2;
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object.position.y = newY;
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object.position.z = extent.zmin + height / 2;
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object.position.z = currentExtent.zmax - height / 2;
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const edgeMesh = edgeMeshMap[Orientation.Y];
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const edgeMesh = edgeMeshMap[orientation];
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if (edgeMesh) {
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edgeMesh.position.x = extent.xmax - width / 2;
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edgeMesh.position.x = currentExtent.xmax - width / 2;
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edgeMesh.position.y = newY;
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edgeMesh.position.z = extent.zmin + height / 2;
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edgeMesh.position.z = currentExtent.zmax - height / 2;
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}
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// Resize other meshes
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resizeMeshes(
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Orientation.Y,
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newY,
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orientation,
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planeMeshMap as PlaneMeshMap,
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edgeMeshMap as EdgeMashMap,
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extent
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edgeMeshMap as EdgeMeshMap
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);
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} else {
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orientation = Orientation.X;
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// Fix rotation of dragged mesh
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event.object.rotation.set(0, Math.PI / 2, Math.PI / 2);
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let newX;
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if (event.object.position.x > extent.xmax) {
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newX = extent.xmax;
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} else if (event.object.position.x < extent.xmin) {
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let newX = 0;
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if (orientation === Orientation.X) {
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if (event.object.position.x < extent.xmin) {
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newX = extent.xmin;
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} else if (event.object.position.x > currentExtent.xmax - BUFFER) {
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newX = currentExtent.xmax - BUFFER;
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} else {
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newX = event.object.position.x;
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}
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} else {
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if (event.object.position.x > extent.xmax) {
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newX = extent.xmax;
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} else if (event.object.position.x < currentExtent.xmin + BUFFER) {
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newX = currentExtent.xmin + BUFFER;
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} else {
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newX = event.object.position.x;
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}
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}
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// Reset position of plane
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plane.constant = -newX;
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plane.constant = orientation === Orientation.X ? -newX : newX;
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// Update current extent
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if (orientation === Orientation.X) {
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currentExtent.xmin = newX;
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} else {
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currentExtent.xmax = newX;
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}
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// Set position of dragged mesh
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object.position.x = newX;
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object.position.y = extent.ymax - width / 2;
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object.position.z = extent.zmin + height / 2;
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object.position.y = currentExtent.ymax - width / 2;
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object.position.z = currentExtent.zmax - height / 2;
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const edgeMesh = edgeMeshMap[Orientation.X];
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const edgeMesh = edgeMeshMap[orientation];
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if (edgeMesh) {
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edgeMesh.position.x = newX;
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edgeMesh.position.y = extent.ymax - width / 2;
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edgeMesh.position.z = extent.zmin + height / 2;
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edgeMesh.position.y = currentExtent.ymax - width / 2;
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edgeMesh.position.z = currentExtent.zmax - height / 2;
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}
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// Resize other meshes
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resizeMeshes(
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Orientation.X,
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newX,
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orientation,
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planeMeshMap as PlaneMeshMap,
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edgeMeshMap as EdgeMashMap,
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extent
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edgeMeshMap as EdgeMeshMap
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);
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}
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@ -341,121 +416,157 @@ export function buildClippingplanes(
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function resizeMeshes(
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orientation: Orientation,
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newCoordinate: number,
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planeMeshes: PlaneMeshMap,
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edgeMeshes: EdgeMashMap,
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extent: Extent
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edgeMeshes: EdgeMeshMap
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) {
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if (orientation === Orientation.X) {
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// Resize y-clipping plane
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let planeMesh = planeMeshes[Orientation.Y];
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let edgeMesh = edgeMeshes[Orientation.Y];
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let width = extent.xmax - newCoordinate;
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let height = planeMesh.geometry.parameters.height;
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let planeGeometry = new PlaneGeometry(width, height);
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if (orientation === Orientation.X || orientation === Orientation.NX) {
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// Resize y-clipping-planes
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for (const o of [Orientation.Y, Orientation.NY]) {
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const planeMesh = planeMeshes[o];
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const width = currentExtent.xmax - currentExtent.xmin;
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const height = planeMesh.geometry.parameters.height;
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const y = planeMesh.position.y;
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planeMesh.geometry.dispose();
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planeMesh.geometry = planeGeometry;
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planeMesh.position.set(
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extent.xmax - width / 2,
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const newPosition = new Vector3(
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currentExtent.xmax - width / 2,
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y,
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extent.zmin + height / 2
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currentExtent.zmax - height / 2
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);
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edgeMesh.geometry.dispose();
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edgeMesh.geometry = new EdgesGeometry(planeGeometry);
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edgeMesh.position.set(extent.xmax - width / 2, y, extent.zmin + height / 2);
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// Resize z-clipping-plane
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planeMesh = planeMeshes[Orientation.Z];
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edgeMesh = edgeMeshes[Orientation.Z];
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width = extent.xmax - newCoordinate;
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height = planeMesh.geometry.parameters.height;
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planeGeometry = new PlaneGeometry(width, height);
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const z = planeMesh.position.z;
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planeMesh.geometry.dispose();
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planeMesh.geometry = planeGeometry;
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planeMesh.position.set(
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extent.xmax - width / 2,
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extent.ymax - height / 2,
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z
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resizeClippingPlane(
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o,
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planeMeshes,
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edgeMeshes,
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width,
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height,
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newPosition
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);
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edgeMesh.geometry.dispose();
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edgeMesh.geometry = new EdgesGeometry(planeGeometry);
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edgeMesh.position.set(extent.xmax - width / 2, extent.ymax - height / 2, z);
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} else if (orientation === Orientation.Y) {
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// Resize x-clipping plane
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let planeMesh = planeMeshes[Orientation.X];
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let edgeMesh = edgeMeshes[Orientation.X];
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let width = extent.ymax - newCoordinate;
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let height = planeMesh.geometry.parameters.height;
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let planeGeometry = new PlaneGeometry(width, height);
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const x = planeMesh.position.x;
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planeMesh.geometry.dispose();
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planeMesh.geometry = planeGeometry;
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planeMesh.position.set(
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x,
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extent.ymax - width / 2,
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extent.zmin + height / 2
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);
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edgeMesh.geometry.dispose();
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edgeMesh.geometry = new EdgesGeometry(planeGeometry);
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edgeMesh.position.set(x, extent.ymax - width / 2, extent.zmin + height / 2);
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// Resize z-clipping-plane
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planeMesh = planeMeshes[Orientation.Z];
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edgeMesh = edgeMeshes[Orientation.Z];
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width = planeMesh.geometry.parameters.width;
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||||
height = extent.ymax - newCoordinate;
|
||||
planeGeometry = new PlaneGeometry(width, height);
|
||||
const z = planeMesh.position.z;
|
||||
planeMesh.geometry.dispose();
|
||||
planeMesh.geometry = planeGeometry;
|
||||
planeMesh.position.set(
|
||||
extent.xmax - width / 2,
|
||||
extent.ymax - height / 2,
|
||||
z
|
||||
);
|
||||
edgeMesh.geometry.dispose();
|
||||
edgeMesh.geometry = new EdgesGeometry(planeGeometry);
|
||||
edgeMesh.position.set(extent.xmax - width / 2, extent.ymax - height / 2, z);
|
||||
} else if (orientation === Orientation.Z) {
|
||||
// Resize x-clipping-plane
|
||||
let planeMesh = planeMeshes[Orientation.X];
|
||||
let edgeMesh = edgeMeshes[Orientation.X];
|
||||
let width = planeMesh.geometry.parameters.width;
|
||||
let height = newCoordinate - extent.zmin;
|
||||
let planeGeometry = new PlaneGeometry(width, height);
|
||||
const x = planeMesh.position.x;
|
||||
planeMesh.geometry.dispose();
|
||||
planeMesh.geometry = planeGeometry;
|
||||
planeMesh.position.set(
|
||||
x,
|
||||
extent.ymax - width / 2,
|
||||
extent.zmin + height / 2
|
||||
);
|
||||
edgeMesh.geometry.dispose();
|
||||
edgeMesh.geometry = new EdgesGeometry(planeGeometry);
|
||||
edgeMesh.position.set(x, extent.ymax - width / 2, extent.zmin + height / 2);
|
||||
|
||||
// Resize y-clipping plane
|
||||
planeMesh = planeMeshes[Orientation.Y];
|
||||
edgeMesh = edgeMeshes[Orientation.Y];
|
||||
width = planeMesh.geometry.parameters.width;
|
||||
height = newCoordinate - extent.zmin;
|
||||
planeGeometry = new PlaneGeometry(width, height);
|
||||
const y = planeMesh.position.y;
|
||||
planeMesh.geometry.dispose();
|
||||
planeMesh.geometry = planeGeometry;
|
||||
planeMesh.position.set(
|
||||
extent.xmax - width / 2,
|
||||
y,
|
||||
extent.zmin + height / 2
|
||||
);
|
||||
|
||||
edgeMesh.geometry.dispose();
|
||||
edgeMesh.geometry = new EdgesGeometry(planeGeometry);
|
||||
edgeMesh.position.set(extent.xmax - width / 2, y, extent.zmin + height / 2);
|
||||
}
|
||||
|
||||
// Resize z-clipping-planes
|
||||
for (const o of [Orientation.Z, Orientation.NZ]) {
|
||||
const planeMesh = planeMeshes[o];
|
||||
const width = currentExtent.xmax - currentExtent.xmin;
|
||||
const height = planeMesh.geometry.parameters.height;
|
||||
const z = planeMesh.position.z;
|
||||
const newPosition = new Vector3(
|
||||
currentExtent.xmax - width / 2,
|
||||
currentExtent.ymax - height / 2,
|
||||
z
|
||||
);
|
||||
resizeClippingPlane(
|
||||
o,
|
||||
planeMeshes,
|
||||
edgeMeshes,
|
||||
width,
|
||||
height,
|
||||
newPosition
|
||||
);
|
||||
}
|
||||
} else if (orientation === Orientation.Y || orientation === Orientation.NY) {
|
||||
// Resize x-clipping-planes
|
||||
for (const o of [Orientation.X, Orientation.NX]) {
|
||||
const planeMesh = planeMeshes[o];
|
||||
const width = currentExtent.ymax - currentExtent.ymin;
|
||||
const height = planeMesh.geometry.parameters.height;
|
||||
const x = planeMesh.position.x;
|
||||
const newPosition = new Vector3(
|
||||
x,
|
||||
currentExtent.ymax - width / 2,
|
||||
currentExtent.zmax - height / 2
|
||||
);
|
||||
resizeClippingPlane(
|
||||
o,
|
||||
planeMeshes,
|
||||
edgeMeshes,
|
||||
width,
|
||||
height,
|
||||
newPosition
|
||||
);
|
||||
}
|
||||
|
||||
// Resize z-clipping-planes
|
||||
for (const o of [Orientation.Z, Orientation.NZ]) {
|
||||
const planeMesh = planeMeshes[o];
|
||||
const width = planeMesh.geometry.parameters.width;
|
||||
const height = currentExtent.ymax - currentExtent.ymin;
|
||||
const z = planeMesh.position.z;
|
||||
const newPosition = new Vector3(
|
||||
currentExtent.xmax - width / 2,
|
||||
currentExtent.ymax - height / 2,
|
||||
z
|
||||
);
|
||||
resizeClippingPlane(
|
||||
o,
|
||||
planeMeshes,
|
||||
edgeMeshes,
|
||||
width,
|
||||
height,
|
||||
newPosition
|
||||
);
|
||||
}
|
||||
} else {
|
||||
// Resize x-clipping-planes
|
||||
for (const o of [Orientation.X, Orientation.NX]) {
|
||||
const height = currentExtent.zmax - currentExtent.zmin;
|
||||
const planeMesh = planeMeshes[o];
|
||||
const width = planeMesh.geometry.parameters.width;
|
||||
const x = planeMesh.position.x;
|
||||
const newPosition = new Vector3(
|
||||
x,
|
||||
currentExtent.ymax - width / 2,
|
||||
currentExtent.zmax - height / 2
|
||||
);
|
||||
resizeClippingPlane(
|
||||
o,
|
||||
planeMeshes,
|
||||
edgeMeshes,
|
||||
width,
|
||||
height,
|
||||
newPosition
|
||||
);
|
||||
}
|
||||
|
||||
// Resize y-clipping-planes
|
||||
for (const o of [Orientation.Y, Orientation.NY]) {
|
||||
const planeMesh = planeMeshes[o];
|
||||
const width = planeMesh.geometry.parameters.width;
|
||||
const height = currentExtent.zmax - currentExtent.zmin;
|
||||
const y = planeMesh.position.y;
|
||||
const newPosition = new Vector3(
|
||||
currentExtent.xmax - width / 2,
|
||||
y,
|
||||
currentExtent.zmax - height / 2
|
||||
);
|
||||
resizeClippingPlane(
|
||||
o,
|
||||
planeMeshes,
|
||||
edgeMeshes,
|
||||
width,
|
||||
height,
|
||||
newPosition
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function resizeClippingPlane(
|
||||
orientation: Orientation,
|
||||
planeMeshes: PlaneMeshMap,
|
||||
edgeMeshes: EdgeMeshMap,
|
||||
width: number,
|
||||
height: number,
|
||||
position: Vector3
|
||||
) {
|
||||
const planeMesh = planeMeshes[orientation];
|
||||
const edgeMesh = edgeMeshes[orientation];
|
||||
const planeGeometry = new PlaneGeometry(width, height);
|
||||
|
||||
planeMesh.geometry.dispose();
|
||||
planeMesh.geometry = planeGeometry;
|
||||
planeMesh.position.copy(position);
|
||||
|
||||
edgeMesh.geometry.dispose();
|
||||
edgeMesh.geometry = new EdgesGeometry(planeGeometry);
|
||||
edgeMesh.position.copy(position);
|
||||
}
|
||||
|
||||
// Extract contour and generate cap
|
||||
|
|
|
@ -40,9 +40,14 @@ async function buildMesh(layerData: MappedFeature) {
|
|||
|
||||
// Transform coordinates to EPSG 3857
|
||||
const vertices3857 = new Float32Array(vertices.length);
|
||||
|
||||
// Reduce coordinate precision
|
||||
for (let i = 0; i < vertices.length; i += 3) {
|
||||
const vertex = Array.from(vertices.slice(i, i + 3));
|
||||
vertices3857.set(transform(vertex), i);
|
||||
vertices3857.set(
|
||||
transform(vertex).map((c) => parseInt(c.toFixed(0))),
|
||||
i
|
||||
);
|
||||
}
|
||||
|
||||
const positions = new BufferAttribute(vertices3857, 3);
|
||||
|
|
|
@ -6,10 +6,15 @@ import {
|
|||
DirectionalLight,
|
||||
Group,
|
||||
Object3D,
|
||||
AxesHelper,
|
||||
OrthographicCamera,
|
||||
Color,
|
||||
Vector3,
|
||||
BufferGeometry,
|
||||
BufferAttribute,
|
||||
DoubleSide,
|
||||
Mesh,
|
||||
MeshBasicMaterial,
|
||||
ConeGeometry,
|
||||
} from "three";
|
||||
|
||||
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
|
||||
|
@ -28,12 +33,13 @@ let controls: OrbitControls;
|
|||
let renderer: WebGLRenderer;
|
||||
let camera: PerspectiveCamera;
|
||||
let scene: Scene;
|
||||
let axesHelper: AxesHelper;
|
||||
let overlayCamera: OrthographicCamera;
|
||||
let overlayScene: Scene;
|
||||
let overlayWidth = 200;
|
||||
let overlayHeight = 200;
|
||||
let maxSize = 0;
|
||||
const compass = new Group();
|
||||
const UI_WIDTH = 200;
|
||||
const UI_HEIGHT = 200;
|
||||
|
||||
export function buildScene(container: HTMLElement, extent: Extent) {
|
||||
maxSize = getMaxSize(extent);
|
||||
const center = getCenter3D(extent);
|
||||
|
@ -63,8 +69,8 @@ export function buildScene(container: HTMLElement, extent: Extent) {
|
|||
container.appendChild(renderer.domElement);
|
||||
|
||||
controls = new OrbitControls(camera, renderer.domElement);
|
||||
controls.target.set(center.x, center.y, center.z); // Focus on the center
|
||||
controls.enableDamping = true; // Smooth camera movement
|
||||
controls.target.set(center.x, center.y, center.z);
|
||||
controls.enableDamping = true;
|
||||
controls.dampingFactor = 0.1;
|
||||
controls.maxDistance = maxSize * 3;
|
||||
controls.minDistance = maxSize / 5;
|
||||
|
@ -74,34 +80,32 @@ export function buildScene(container: HTMLElement, extent: Extent) {
|
|||
// Set wireframe to false on initial load
|
||||
scene = new Scene();
|
||||
scene.userData.wireframe = false;
|
||||
scene.background = new Color(0xbfd1e5);
|
||||
const backgroundColor = new Color(0xbfd1e5);
|
||||
scene.background = backgroundColor;
|
||||
renderer.setClearColor(backgroundColor);
|
||||
|
||||
// Add lights to the scene
|
||||
buildDefaultLights(scene, extent);
|
||||
|
||||
// Create Scene for UI overlay
|
||||
overlayScene = new Scene();
|
||||
|
||||
// Create an overlay camera
|
||||
overlayWidth = maxSize;
|
||||
overlayHeight = maxSize;
|
||||
overlayCamera = new OrthographicCamera(
|
||||
-overlayWidth / 2,
|
||||
overlayWidth / 2,
|
||||
overlayHeight / 2,
|
||||
-overlayHeight / 2,
|
||||
-maxSize / 2,
|
||||
maxSize / 2,
|
||||
maxSize / 2,
|
||||
-maxSize / 2,
|
||||
0.1,
|
||||
10 * maxSize
|
||||
);
|
||||
|
||||
// Position the camera similarly to how you did with PerspectiveCamera
|
||||
// Sync overlay camera with main camera
|
||||
overlayCamera.position.copy(camera.position);
|
||||
overlayCamera.up.copy(camera.up);
|
||||
overlayCamera.lookAt(center);
|
||||
overlayCamera.rotation.copy(camera.rotation);
|
||||
|
||||
// Create the AxesHelper
|
||||
axesHelper = new AxesHelper(maxSize);
|
||||
axesHelper.position.set(center.x, center.y, center.z);
|
||||
overlayScene.add(axesHelper);
|
||||
// Create compass
|
||||
createCompass(center);
|
||||
|
||||
return { renderer, scene, camera, controls };
|
||||
}
|
||||
|
@ -121,32 +125,31 @@ function animate() {
|
|||
// Update controls for main camera
|
||||
controls.update();
|
||||
|
||||
renderer.autoClear = false;
|
||||
renderer.render(scene, camera);
|
||||
|
||||
// Render the UI overlay
|
||||
renderOverlay();
|
||||
}
|
||||
|
||||
// Render the overlay scene as an overlay
|
||||
function renderOverlay() {
|
||||
// Update the overlay camera position and orientation to match the main camera
|
||||
// Sync overlay camera
|
||||
overlayCamera.position.copy(camera.position);
|
||||
overlayCamera.rotation.copy(camera.rotation);
|
||||
|
||||
// Sync compass
|
||||
const dir = new Vector3();
|
||||
overlayCamera.getWorldDirection(dir);
|
||||
axesHelper.position.set(
|
||||
camera.getWorldDirection(dir);
|
||||
compass.position.set(
|
||||
camera.position.x + maxSize * dir.x,
|
||||
camera.position.y + maxSize * dir.y,
|
||||
camera.position.z + maxSize * dir.z
|
||||
);
|
||||
|
||||
// Render the overlay scene to the screen (position it in the bottom left)
|
||||
const width = 200;
|
||||
const height = 200;
|
||||
renderer.setScissorTest(true);
|
||||
renderer.setScissor(10, 10, width, height);
|
||||
renderer.setViewport(10, 10, width, height);
|
||||
renderer.setScissor(10, 10, UI_WIDTH, UI_HEIGHT);
|
||||
renderer.setViewport(10, 10, UI_WIDTH, UI_HEIGHT);
|
||||
renderer.render(overlayScene, overlayCamera);
|
||||
renderer.setScissorTest(false); // Disable scissor testing for the rest of the scene
|
||||
renderer.setViewport(
|
||||
|
@ -194,3 +197,60 @@ function buildDefaultLights(scene: Scene, extent: Extent) {
|
|||
lightsGroup.add(...lights);
|
||||
scene.add(lightsGroup);
|
||||
}
|
||||
|
||||
function createCompass(center: Vector3) {
|
||||
const vertices = new Float32Array(
|
||||
[
|
||||
[0.2, 0, 0],
|
||||
[0, 1, 0],
|
||||
[-0.2, 0, 0],
|
||||
[-0.2, 0, 0],
|
||||
[0, -1, 0],
|
||||
[0.2, 0, 0],
|
||||
].flat()
|
||||
);
|
||||
const positions = new BufferAttribute(vertices, 3);
|
||||
|
||||
const geometry = new BufferGeometry();
|
||||
geometry.setAttribute("position", positions);
|
||||
|
||||
const colors = new Float32Array([
|
||||
1,
|
||||
12 / 255,
|
||||
0,
|
||||
1,
|
||||
12 / 255,
|
||||
0,
|
||||
1,
|
||||
12 / 255,
|
||||
0,
|
||||
113 / 255,
|
||||
99 / 255,
|
||||
183 / 255,
|
||||
113 / 255,
|
||||
99 / 255,
|
||||
183 / 255,
|
||||
113 / 255,
|
||||
99 / 255,
|
||||
183 / 255,
|
||||
]);
|
||||
geometry.setAttribute("color", new BufferAttribute(colors, 3));
|
||||
|
||||
const material = new MeshBasicMaterial({
|
||||
side: DoubleSide,
|
||||
vertexColors: true,
|
||||
});
|
||||
|
||||
const needle = new Mesh(geometry, material);
|
||||
|
||||
const coneGeometry = new ConeGeometry(0.1, 0.1, 32);
|
||||
const coneMaterial = new MeshBasicMaterial({ color: 0x444444 });
|
||||
const cone = new Mesh(coneGeometry, coneMaterial);
|
||||
cone.position.z = 0.055;
|
||||
cone.rotateX(Math.PI / 2);
|
||||
|
||||
compass.add(needle, cone);
|
||||
compass.position.copy(center);
|
||||
compass.scale.set(maxSize * 0.5, maxSize * 0.5, maxSize * 0.5);
|
||||
overlayScene.add(compass);
|
||||
}
|
||||
|
|
Loading…
Add table
editor.link_modal.header
Reference in a new issue