3d-viewer/app/three/utils/build-clipping-plane.ts

536 lines
15 KiB
TypeScript

import {
BufferAttribute,
BufferGeometry,
DoubleSide,
Group,
Mesh,
MeshBasicMaterial,
MeshStandardMaterial,
Object3DEventMap,
PerspectiveCamera,
Plane,
PlaneGeometry,
Scene,
Vector2,
Vector3,
WebGLRenderer,
} from "three";
import {
ConvexGeometry,
DragControls,
OrbitControls,
} from "three/examples/jsm/Addons.js";
import { Extent } from "./build-scene";
import earcut from "earcut";
enum Orientation {
X = "x",
Y = "y",
Z = "z",
}
type PlaneMesh = Mesh<PlaneGeometry, MeshBasicMaterial, Object3DEventMap>;
type PlaneMeshMap = {
[key in Orientation]: PlaneMesh;
};
export function createClippingPlanes(
renderer: WebGLRenderer,
camera: PerspectiveCamera,
orbitControls: OrbitControls,
extent: Extent,
meshes: Mesh[],
scene: Scene
) {
const planesData = [
{
normal: new Vector3(1, 0, 0),
d: -extent.xmin,
orientation: Orientation.X,
},
{
normal: new Vector3(0, 1, 0),
d: -extent.ymin,
orientation: Orientation.Y,
},
{
normal: new Vector3(0, 0, -1),
d: extent.zmax,
orientation: Orientation.Z,
},
];
const planeMeshes: Mesh<
PlaneGeometry,
MeshBasicMaterial,
Object3DEventMap
>[] = [];
const planes: Plane[] = [];
let planeMeshMap = {} as Partial<PlaneMeshMap>;
for (let p of planesData) {
let name;
let planeCenter;
let width;
let height;
if (p.orientation === Orientation.X) {
name = Orientation.X;
width = extent.ymax - extent.ymin;
height = extent.zmax - extent.zmin;
planeCenter = new Vector3(
-p.d,
extent.ymax - width / 2,
extent.zmax - height / 2
);
} else if (p.orientation === Orientation.Y) {
name = Orientation.Y;
width = extent.xmax - extent.xmin;
height = extent.zmax - extent.zmin;
planeCenter = new Vector3(
extent.xmax - width / 2,
-p.d,
extent.zmax - height / 2
);
} else {
name = Orientation.Z;
width = extent.xmax - extent.xmin;
height = extent.ymax - extent.ymin;
planeCenter = new Vector3(
extent.xmax - width / 2,
extent.ymax - height / 2,
p.d
);
}
// Visual representation of the clipping plane
// Plane is given in Hesse normal form
const plane = new Plane(p.normal, p.d);
// Dragging Mechanism
const planeMesh = new Mesh(
new PlaneGeometry(width, height),
new MeshBasicMaterial({
visible: true,
color: 0xff0000,
transparent: true,
opacity: 0.1,
side: DoubleSide,
clipIntersection: false,
})
);
planeMesh.name = name;
planeMesh.userData.plane = plane;
planeMesh.position.set(planeCenter.x, planeCenter.y, planeCenter.z);
if (p.orientation === Orientation.X) {
planeMesh.rotateY(Math.PI / 2);
planeMesh.rotateZ(Math.PI / 2);
} else if (p.orientation === Orientation.Y) {
planeMesh.rotateX(Math.PI / 2);
}
planeMeshes.push(planeMesh);
planes.push(plane);
planeMeshMap[p.orientation] = planeMesh;
}
for (let pm of planeMeshes) {
// Let clipping planes clip each other
const clippingPlanes = planes.filter(
(p) => !p.normal.equals(pm.userData.plane.normal)
);
pm.material.clippingPlanes = clippingPlanes;
}
// Enable DragControls for the clipping planes
const dragControls = new DragControls(
planeMeshes,
camera,
renderer.domElement
);
dragControls.addEventListener("dragstart", () => {
// Disable OrbitControls when dragging starts
orbitControls.enabled = false;
// Remove existing cap meshes
let capMeshGroup = scene.getObjectByName("cap-mesh-group");
while (capMeshGroup) {
scene.remove(capMeshGroup);
capMeshGroup = scene.getObjectByName("cap-mesh-group");
}
});
dragControls.addEventListener("dragend", () => {
// Reenable OrbitControls when dragging ends
orbitControls.enabled = true;
});
dragControls.addEventListener("drag", (event) => {
const object = event.object as PlaneMesh;
const plane = event.object.userData.plane;
const width = object.geometry.parameters.width;
const height = object.geometry.parameters.height;
if (object.name === Orientation.Z) {
// Fix rotation of dragged mesh
event.object.rotation.set(0, 0, 0);
let newZ;
if (event.object.position.z > extent.zmax) {
newZ = extent.zmax;
} else if (event.object.position.z < extent.zmin) {
newZ = extent.zmin;
} else {
newZ = event.object.position.z;
}
// Reset position of plane
plane.constant = newZ;
// Set position of dragged mesh
object.position.x = extent.xmax - width / 2;
object.position.y = extent.ymax - height / 2;
object.position.z = newZ;
// Resize other meshes
resizeMeshes(Orientation.Z, newZ, planeMeshMap as PlaneMeshMap, extent);
} else if (object.name === Orientation.Y) {
// Fix rotation of dragged mesh
event.object.rotation.set(Math.PI / 2, 0, 0);
let newY;
if (event.object.position.y > extent.ymax) {
newY = extent.ymax;
} else if (event.object.position.y < extent.ymin) {
newY = extent.ymin;
} else {
newY = event.object.position.y;
}
// Reset position of plane
plane.constant = -newY;
// Set position of dragged mesh
object.position.x = extent.xmax - width / 2;
object.position.y = newY;
object.position.z = extent.zmax - height / 2;
// Resize other meshes
resizeMeshes(Orientation.Y, newY, planeMeshMap as PlaneMeshMap, extent);
} else {
// Fix rotation of dragged mesh
event.object.rotation.set(0, Math.PI / 2, Math.PI / 2);
let newX;
if (event.object.position.x > extent.xmax) {
newX = extent.xmax;
} else if (event.object.position.x < extent.xmin) {
newX = extent.xmin;
} else {
newX = event.object.position.x;
}
// Reset position of plane
plane.constant = -newX;
// Set position of dragged mesh
object.position.x = newX;
object.position.y = extent.ymax - width / 2;
object.position.z = extent.zmax - height / 2;
// Resize other meshes
resizeMeshes(Orientation.X, newX, planeMeshMap as PlaneMeshMap, extent);
}
// Remove existing cap meshes
let capMeshGroup = scene.getObjectByName("cap-mesh-group");
while (capMeshGroup) {
scene.remove(capMeshGroup);
capMeshGroup = scene.getObjectByName("cap-mesh-group");
}
const capMeshes = generateCapMeshes(meshes, plane);
if (capMeshes.length > 0) {
// Add new cap meshes
const newCapMeshGroup = new Group();
newCapMeshGroup.add(...capMeshes);
newCapMeshGroup.name = "cap-mesh-group";
scene.add(newCapMeshGroup);
}
});
return { planeMeshes, planes };
}
function resizeMeshes(
orientation: Orientation,
newCoordinate: number,
planeMeshes: PlaneMeshMap,
extent: Extent
) {
if (orientation === Orientation.X) {
// Resize y-clipping plane
let planeMesh = planeMeshes[Orientation.Y];
let width = extent.xmax - newCoordinate;
let height = planeMesh.geometry.parameters.height;
const y = planeMesh.position.y;
planeMesh.geometry.dispose();
planeMesh.geometry = new PlaneGeometry(width, height);
planeMesh.position.set(
extent.xmax - width / 2,
y,
extent.zmax - height / 2
);
// Resize z-clipping-plane
planeMesh = planeMeshes[Orientation.Z];
width = extent.xmax - newCoordinate;
height = planeMesh.geometry.parameters.height;
const z = planeMesh.position.z;
planeMesh.geometry.dispose();
planeMesh.geometry = new PlaneGeometry(width, height);
planeMesh.position.set(
extent.xmax - width / 2,
extent.ymax - height / 2,
z
);
} else if (orientation === Orientation.Y) {
// Resize x-clipping plane
let planeMesh = planeMeshes[Orientation.X];
let width = extent.ymax - newCoordinate;
let height = planeMesh.geometry.parameters.height;
const x = planeMesh.position.x;
planeMesh.geometry.dispose();
planeMesh.geometry = new PlaneGeometry(width, height);
planeMesh.position.set(
x,
extent.ymax - width / 2,
extent.zmax - height / 2
);
// Resize z-clipping-plane
planeMesh = planeMeshes[Orientation.Z];
width = planeMesh.geometry.parameters.width;
height = extent.ymax - newCoordinate;
const z = planeMesh.position.z;
planeMesh.geometry.dispose();
planeMesh.geometry = new PlaneGeometry(width, height);
planeMesh.position.set(
extent.xmax - width / 2,
extent.ymax - height / 2,
z
);
} else if (orientation === Orientation.Z) {
// Resize x-clipping-plane
let planeMesh = planeMeshes[Orientation.X];
let width = planeMesh.geometry.parameters.width;
let height = newCoordinate - extent.zmin;
const x = planeMesh.position.x;
planeMesh.geometry.dispose();
planeMesh.geometry = new PlaneGeometry(width, height);
planeMesh.position.set(
x,
extent.ymax - width / 2,
extent.zmax - height / 2
);
// Resize y-clipping plane
planeMesh = planeMeshes[Orientation.Y];
width = planeMesh.geometry.parameters.width;
height = newCoordinate - extent.zmin;
const y = planeMesh.position.y;
planeMesh.geometry.dispose();
planeMesh.geometry = new PlaneGeometry(width, height);
planeMesh.position.set(
extent.xmax - width / 2,
y,
extent.zmax - height / 2
);
}
}
// Extract contour and generate cap
function generateCapMeshes(meshes: Mesh[], plane: Plane) {
const capMeshes: Mesh[] = [];
for (let mesh of meshes) {
const position = mesh.geometry.attributes.position.array;
const indices = mesh.geometry.index ? mesh.geometry.index.array : null;
const edges: Array<[Vector3, Vector3]> = [];
for (
let i = 0;
i < (indices ? indices.length : position.length / 3);
i += 3
) {
const i1 = indices ? indices[i] * 3 : i * 3;
const i2 = indices ? indices[i + 1] * 3 : (i + 1) * 3;
const i3 = indices ? indices[i + 2] * 3 : (i + 2) * 3;
const v1 = new Vector3(position[i1], position[i1 + 1], position[i1 + 2]);
const v2 = new Vector3(position[i2], position[i2 + 1], position[i2 + 2]);
const v3 = new Vector3(position[i3], position[i3 + 1], position[i3 + 2]);
// Check if the triangle is cut by the plane
const d1 = plane.distanceToPoint(v1);
const d2 = plane.distanceToPoint(v2);
const d3 = plane.distanceToPoint(v3);
// Compute intersection points
const intersections = [];
if (d1 * d2 < 0) intersections.push(intersectEdge(v1, v2, d1, d2));
if (d2 * d3 < 0) intersections.push(intersectEdge(v2, v3, d2, d3));
if (d3 * d1 < 0) intersections.push(intersectEdge(v3, v1, d3, d1));
if (intersections.length === 2) {
edges.push([intersections[0], intersections[1]]);
}
}
const polygons: Vector3[][] = buildPolygons(edges);
const material = new MeshStandardMaterial({
color: (mesh.material as MeshStandardMaterial).color,
side: DoubleSide,
polygonOffset: true,
polygonOffsetFactor: -1,
polygonOffsetUnits: -1,
});
const localMeshes = polygons.map((polygon) => {
const geometry = triangulatePolygon(polygon, plane);
const capMesh = new Mesh(geometry, material);
// Offset mesh to avoid flickering
const offset = -1;
const normal = plane.normal.clone().multiplyScalar(offset);
const positionAttr = capMesh.geometry.attributes.position;
for (let i = 0; i < positionAttr.count; i++) {
const x = positionAttr.getX(i) + normal.x;
const y = positionAttr.getY(i) + normal.y;
const z = positionAttr.getZ(i) + normal.z;
positionAttr.setXYZ(i, x, y, z);
}
positionAttr.needsUpdate = true;
return capMesh;
});
capMeshes.push(...localMeshes);
}
return capMeshes;
}
// Build polygons by grouping connected intersection edges
function buildPolygons(edges: Array<[Vector3, Vector3]>): Vector3[][] {
const polygons: Vector3[][] = [];
const edgeMap = new Map<string, [Vector3, Vector3]>();
// Populate the edgeMap for fast lookups
for (const [v1, v2] of edges) {
edgeMap.set(`${v1.x},${v1.y},${v1.z}-${v2.x},${v2.y},${v2.z}`, [v1, v2]);
}
while (edgeMap.size > 0) {
const polygon: Vector3[] = [];
const [start, end] = edgeMap.values().next().value; // Take any edge as a start
edgeMap.delete(
`${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`
);
polygon.push(start, end);
let lastPoint = end;
while (true) {
let foundNextEdge = false;
for (const [key, [v1, v2]] of edgeMap) {
// Check if v1 or v2 is the last point to continue the polygon
if (lastPoint.distanceTo(v1) < 1e-6) {
polygon.push(v2);
lastPoint = v2;
edgeMap.delete(key);
foundNextEdge = true;
break;
} else if (lastPoint.distanceTo(v2) < 1e-6) {
polygon.push(v1);
lastPoint = v1;
edgeMap.delete(key);
foundNextEdge = true;
break;
}
}
if (!foundNextEdge) break; // Stop if no connected edge is found
}
if (polygon.length >= 3) polygons.push(polygon); // Ensure valid polygon with at least 3 vertices
}
return polygons;
}
function triangulatePolygon(vertices: Vector3[], plane: Plane) {
// Choose a reference point on the plane (centroid of the vertices)
const planeOrigin = vertices
.reduce((sum, v) => sum.add(v.clone()), new Vector3())
.divideScalar(vertices.length);
// Construct the local 2D coordinate system
const N = plane.normal.clone().normalize(); // Plane normal
let T = new Vector3(1, 0, 0); // Temporary vector for tangent
// Ensure T is not parallel to N
if (Math.abs(N.dot(T)) > 0.9) {
T.set(0, 1, 0);
}
const U = new Vector3().crossVectors(N, T).normalize(); // First tangent
const V = new Vector3().crossVectors(N, U).normalize(); // Second tangent
const projectedVertices = vertices.map(
(v) =>
new Vector2(
v.clone().sub(planeOrigin).dot(U),
v.clone().sub(planeOrigin).dot(V)
)
);
// Prepare flat array for triangulation
const flatVertices: number[] = projectedVertices.flatMap((v) => [v.x, v.y]);
// Perform triangulation
const indices = earcut(flatVertices);
// Create geometry
const positions: number[] = vertices.flatMap((v) => [v.x, v.y, v.z]);
const geometry = new BufferGeometry();
geometry.setAttribute(
"position",
new BufferAttribute(new Float32Array(positions), 3)
);
geometry.setIndex(indices);
return geometry;
}
// Compute the centroid of a list of 2D vertices
function computeCentroid(vertices: Vector2[]): Vector2 {
const centroid = new Vector2();
vertices.forEach((v) => centroid.add(v));
return centroid.divideScalar(vertices.length);
}
// Function to find the intersection point between an edge and a plane
function intersectEdge(v1: Vector3, v2: Vector3, d1: number, d2: number) {
const t = d1 / (d1 - d2);
return new Vector3(
v1.x + t * (v2.x - v1.x),
v1.y + t * (v2.y - v1.y),
v1.z + t * (v2.z - v1.z)
);
}