3d-viewer/app/three/utils/build-scene.ts

195 lines
5.1 KiB
TypeScript

import {
PerspectiveCamera,
Scene,
WebGLRenderer,
AmbientLight,
DirectionalLight,
Group,
Object3D,
AxesHelper,
OrthographicCamera,
Camera,
CanvasTexture,
SpriteMaterial,
Sprite,
Euler,
Color,
} from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import { getCenter3D, getMaxSize } from "./utils";
export interface Extent {
xmin: number;
ymin: number;
xmax: number;
ymax: number;
zmin: number;
zmax: number;
}
let controls: OrbitControls;
let renderer: WebGLRenderer;
let camera: PerspectiveCamera;
let scene: Scene;
let axesHelper: AxesHelper;
let uiCamera: Camera;
let uiScene: Scene;
export function buildScene(container: HTMLElement, extent: Extent) {
const maxSize = getMaxSize(extent);
const center = getCenter3D(extent);
const width = container.clientWidth;
const height = container.clientHeight;
camera = new PerspectiveCamera(50, width / height, 10, maxSize * 20);
camera.position.set(center.x, center.y - 200000, extent.zmax + 100000);
camera.up.set(0, 0, 1);
camera.lookAt(center);
// Initialize the renderer
renderer = new WebGLRenderer({
logarithmicDepthBuffer: true,
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
renderer.localClippingEnabled = true;
renderer.setAnimationLoop(animate);
// Handle window resize event to adapt the aspect ratio
window.addEventListener("resize", () => onWindowResize(container));
container.appendChild(renderer.domElement);
controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(center.x, center.y, center.z); // Focus on the center
controls.enableDamping = true; // Smooth camera movement
controls.dampingFactor = 0.1;
controls.maxDistance = maxSize * 3;
controls.minDistance = maxSize / 5;
controls.update();
controls.saveState();
// Set wireframe to false on initial load
scene = new Scene();
scene.userData.wireframe = false;
scene.background = new Color(0xbfd1e5);
// Add lights to the scene
buildDefaultLights(scene, extent);
uiScene = new Scene();
// Create an orthographic camera
uiCamera = new OrthographicCamera(-1, 1, 1, -1, 0.1, 10);
uiCamera.up.set(0, 0, 1);
uiCamera.position.z = 2;
// Create the AxesHelper (small size)
axesHelper = new AxesHelper(0.1);
axesHelper.position.set(-0.85, -0.85, 0);
const xLabel = createTextSprite("X", "red");
const yLabel = createTextSprite("Y", "green");
const zLabel = createTextSprite("Z", "blue");
xLabel.position.set(0.125, -0.01, 0);
yLabel.position.set(0, 0.125, 0);
zLabel.position.set(0, 0, 0.125);
axesHelper.add(xLabel, yLabel, zLabel);
uiScene.add(axesHelper);
return { renderer, scene, camera, controls };
}
function onWindowResize(container: HTMLElement) {
// Update the camera's aspect ratio and the renderer's size to reflect
// the new screen dimensions upon a browser window resize
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
// required if controls.enableDamping or controls.autoRotate are set to true
controls.update();
}
function animate() {
// Set rotation of axes according to camera rotation
const rot = new Euler();
rot.x = -camera.rotation.x;
rot.y = camera.rotation.y;
rot.z = -camera.rotation.z;
axesHelper.setRotationFromEuler(rot);
renderer.autoClear = true;
renderer.render(scene, camera);
// Set autoclear to fasle in order to overlay UI elements
renderer.autoClear = false;
renderer.render(uiScene, uiCamera);
// required if controls.enableDamping or controls.autoRotate are set to true
controls.update();
}
function buildDefaultLights(scene: Scene, extent: Extent) {
const center = getCenter3D(extent);
// Directional light position
const lightPosition = {
x: center.x,
y: center.y - 15000,
z: extent.zmax + 100000,
};
const lights = [];
// Ambient light
const ambient = new AmbientLight(0xffffff, 1);
lights.push(ambient);
// Directional lights
const directionalLight = new DirectionalLight(0xffffff, 1.5);
directionalLight.position.set(
lightPosition.x,
lightPosition.y,
lightPosition.z
);
// Create a target for the directional light
const target = new Object3D();
target.position.set(center.x, center.y, center.z);
scene.add(target);
directionalLight.target = target;
lights.push(directionalLight);
const lightsGroup = new Group();
lightsGroup.name = "lights";
lightsGroup.add(...lights);
scene.add(lightsGroup);
}
function createTextSprite(text: string, color = "white") {
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
canvas.width = 256;
canvas.height = 128;
if (ctx) {
ctx.fillStyle = color;
ctx.font = "24px Arial";
ctx.textAlign = "center";
ctx.fillText(text, canvas.width / 2, canvas.height / 2);
}
const texture = new CanvasTexture(canvas);
const material = new SpriteMaterial({ map: texture });
const sprite = new Sprite(material);
sprite.scale.set(0.3, 0.15, 1);
return sprite;
}