3d-viewer/app/three/utils/build-scene.ts
2025-02-26 09:46:13 +01:00

104 lines
2.8 KiB
TypeScript

import {
BoxGeometry,
Camera,
Mesh,
MeshBasicMaterial,
PerspectiveCamera,
Scene,
Vector3,
WebGLRenderer,
} from "three";
import { buildDefaultLights } from "./build-default-lights";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
export interface Extent {
xmin: number;
ymin: number;
xmax: number;
ymax: number;
zmin: number;
zmax: number;
}
let controls: OrbitControls;
let renderer: WebGLRenderer;
let camera: PerspectiveCamera;
let scene: Scene;
export async function buildScene(container: HTMLElement, extent: Extent) {
const size = Math.max(
extent.xmax - extent.xmin,
extent.ymax - extent.ymin,
extent.zmax - extent.zmin
);
const center = new Vector3(
(extent.xmin + extent.xmax) / 2,
(extent.ymin + extent.ymax) / 2,
0
);
const width = container.clientWidth;
const height = container.clientHeight;
camera = new PerspectiveCamera(30, width / height, 0.1, size * 100);
camera.position.set(center.x, center.y, size * 5);
camera.lookAt(center);
renderer = new WebGLRenderer({
alpha: true,
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
//renderer.autoClear = false;
//renderer.setClearColor(0x000000, 0.0); // second param is opacity, 0 => transparent
// enable clipping
renderer.localClippingEnabled = true;
container.appendChild(renderer.domElement);
controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(center.x, center.y, center.z); // Focus on the center
controls.enableDamping = true; // Smooth camera movement
controls.update();
// Scene will hold all our elements such as objects, cameras and lights
scene = new Scene();
buildDefaultLights(scene);
// const queryString = window.location.search;
// const urlParams = new URLSearchParams(queryString);
// const modelid = parseInt(urlParams.get("model_id") ?? "20", 10);
renderer.setAnimationLoop(animate);
window.addEventListener("resize", () => onWindowResize(container));
const testCube = new Mesh(
new BoxGeometry(size * 0.1, size * 0.1, size * 0.1),
new MeshBasicMaterial({ color: 0xff0000 })
);
testCube.position.copy(center);
scene.add(testCube);
return { renderer, scene, camera };
}
function onWindowResize(container: HTMLElement) {
// Update the camera's aspect ratio and the renderer's size to reflect
// the new screen dimensions upon a browser window resize.
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
// required if controls.enableDamping or controls.autoRotate are set to true
controls.update();
}
function animate() {
renderer.render(scene, camera);
// required if controls.enableDamping or controls.autoRotate are set to true
controls.update();
}