3d-viewer/app/three/utils/build-scene.ts

134 lines
3.3 KiB
TypeScript

import {
PerspectiveCamera,
Scene,
WebGLRenderer,
AmbientLight,
DirectionalLight,
Group,
Object3D,
Vector3,
HemisphereLight,
} from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import { getCenter3D, getMaxSize } from "./utils";
export interface Extent {
xmin: number;
ymin: number;
xmax: number;
ymax: number;
zmin: number;
zmax: number;
}
let controls: OrbitControls;
let renderer: WebGLRenderer;
let camera: PerspectiveCamera;
let scene: Scene;
export function buildScene(container: HTMLElement, extent: Extent) {
const maxSize = getMaxSize(extent);
const center = getCenter3D(extent);
const width = container.clientWidth;
const height = container.clientHeight;
camera = new PerspectiveCamera(
50,
width / height,
maxSize * 0.1,
maxSize * 25
);
camera.position.set(center.x, center.y - 200000, extent.zmax + 100000);
camera.up.set(0, 0, 1);
camera.lookAt(center);
// Initialize the renderer
renderer = new WebGLRenderer({
alpha: true,
logarithmicDepthBuffer: true,
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
renderer.localClippingEnabled = true;
renderer.setAnimationLoop(animate);
// Handle window resize event to adapt the aspect ratio
window.addEventListener("resize", () => onWindowResize(container));
container.appendChild(renderer.domElement);
controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(center.x, center.y, center.z); // Focus on the center
controls.enableDamping = true; // Smooth camera movement
controls.maxDistance = maxSize * 3;
controls.minDistance = maxSize / 5;
controls.update();
// Scene
// set wireframe to false on initial load
scene = new Scene();
scene.userData.wireframe = false;
// Add lights to the scene
buildDefaultLights(scene, extent);
return { renderer, scene, camera, controls };
}
function onWindowResize(container: HTMLElement) {
// Update the camera's aspect ratio and the renderer's size to reflect
// the new screen dimensions upon a browser window resize
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
// required if controls.enableDamping or controls.autoRotate are set to true
controls.update();
}
function animate() {
renderer.render(scene, camera);
// required if controls.enableDamping or controls.autoRotate are set to true
controls.update();
}
function buildDefaultLights(scene: Scene, extent: Extent) {
const center = getCenter3D(extent);
const lightPosition = {
x: center.x,
y: center.y - 200000,
z: extent.zmax + 100000,
};
const lights = [];
// Ambient light
const ambient = new AmbientLight(0xffffff, 2);
lights.push(ambient);
// Directional lights
const directionalLight = new DirectionalLight(0xffffff, 2);
directionalLight.position.set(
lightPosition.x,
lightPosition.y,
lightPosition.z
);
// Create a target for the ligth
const target = new Object3D();
target.position.set(center.x, center.y, center.z);
scene.add(target);
directionalLight.target = target;
lights.push(directionalLight);
const lightsGroup = new Group();
lightsGroup.name = "lights";
lightsGroup.add(...lights);
scene.add(lightsGroup);
}