- add GridLayer.js for representing cooridinates grid
- Map Constructor with min and may x and y - deactivating NorthArrow 6 BoxLayer - npm updates
This commit is contained in:
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8 changed files with 608 additions and 170 deletions
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@ -51,14 +51,13 @@ section {
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/* margin: 10px; */
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}
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.input-area {
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/* flex: 1;
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/*.input-area {
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flex: 1;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center; */
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/* margin: 10px; */
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}
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justify-content: center;
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}*/
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.btnDownloadMeme {
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margin-top: 10px;
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@ -569,7 +568,6 @@ label>.label-body {
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color: #757575;
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background-color: white;
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border-bottom: 1px solid #dcdcdc;
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/* border-bottom: 1px solid #dcdcdc; */
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}
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.navigation ul {
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@ -773,6 +771,8 @@ there.
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@media (min-width: 1200px) {}
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.tab-content {
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min-height: 390px;
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}
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@ -813,4 +813,42 @@ ul.tab-nav li span.active.button {
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.tab-content .tab-pane.active {
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display: block;
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/* visibility: visible; */
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}
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.red-label {
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color: #f00;
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padding: 2px;
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text-shadow: -1px -1px #FFF, 0 -1px #FFF, 1px -1px #FFF, -1px 0 #FFF, 1px 0 #FFF, -1px 1px #FFF, 0 1px #FFF, 1px 1px #FFF;
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position: absolute;
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pointer-events: none;
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-moz-user-select: none;
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-ms-user-select: none;
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-webkit-user-select: none;
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user-select: none;
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}
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.green-label {
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color: #7cfc00;
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padding: 2px;
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text-shadow: -1px -1px #FFF, 0 -1px #FFF, 1px -1px #FFF, -1px 0 #FFF, 1px 0 #FFF, -1px 1px #FFF, 0 1px #FFF, 1px 1px #FFF;
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position: absolute;
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pointer-events: none;
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-moz-user-select: none;
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-ms-user-select: none;
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-webkit-user-select: none;
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user-select: none;
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}
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.blue-label {
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color: #00bfff;
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padding: 2px;
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text-shadow: -1px -1px #FFF, 0 -1px #FFF, 1px -1px #FFF, -1px 0 #FFF, 1px 0 #FFF, -1px 1px #FFF, 0 1px #FFF, 1px 1px #FFF;
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position: absolute;
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pointer-events: none;
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-moz-user-select: none;
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-ms-user-select: none;
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-webkit-user-select: none;
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user-select: none;
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}
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@ -9,10 +9,6 @@ import { WebGLRenderer } from 'three/src/renderers/WebGLRenderer';
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import { Scene } from 'three/src/scenes/Scene';
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import { PerspectiveCamera } from 'three/src/cameras/PerspectiveCamera';
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// import { SphereGeometry } from 'three/src/geometries/SphereGeometry';
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// import { MeshLambertMaterial } from 'three/src/materials/MeshLambertMaterial';
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// import { Mesh } from 'three/src/objects/Mesh';
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import './NorthArrow.css';
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export class NortArrow extends Control {
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@ -12,12 +12,17 @@ class Map extends OrbitControls {
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_controlContainer;
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_controls;
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constructor(size, center, camera, scene, domElement, container) {
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constructor(x, y, z, size, center, camera, scene, domElement, container) {
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// call parent constructor of OrbitControls
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super(size, center, camera, scene, domElement);
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this.camera = camera;
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this.container = container;
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this.length = x.max - x.min;
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this.width = y.max - y.min;
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this.x = x;
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this.y = y;
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this.z = z;
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//init the control corners
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if (this._initControlPos) {
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@ -11,6 +11,7 @@ class BoxLayer extends Layer {
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this.visible = true;
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this.name = params.name;
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this.color = params.color;
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this.center = params.center;
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this.geometry = new BoxGeometry(params.width, params.height, params.depth);
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this.material = new MeshBasicMaterial({
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color: this.color
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@ -18,9 +19,10 @@ class BoxLayer extends Layer {
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this.materials = [];
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this.materials.push(this.material);
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this.mesh = new Mesh(this.geometry, this.material);
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this.mesh.position.x = 4282010;
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this.mesh.position.y = 2302070;
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this.mesh.position.z = -13616.3;
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// this.mesh.position.x = 4282010;
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// this.mesh.position.y = 2302070;
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// this.mesh.position.z = -13616.3;
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this.mesh.position.set(this.center.x, this.center.y, this.center.z);
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}
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setVisible(visible) {
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383
src/js/layer/GridLayer.js
Normal file
383
src/js/layer/GridLayer.js
Normal file
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@ -0,0 +1,383 @@
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import { BufferGeometry } from 'three/src/core/BufferGeometry';
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import { Float32BufferAttribute } from 'three/src/core/BufferAttribute';
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import { LineBasicMaterial } from 'three/src/materials/LineBasicMaterial';
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import { PointsMaterial } from 'three/src/materials/PointsMaterial';
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import { LineSegments } from 'three/src/objects/LineSegments';
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import { Layer } from './Layer';
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import { Group } from 'three/src/objects/Group';
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// import { Color } from 'three/src/math/Color';
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import { Vector3 } from 'three/src/math/Vector3';
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import { Geometry } from 'three/src/core/Geometry';
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import { Line } from 'three/src/objects/Line';
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import { Points } from 'three/src/objects/Points';
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export class GridLayer extends Layer {
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constructor(params) {
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super();
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this.type = 'GridLayer';
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//this.features = [];
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this.visible = true;
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this.opacity = 1;
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this.materials = [];
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for (var k in params) {
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this[k] = params[k];
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}
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this.objectGroup = new Group();
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this.labelConnectorGroup = new Group();
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//for labeling
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// this.l = { i: 0, v: 4.99999999998, ht: 3 };//ht:3, ht:1 an der Ebene
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this.labelInfo = { i: 0, v: 100, ht: 3 };//ht:3, ht:1 an der Ebene
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this.labels = [];
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this.scale = 1;
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}
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scaleZ(z) {
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this.objectGroup.scale.z = z;
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this.labelConnectorGroup.scale.z = z;
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}
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setWireframeMode(wireframe) {
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this.materials.forEach(function (mat) {
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//if (m.w) return;
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//m.mat.wireframe = wireframe;
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mat.wireframe = wireframe;
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});
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}
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setVisible(visible) {
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this.visible = visible;
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this.objectGroup.visible = visible;
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this.labelConnectorGroup.visible = visible;
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this.labelParentElement.style.display = (this.objectGroup.visible == true) ? "block" : "none";
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this.emit('visibility-change');
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}
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onRemove(map) {
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this.getScene().remove(this.objectGroup);
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}
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onAdd(map) {
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let divisions = 5;
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// let size = map.length / 10;
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let gridXZ = this.build(map.length, divisions, map.center.y, map.width);
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// gridXZ.position.set(this.center.x, this.center.y, this.center.z);
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// size = map.width / 10;
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// let gridYZ = this.build(0, size, map.length / 2, map.width);
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// gridYZ.rotation.z = Math.PI / 2;
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// gridYZ.position.set(this.center.x, this.center.y, this.center.z);
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let gridY = this.buildY(map.width, divisions, map.center.z, map.width);
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//waagrechtes grid
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// // let gridXY = this.build(map.length, divisions, 0, map.width);
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// let gridXY = this.build(map.length, divisions, map.center.y, map.width);
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// // gridXY.position.set(this.center.x, this.center.y, this.center.z);
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// gridXY.rotation.x = Math.PI / 2;
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this.buildLabels(divisions);
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this.getScene().add(this.objectGroup);
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this.getScene().add(this.labelConnectorGroup);
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}
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buildY(size, divisions, constant, height) {
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let step = size / divisions;
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let vertices = [];
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for (let k = this._map.y.min; k <= this._map.y.max; k = k + step) {
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vertices.push(this._map.x.min, k, constant, this._map.x.max, k, constant)
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}
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let geometry = new BufferGeometry();
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let positions = new Float32BufferAttribute(vertices, 3);
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geometry.setAttribute('position', positions);
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let material = new LineBasicMaterial({
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linewidth: 1,
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color: 0xA0A1A3
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});
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this.materials.push(material);
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//THREE.LineSegments.call(this, geometry, material);
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let lineSegments = new LineSegments(geometry, material);
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this.objectGroup.add(lineSegments);
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return lineSegments;
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}
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build(size, divisions, constant_position, height) {
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let step = size / divisions;
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let vertices = [];
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//for (var i = -size; i <= size; i += step) {
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// vertices.push(i, position, height, i, position, -height);//senkrecht
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//}
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// for (let k = - halfSize; k <= halfSize; k = k + step) {
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for (let k = this._map.x.min; k <= this._map.x.max; k = k + step) {
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vertices.push(k, constant_position, height / 2, k, constant_position, -height / 2);//senkrecht
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// vertices.push(-halfSize, constant_position, k, halfSize, constant_position, k);//waagrecht
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}
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// // for (let j = -height; j <= height; j += step) {
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// for (let j = this._map.z.min; j <= this._map.z.max; j += step) {
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// // vertices.push(-halfSize, constant_position, j, halfSize, constant_position, j);//waagrecht
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// vertices.push(this._map.x.min, constant_position, j, this._map.x.max, constant_position, j);//waagrecht
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// }
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let geometry = new BufferGeometry();
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let positions = new Float32BufferAttribute(vertices, 3);
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geometry.setAttribute('position', positions);
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let material = new LineBasicMaterial({
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linewidth: 1,
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color: 0xA0A1A3
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});
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this.materials.push(material);
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//THREE.LineSegments.call(this, geometry, material);
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let lineSegments = new LineSegments(geometry, material);
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//this.visible = false;
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//this.geometry.visible = this.visible;
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this.objectGroup.add(lineSegments);
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return lineSegments;
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}
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_round(value, decimals) {
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return Number(Math.round(value + 'e' + decimals) + 'e-' + decimals);
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}
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buildLabels(divisions = 5) {
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let size = this._map.length;
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let step = size / divisions;
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// this.parent = parent;
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// this.parentElement = parentElement;
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// var width = 80;
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let labels = new Array();
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// for (let k = - halfSize; k <= halfSize; k = k + step) {
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for (let k = this._map.x.min; k <= this._map.x.max; k = k + step) {
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if (k % 1 != 0) k = this._round(k, 2);
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let info = { a: k, size: step, axis: "x", color: 0xff0000, cl: "red-label", h: 0.6, centroid: [[k, this._map.center.y, this._map.width / 2]] };
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labels.push(info);
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}
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size = this._map.width;
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step = size / divisions;
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for (let k = this._map.y.min; k <= this._map.y.max; k = k + step) {
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if (k % 1 != 0) k = this._round(k, 2);
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let info = { a: k, size: step, axis: "y", color: 0x00ff00, cl: "green-label", h: 0.6, centroid: [[this._map.x.min, k, this._map.center.z]] };
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labels.push(info);
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}
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//label
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// this.f = [
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// { a: [i18n.widgets.gridlayer.east], cl: "red-label", h: 0.0, centroid: [[0, width / 2 + 15, this.height]], axis: true },
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// { a: [this._map.getMapX(-10)], cl: "red-label", h: 0.0, centroid: [[-10, width / 2, this.height]] },
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// { a: [this._map.getMapX(-20)], cl: "red-label", h: 0.6, centroid: [[-20, width / 2, this.height]] },
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// { a: [this._map.getMapX(-30)], cl: "red-label", h: 0.6, centroid: [[-30, width / 2, this.height]] },
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// { a: [this._map.getMapX(-40)], cl: "red-label", h: 0.6, centroid: [[-40, width / 2, this.height]] },
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// { a: [this._map.getMapX(-50)], cl: "red-label", h: 0.6, hs: 4, centroid: [[-50, width / 2, this.height]] },
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// { a: [this._map.getMapX(0)], cl: "red-label", h: 0.6, centroid: [[0, width / 2, this.height]] },
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// { a: [this._map.getMapX(10)], cl: "red-label", h: 0.6, centroid: [[10, width / 2, this.height]] },
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// { a: [this._map.getMapX(20)], cl: "red-label", h: 0.6, centroid: [[20, width / 2, this.height]] },
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// { a: [this._map.getMapX(30)], cl: "red-label", h: 0.6, centroid: [[30, width / 2, this.height]] },
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// { a: [this._map.getMapX(40)], cl: "red-label", h: 0.6, centroid: [[40, width / 2, this.height]] },
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// { a: [this._map.getMapX(50)], cl: "red-label", h: 0.6, centroid: [[50, width / 2, this.height]] }
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// ];
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var getCentroidFunc = function (f) { return f.centroid; };
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// Layer must belong to a project
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let labelInfo = this.labelInfo;
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if (labelInfo === undefined || getCentroidFunc === undefined) return;
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// // let line_mat = new LineBasicMaterial({ color: Gba3D.Options.label.connectorColor });
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// let line_mat = new LineBasicMaterial({
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// linewidth: 1,
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// color: 0x80CCFF
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// });
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// this.labelConnectorGroup = new Group();
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this.labelConnectorGroup.userData.layerId = this.index;
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// if (parent) {
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// parent.add(this.labelConnectorGroup);
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// }
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// this.getScene().add(this.labelConnectorGroup);
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this.labelConnectorGroup.visible = this.objectGroup.visible;
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// create parent element for labels
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this.labelParentElement = document.createElement("div");
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this._map.container.appendChild(this.labelParentElement);
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this.labelParentElement.style.display = (this.objectGroup.visible) ? "block" : "none";
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for (let i = 0, l = labels.length; i < l; i++) {
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let f = labels[i];
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f.aElems = [];
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f.aObjs = [];
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let text = f.a;
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if (text === null || text === "") continue;
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let classLabel = f.cl;
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if (classLabel === undefined || classLabel === "") classLabel = "label";
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let horizontalShiftLabel = f.hs;
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if (horizontalShiftLabel === undefined || horizontalShiftLabel === "") horizontalShiftLabel = 0;
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// let line_mat = new LineBasicMaterial({ color: Gba3D.Options.label.connectorColor });
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let line_mat = new LineBasicMaterial({
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linewidth: 1,
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color: f.color //0x80CCFF
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});
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let pts = getCentroidFunc(f);
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for (let j = 0, m = pts.length; j < m; j++) {
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let pt = pts[j];
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// create div element for label
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let e = document.createElement("div");
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e.appendChild(document.createTextNode(text));
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e.className = classLabel;// "label";
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this.labelParentElement.appendChild(e);
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// let z = labelHeightFunc(f, pt);
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let pt0, pt1;
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if (f.axis == "x") {
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pt0 = new Vector3(pt[0], pt[1], pt[2]); // bottom
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pt1 = new Vector3(pt[0] + horizontalShiftLabel, pt[1], pt[2] + f.size / 2); // top
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}
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else if (f.axis == "y") {
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pt0 = new Vector3(pt[0], pt[1], pt[2]);
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pt1 = new Vector3(pt[0] - horizontalShiftLabel - f.size, pt[1], pt[2]);
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}
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// create connector - not for axis
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// if (f.axis !== true) {
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let geom = new Geometry();
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geom.vertices.push(pt1, pt0);
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let line = new Line(geom, line_mat);
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// line.position.set(this.center.x, this.center.y, this.center.z);
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line.userData.layerId = this.index;
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line.userData.featureId = i;
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this.labelConnectorGroup.add(line);
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// }
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f.aElems.push(e);
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////f.labelDiv = e;
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f.aObjs.push(line);
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this.labels.push({ labelDiv: e, obj: line, pt: pt1 });
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}
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}
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}
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animate() {
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this._updateLabelPosition();
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}
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// update label position
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_updateLabelPosition() {
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if (this.labels.length === 0 || this.objectGroup.visible === false) return;
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let container = document.getElementById("webgl");
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// let widthHalf = 0.5 * container.clientWidth;
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// let heightHalf = 0.5 * container.clientHeight;
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// autosize = appSettings.Options.label.autoSize,
|
||||
let autosize = true;
|
||||
let camera = this._map.camera;
|
||||
let camera_pos = camera.position;
|
||||
let c2t = this._map.target.clone().sub(camera_pos);
|
||||
let c2l = new Vector3();
|
||||
|
||||
//neu
|
||||
// app.labels = app.controls.gridlayer.labels;
|
||||
let scaleFactor = this.scale;
|
||||
|
||||
// make a list of [label index, distance to camera]
|
||||
let idx_dist = [];
|
||||
for (var i = 0, l = this.labels.length; i < l; i++) {
|
||||
// let firstLinePoint = this.labels[i].obj.geometry.vertices[0];
|
||||
idx_dist.push([i, camera_pos.distanceTo(this.labels[i].pt)]);
|
||||
}
|
||||
|
||||
// sort label indexes in descending order of distances
|
||||
idx_dist.sort(function (a, b) {
|
||||
if (a[1] < b[1]) return 1;
|
||||
if (a[1] > b[1]) return -1;
|
||||
return 0;
|
||||
});
|
||||
|
||||
let label, labelDiv, x, y, dist, fontSize;
|
||||
// var minFontSize = appSettings.Options.label.minFontSize;
|
||||
for (let i = 0, l = idx_dist.length; i < l; i++) {
|
||||
label = this.labels[idx_dist[i][0]];
|
||||
labelDiv = label.labelDiv;
|
||||
if (c2l.subVectors(label.pt, camera_pos).dot(c2t) > 0) {
|
||||
// label is in front
|
||||
|
||||
// // calculate label position
|
||||
// vector.copy(label.pt);
|
||||
// vector.applyMatrix4(label.obj.matrixWorld);
|
||||
// // map to normalized device coordinate (NDC) space
|
||||
// camera.updateMatrixWorld();
|
||||
// vector.project(camera);
|
||||
// if (scaleFactor > 1) {
|
||||
// v.z = v.z * scaleFactor;
|
||||
// }
|
||||
// vector.x = (vector.x * widthHalf) + widthHalf;
|
||||
// vector.y = - (vector.y * heightHalf) + heightHalf;
|
||||
|
||||
let proj = this.toScreenPosition(label.obj, label.pt, camera);
|
||||
// set label position
|
||||
labelDiv.style.display = "block";
|
||||
labelDiv.style.left = proj.x + 'px';
|
||||
labelDiv.style.top = proj.y + 'px';
|
||||
labelDiv.style.zIndex = i + 1;
|
||||
let minFontSize = 10;
|
||||
// set font size
|
||||
if (autosize) {
|
||||
dist = idx_dist[i][1];
|
||||
if (dist < 12) dist = 12;
|
||||
fontSize = Math.max(Math.round(1000 / dist), minFontSize);
|
||||
labelDiv.style.fontSize = fontSize + "px";
|
||||
}
|
||||
} else {
|
||||
// label is in back
|
||||
labelDiv.style.display = "none";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
toScreenPosition(obj, pt, camera) {
|
||||
let vector = new Vector3();
|
||||
// calculate label position
|
||||
vector.copy(pt);
|
||||
|
||||
// TODO: need to update this when resize window
|
||||
let container = document.getElementById("webgl");
|
||||
let widthHalf = 0.5 * container.clientWidth;
|
||||
let heightHalf = 0.5 * container.clientHeight;
|
||||
|
||||
// obj.updateMatrixWorld();
|
||||
// vector.applyMatrix4(obj.matrixWorld);
|
||||
vector.project(camera);
|
||||
|
||||
vector.x = (vector.x * widthHalf) + widthHalf;
|
||||
vector.y = - (vector.y * heightHalf) + heightHalf;
|
||||
|
||||
return {
|
||||
x: vector.x,
|
||||
y: vector.y
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -53,7 +53,6 @@ class TinLayer extends Layer {
|
|||
async onAdd(map) {
|
||||
await this.build(this.getScene());
|
||||
map.update();
|
||||
// this.emit('add');
|
||||
}
|
||||
|
||||
//build BufferGeometry with Index
|
||||
|
|
|
@ -5,11 +5,13 @@ import { PerspectiveCamera } from 'three/src/cameras/PerspectiveCamera';
|
|||
import { Scene } from 'three/src/scenes/Scene';
|
||||
import { Vector3 } from 'three/src/math/Vector3';
|
||||
import { TinLayer } from './layer/TinLayer';
|
||||
import { GridLayer } from './layer/GridLayer';
|
||||
// import { BoxLayer } from './layer/BoxLayer';
|
||||
import { DemLayer } from './layer/DemLayer';
|
||||
import { Map } from './core/Map';
|
||||
import * as domEvent from './core/domEvent';
|
||||
import { Coordinates } from './controls/Coordinates';
|
||||
import { NortArrow } from './controls/NorthArrow';
|
||||
// import { NortArrow } from './controls/NorthArrow';
|
||||
import { LayerControl } from './controls/LayerControl';
|
||||
import { BasemapControl } from './controls/BasemapControl';
|
||||
import { SliderControl } from './controls/SliderControl';
|
||||
|
@ -108,36 +110,32 @@ class Application {
|
|||
var aspect = this.width / this.height;
|
||||
var near = 0.1; //This is the distance at which the camera will start rendering scene objects
|
||||
var far = 2000; //Anything beyond this distance will not be rendered
|
||||
this.camera = new PerspectiveCamera(angle, aspect, near, far);
|
||||
// this.camera = new PerspectiveCamera(angle, aspect, near, far);
|
||||
// this.camera.position.set(0, -0.1, 150);
|
||||
// this.camera.lookAt(new Vector3(0, 0, 0));
|
||||
|
||||
this.camera = new PerspectiveCamera(30, this.width / this.height, 100, 100000);
|
||||
|
||||
// const dirLight = new DirectionalLight(0xffffff, 1);
|
||||
// dirLight.position.set(585000 + 10000, 6135000 + 10000, -500 + 5000);
|
||||
// this.camera.add(dirLight);
|
||||
|
||||
|
||||
let x = { min: 3955850, max: 4527300, avg: 4282010 };
|
||||
// let y = { min: 2183600, max: 2502700, avg: 2302070 };
|
||||
let y = { min: 2182271.6538, max: 2504028.3462 , avg: 2302070 };
|
||||
let z = { min: -60066, max: 3574.94, avg: -13616.3 };
|
||||
const center = new Vector3((x.min + x.max) / 2, (y.min + y.max) / 2, z.avg);
|
||||
const center = new Vector3((x.min + x.max) / 2, (y.min + y.max) / 2, 0);
|
||||
// const center = new Vector3(x.avg, y.avg, z.avg);
|
||||
const size = Math.max(x.max - x.min, y.max - y.min, z.max - z.min);
|
||||
|
||||
|
||||
const size = Math.max(x.max - x.min, y.max - y.min, z.max - z.min);
|
||||
let baseExtent= {
|
||||
x: x,
|
||||
y: y
|
||||
};
|
||||
|
||||
const camDirection = new Vector3(-0.5, -Math.SQRT1_2, 0.5);
|
||||
// const camDirection = new Vector3(0, 0, 1);
|
||||
const camOffset = camDirection.multiplyScalar(size * 2);
|
||||
this.camera.position.copy(center);
|
||||
this.camera.position.add(camOffset);
|
||||
// this.camera.position.set(0, 0, 1500);
|
||||
this.camera.position.copy(center);
|
||||
this.camera.position.add(camOffset);
|
||||
this.camera.near = size * 0.1;
|
||||
this.camera.far = size * 25;
|
||||
this.camera.updateProjectionMatrix();
|
||||
|
@ -153,13 +151,13 @@ class Application {
|
|||
// this.camera.position.set(0, -0.1, 150);
|
||||
// this.camera.lookAt(new Vector3(0, 0, 0));
|
||||
|
||||
// create map
|
||||
this.map = new Map(size, center, this.camera, this.scene, this.renderer.domElement, this.container);
|
||||
// create map
|
||||
this.map = new Map(x, y, z, size, center, this.camera, this.scene, this.renderer.domElement, this.container);
|
||||
// this.map.minDistance = size*0.75;
|
||||
// this.map.maxDistance = size*15;
|
||||
|
||||
// let boxLayer = new BoxLayer({
|
||||
// width: 10000, height: 10000, depth: 10000, name: 'test-box', color: 800080
|
||||
// width: 10000, height: 10000, depth: 10000, name: 'center-box', color: 800080 , center: center
|
||||
// });
|
||||
// this.map.addLayer(boxLayer);
|
||||
|
||||
|
@ -173,9 +171,7 @@ class Application {
|
|||
// this.animate();
|
||||
// }, this);
|
||||
}
|
||||
this.northArrow = new NortArrow({ headLength: 1, headWidth: 1 }).addTo(this.map);
|
||||
|
||||
// this.dialog = new MobileDialog("Help", { klass: "fm_about", parentDiv: 'basemap-control-parent' }).addTo(this.map);
|
||||
// this.northArrow = new NortArrow({ headLength: 1, headWidth: 1 }).addTo(this.map);
|
||||
|
||||
let demLayer = new DemLayer({
|
||||
q: 0, shading: true, type: 'dem', name: 'DEM Layer', color: 16382457, "baseExtent": baseExtent,
|
||||
|
@ -234,6 +230,9 @@ class Application {
|
|||
});
|
||||
this.map.addLayer(dxf140Layer);
|
||||
|
||||
this.gridlayer = new GridLayer({ center: center, name: "coordinate grid", appWidth: this.width, appHeight: this.height });
|
||||
this.map.addLayer(this.gridlayer);
|
||||
|
||||
new LayerControl(this.map.layers, {
|
||||
collapsed: true,
|
||||
parentDiv: 'layer-control-parent-id'
|
||||
|
@ -332,7 +331,8 @@ class Application {
|
|||
|
||||
animate() {
|
||||
this.renderer.render(this.scene, this.camera);
|
||||
this.northArrow.animate();
|
||||
// this.northArrow.animate();
|
||||
this.gridlayer.animate();
|
||||
}
|
||||
|
||||
addEventListeners() {
|
||||
|
@ -464,5 +464,5 @@ class Application {
|
|||
|
||||
}
|
||||
|
||||
var container = document.getElementById("webgl");
|
||||
let container = document.getElementById("webgl");
|
||||
new Application(container);
|
||||
|
|
Loading…
Add table
editor.link_modal.header
Reference in a new issue