GeotiefExplore/src/js/layer/GridLayer.js
Arno Kaimbacher 78ae3e2a63 - grid coordinate layer with horizontal x values
- only DemLayer and TinLayer in LayerControl
- toggling visibility of grid coordinate layer in analysis tab
2021-03-11 17:52:37 +01:00

409 lines
No EOL
16 KiB
JavaScript

import { BufferGeometry } from 'three/src/core/BufferGeometry';
import { Float32BufferAttribute } from 'three/src/core/BufferAttribute';
import { LineBasicMaterial } from 'three/src/materials/LineBasicMaterial';
import { LineSegments } from 'three/src/objects/LineSegments';
import { Layer } from './Layer';
import { Group } from 'three/src/objects/Group';
import { Vector3 } from 'three/src/math/Vector3';
import { Line } from 'three/src/objects/Line';
export class GridLayer extends Layer {
constructor(params) {
super();
this.type = 'GridLayer';
this.visible = true;
this.opacity = 1;
this.materials = [];
for (var k in params) {
this[k] = params[k];
}
this.objectGroup = new Group();
this.labelConnectorGroup = new Group();
//for labeling
// this.l = { i: 0, v: 4.99999999998, ht: 3 };//ht:3, ht:1 an der Ebene
this.labelInfo = { i: 0, v: 100, ht: 3 };//ht:3, ht:1 an der Ebene
this.labels = [];
this.scale = 1;
}
scaleZ(z) {
this.objectGroup.scale.z = z;
this.labelConnectorGroup.scale.z = z;
}
setWireframeMode(wireframe) {
this.materials.forEach(function (mat) {
//if (m.w) return;
//m.mat.wireframe = wireframe;
mat.wireframe = wireframe;
});
}
setVisible(visible) {
this.visible = visible;
this.objectGroup.visible = visible;
this.labelConnectorGroup.visible = visible;
this.labelParentElement.style.display = (this.objectGroup.visible == true) ? "block" : "none";
this.emit('visibility-change');
}
toggle () {
this.visible = visible;
var visible = !this.objectGroup.visible;
this.objectGroup.visible = visible;
//this._map.update();
if (this.labels.length != 0) {
this.labelConnectorGroup.visible = visible;
this.labelParentElement.style.display = (this.objectGroup.visible == true) ? "block" : "none";
}
this._map.update();
}
onRemove(map) {
this.getScene().remove(this.objectGroup);
}
onAdd(map) {
let divisions = 5;
this.buildX(map.length, divisions, map.y.max, map.width);
// gridXZ.position.set(this.center.x, this.center.y, this.center.z);
let gridBottomZ = this.gridBottomZ = this._map.z.min; //-(map.width / 2);
this.buildY(map.width, divisions, gridBottomZ);
this.buildZ(map.height, divisions, map.y.max);
//waagrechtes grid
// // let gridXY = this.build(map.length, divisions, 0, map.width);
// let gridXY = this.build(map.length, divisions, map.center.y, map.width);
// // gridXY.position.set(this.center.x, this.center.y, this.center.z);
// gridXY.rotation.x = Math.PI / 2;
this.buildLabels(divisions);
this.getScene().add(this.objectGroup);
this.getScene().add(this.labelConnectorGroup);
}
buildZ(size, divisions, constant) {
let step = size / divisions;
let vertices = [];
for (let k = this._map.z.min; k <= this._map.z.max + 1; k = k + step) {
vertices.push(this._map.x.min, constant, k, this._map.x.max, constant, k);
}
let geometry = new BufferGeometry();
let positions = new Float32BufferAttribute(vertices, 3);
geometry.setAttribute('position', positions);
let material = new LineBasicMaterial({
linewidth: 1,
color: 0xA0A1A3
});
this.materials.push(material);
//THREE.LineSegments.call(this, geometry, material);
let lineSegments = new LineSegments(geometry, material);
this.objectGroup.add(lineSegments);
return lineSegments;
}
buildY(size, divisions, constant) {
let step = this._round(size / divisions, 4);
let vertices = [];
for (let k = this._map.y.min; k <= this._map.y.max; k = k + step) {
vertices.push(this._map.x.min, k, constant, this._map.x.max, k, constant)
}
let geometry = new BufferGeometry();
let positions = new Float32BufferAttribute(vertices, 3);
geometry.setAttribute('position', positions);
let material = new LineBasicMaterial({
linewidth: 1,
color: 0xA0A1A3
});
this.materials.push(material);
//THREE.LineSegments.call(this, geometry, material);
let lineSegments = new LineSegments(geometry, material);
this.objectGroup.add(lineSegments);
return lineSegments;
}
buildX(size, divisions, constant_position, height) {
let step = size / divisions;
let vertices = [];
//for (var i = -size; i <= size; i += step) {
// vertices.push(i, position, height, i, position, -height);//senkrecht
//}
// for (let k = - halfSize; k <= halfSize; k = k + step) {
for (let k = this._map.x.min; k <= this._map.x.max; k = k + step) {
vertices.push(k, constant_position, this._map.z.max, k, constant_position, this._map.z.min);//senkrecht
vertices.push(k, this._map.y.min, this._map.z.min, k, this._map.y.max, this._map.z.min);
// vertices.push(-halfSize, constant_position, k, halfSize, constant_position, k);//waagrecht
}
// // for (let j = -height; j <= height; j += step) {
// for (let j = this._map.z.min; j <= this._map.z.max; j += step) {
// // vertices.push(-halfSize, constant_position, j, halfSize, constant_position, j);//waagrecht
// vertices.push(this._map.x.min, constant_position, j, this._map.x.max, constant_position, j);//waagrecht
// }
let geometry = new BufferGeometry();
let positions = new Float32BufferAttribute(vertices, 3);
geometry.setAttribute('position', positions);
let material = new LineBasicMaterial({
linewidth: 1,
color: 0xA0A1A3
});
this.materials.push(material);
//THREE.LineSegments.call(this, geometry, material);
let lineSegments = new LineSegments(geometry, material);
//this.visible = false;
//this.geometry.visible = this.visible;
this.objectGroup.add(lineSegments);
return lineSegments;
}
_round(value, decimals) {
return Number(Math.round(value + 'e' + decimals) + 'e-' + decimals);
}
buildLabels(divisions = 5) {
let size = this._map.length;
let step = size / divisions;
// this.parent = parent;
// this.parentElement = parentElement;
let labels = new Array();
// for (let k = - halfSize; k <= halfSize; k = k + step) {
for (let k = this._map.x.min; k <= this._map.x.max; k = k + step) {
let xCoordinate = (k % 1 != 0) ? Math.round(k) : k;
let info = { a: xCoordinate + ' m', dir: 'vertical', size: step, axis: "x", color: 0xff0000, cl: "red-label", h: 0.6, centroid: [[k, this._map.y.max, this._map.z.max]] };
labels.push(info);
let info2 = { a: xCoordinate + ' m', dir: 'horizontal', size: step, axis: "x", color: 0xff0000, cl: "red-label", h: 0.6, centroid: [[k, this._map.y.min, this._map.z.min]] };
labels.push(info2);
}
let ySize = this._map.width;
let yStep = this._round(ySize / divisions, 4);
for (let k = this._map.y.min; k <= this._map.y.max; k = k + yStep) {
let yCoordinate = (k % 1 != 0) ? Math.round(k) : k;
let info = { a: yCoordinate + ' m', size: yStep, axis: "y", color: 0x3ad29f, cl: "green-label", h: 0.6, centroid: [[this._map.x.min, k, this.gridBottomZ]] };
labels.push(info);
}
let zSize = this._map.height;
let zStep = zSize / divisions;
for (let k = this._map.z.min; k <= this._map.z.max + 1; k = k + zStep) {
// vertices.push(this._map.x.min, constant, k, this._map.x.max, constant, k);
let zCoordinate = (k % 1 != 0) ? Math.round(k) : k;
let info = { a: zCoordinate + ' m', size: yStep, axis: "z", color: 0x6b716f, cl: "grey-label", h: 0.6, centroid: [[this._map.x.min, this._map.y.max, k]] };
labels.push(info);
}
var getCentroidFunc = function (f) { return f.centroid; };
// Layer must belong to a project
let labelInfo = this.labelInfo;
if (labelInfo === undefined || getCentroidFunc === undefined) return;
this.labelConnectorGroup.userData.layerId = this.index;
// if (parent) {
// parent.add(this.labelConnectorGroup);
// }
// this.getScene().add(this.labelConnectorGroup);
this.labelConnectorGroup.visible = this.objectGroup.visible;
// create parent element for labels
this.labelParentElement = document.createElement("div");
this._map.container.appendChild(this.labelParentElement);
this.labelParentElement.style.display = (this.objectGroup.visible) ? "block" : "none";
for (let i = 0, l = labels.length; i < l; i++) {
let f = labels[i];
f.aElems = [];
f.aObjs = [];
let text = f.a;
if (text === null || text === "") continue;
let classLabel = f.cl;
if (classLabel === undefined || classLabel === "") classLabel = "label";
let horizontalShiftLabel = f.hs;
if (horizontalShiftLabel === undefined || horizontalShiftLabel === "") horizontalShiftLabel = 0;
// let line_mat = new LineBasicMaterial({ color: Gba3D.Options.label.connectorColor });
let line_mat = new LineBasicMaterial({
linewidth: 1,
color: f.color //0x80CCFF
});
let pts = getCentroidFunc(f);
for (let j = 0, m = pts.length; j < m; j++) {
let pt = pts[j];
// create div element for label
let e = document.createElement("div");
e.appendChild(document.createTextNode(text));
e.className = classLabel;// "label";
this.labelParentElement.appendChild(e);
let pt0, pt1;
if (f.axis == "x") {
pt0 = new Vector3(pt[0], pt[1], pt[2]); // bottom
if (f.dir == 'vertical') {
pt1 = new Vector3(pt[0] + horizontalShiftLabel, pt[1], pt[2] + f.size / 2); // top
} else if (f.dir == 'horizontal') {
pt1 = new Vector3(pt[0] + horizontalShiftLabel, pt[1] - f.size, pt[2]); // low
}
}
else if (f.axis == "y") {
pt0 = new Vector3(pt[0], pt[1], pt[2]);
pt1 = new Vector3(pt[0] - horizontalShiftLabel - f.size, pt[1], pt[2]);
} else if (f.axis == "z") {
pt0 = new Vector3(pt[0], pt[1], pt[2]);
pt1 = new Vector3(pt[0] - horizontalShiftLabel - f.size, pt[1], pt[2]);
}
let step = size / divisions;
let vertices = [];
vertices.push(pt1, pt0);
let geom = new BufferGeometry().setFromPoints(vertices);
let line = new Line(geom, line_mat);
// line.position.set(this.center.x, this.center.y, this.center.z);
line.userData.layerId = this.index;
line.userData.featureId = i;
this.labelConnectorGroup.add(line);
// }
f.aElems.push(e);
////f.labelDiv = e;
f.aObjs.push(line);
this.labels.push({ labelDiv: e, obj: line, pt: pt1 });
}
}
}
animate() {
this._updateLabelPosition();
}
// update label position
_updateLabelPosition() {
if (this.labels.length === 0 || this.objectGroup.visible === false) return;
let container = document.getElementById("webgl");
// let widthHalf = 0.5 * container.clientWidth;
// let heightHalf = 0.5 * container.clientHeight;
// autosize = appSettings.Options.label.autoSize,
let autosize = true;
let camera = this._map.camera;
let camera_pos = camera.position;
let c2t = this._map.center.clone().sub(camera_pos);
let c2l = new Vector3();
//neu
// app.labels = app.controls.gridlayer.labels;
// let scaleFactor = this.scale;
// make a list of [label index, distance to camera]
let idx_dist = [];
for (var i = 0, l = this.labels.length; i < l; i++) {
// let firstLinePoint = this.labels[i].obj.geometry.vertices[0];
idx_dist.push([i, camera_pos.distanceTo(this.labels[i].pt)]);
}
// sort label indexes in descending order of distances
idx_dist.sort(function (a, b) {
if (a[1] < b[1]) return 1;
if (a[1] > b[1]) return -1;
return 0;
});
let label, labelDiv, x, y, dist, fontSize;
// var minFontSize = appSettings.Options.label.minFontSize;
for (let i = 0, l = idx_dist.length; i < l; i++) {
label = this.labels[idx_dist[i][0]];
labelDiv = label.labelDiv;
if (c2l.subVectors(label.pt, camera_pos).dot(c2t) > 0) {
// label is in front
// // calculate label position
// vector.copy(label.pt);
// vector.applyMatrix4(label.obj.matrixWorld);
// // map to normalized device coordinate (NDC) space
// camera.updateMatrixWorld();
// vector.project(camera);
// if (scaleFactor > 1) {
// v.z = v.z * scaleFactor;
// }
// vector.x = (vector.x * widthHalf) + widthHalf;
// vector.y = - (vector.y * heightHalf) + heightHalf;
let proj = this.toScreenPosition(label.obj, label.pt, camera);
// set label position
labelDiv.style.display = "block";
labelDiv.style.left = (proj.x - (labelDiv.offsetWidth / 2)) + "px";
labelDiv.style.top = (proj.y - (labelDiv.offsetHeight / 2)) + "px";
labelDiv.style.zIndex = i + 1;
let minFontSize = 10;
// set font size
if (autosize) {
dist = idx_dist[i][1];
if (dist < 12) dist = 12;
fontSize = Math.max(Math.round(1000 / dist), minFontSize);
labelDiv.style.fontSize = fontSize + "px";
}
} else {
// label is in back
labelDiv.style.display = "none";
}
}
}
toScreenPosition(obj, pt, camera) {
let vector = new Vector3();
// calculate label position
vector.copy(pt);
let scaleFactor = parseFloat(this.labelConnectorGroup.scale.z);
if (scaleFactor > 1) {
vector.z = vector.z * scaleFactor;
}
// TODO: need to update this when resize window
let container = this._map.container; //document.getElementById("webgl");
let widthHalf = 0.5 * container.clientWidth;
let heightHalf = 0.5 * container.clientHeight;
// obj.updateMatrixWorld();
// vector.applyMatrix4(obj.matrixWorld);
vector.project(camera);
vector.x = (vector.x * widthHalf) + widthHalf;
vector.y = - (vector.y * heightHalf) + heightHalf;
return {
x: vector.x,
y: vector.y
};
}
}