Simplify z-scaling calculations in generateCapMeshes

This commit is contained in:
Fuhrmann 2025-03-31 09:40:19 +02:00
parent e3a4018582
commit 233216c284
2 changed files with 8 additions and 15 deletions

View file

@ -424,13 +424,6 @@ export class SceneView extends EventTarget {
// Set z scaling factor
setZScale(scale: number) {
// Update extent
//this._extent = {
// ...this._extent,
// zmin: (scale * this._extent.zmin) / this._scene.scale.z,
// zmax: (scale * this._extent.zmax) / this._scene.scale.z,
//};
// Set scale factor
this._scene.scale.set(1, 1, scale);