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Fuhrmann 2025-02-26 09:46:13 +01:00
commit 7fe5d03a09
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7
app/three/config.ts Normal file
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export const MODEL_ID = "20";
export const SERVICE_URL =
"https://geusegdi01.geus.dk/meta3d/rpc/model_meta_all?modelid=";
export const VERTICES_URL = "https://geusegdi01.geus.dk/geom3d/data/nodes/";
export const TRIANGLE_INDICES_URL =
"https://geusegdi01.geus.dk/geom3d/data/triangles/";

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app/three/main-webgpu.ts Normal file
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import * as THREE from "three";
import {
positionGeometry,
cameraProjectionMatrix,
modelViewProjection,
modelScale,
positionView,
modelViewMatrix,
storage,
attribute,
float,
timerLocal,
uniform,
tslFn,
vec3,
vec4,
rotate,
PI2,
sin,
cos,
instanceIndex,
negate,
texture,
uv,
vec2,
positionLocal,
int,
Fn,
} from "three/tsl";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import GUI from "three/addons/libs/lil-gui.module.min.js";
let camera: THREE.PerspectiveCamera;
let scene: THREE.Scene;
let mesh: THREE.Mesh;
//@ts-ignore
let renderer: THREE.WebGPURenderer;
init();
function init() {
camera = new THREE.PerspectiveCamera(
70,
window.innerWidth / window.innerHeight,
0.1,
100
);
camera.position.z = 15;
scene = new THREE.Scene();
const instanceCount = 80;
const numCircles = 4;
const meshesPerCircle = instanceCount / numCircles;
const geometry = new THREE.BoxGeometry(0.1, 0.1, 0.1);
const texture = new THREE.TextureLoader().load("textures/crate.gif");
texture.colorSpace = THREE.SRGBColorSpace;
// @ts-ignore
const material = new THREE.MeshStandardNodeMaterial({ map: texture });
const effectController = {
uCircleRadius: uniform(1.0),
uCircleSpeed: uniform(0.5),
uSeparationStart: uniform(1.0),
uSeparationEnd: uniform(2.0),
uCircleBounce: uniform(0.02),
};
const positionTSL = Fn(() => {
// Destructure uniforms
const {
uCircleRadius,
uCircleSpeed,
uSeparationStart,
uSeparationEnd,
uCircleBounce,
} = effectController;
// Access the time elapsed since shader creation.
const time = timerLocal();
const circleSpeed = time.mul(uCircleSpeed);
// Index of a cube within its respective circle.
const instanceWithinCircle = instanceIndex.modInt(meshesPerCircle);
// Index of the circle that the cube mesh belongs to.
const circleIndex = instanceIndex.div(meshesPerCircle).add(1);
// Circle Index Even = 1, Circle Index Odd = -1.
const evenOdd = circleIndex.modInt(2).mul(2).oneMinus();
// Increase radius when we enter the next circle.
const circleRadius = uCircleRadius.mul(circleIndex);
// Normalize instanceWithinCircle to range [0, 2*PI].
const angle = float(instanceWithinCircle)
.div(meshesPerCircle)
.mul(PI2)
.add(circleSpeed);
// Rotate even and odd circles in opposite directions.
const circleX = sin(angle).mul(circleRadius).mul(evenOdd);
const circleY = cos(angle).mul(circleRadius);
// Scale cubes in later concentric circles to be larger.
const scalePosition = positionLocal.mul(circleIndex);
// Rotate the individual cubes that form the concentric circles.
const rotatePosition = rotate(scalePosition, vec3(time, time, time));
// Control how much the circles bounce vertically.
const bounceOffset = cos(time.mul(10)).mul(uCircleBounce);
// Bounce odd and even circles in opposite directions.
const bounce = circleIndex
.modInt(2)
.equal(0)
.cond(bounceOffset, negate(bounceOffset));
// Distance between minimumn and maximumn z-distance between circles.
const separationDistance = uSeparationEnd.sub(uSeparationStart);
// Move sin into range of 0 to 1.
const sinRange = sin(time).add(1).mul(0.5);
// Make circle separation oscillate in a range of separationStart to separationEnd
const separation = uSeparationStart.add(sinRange.mul(separationDistance));
// Y pos offset by bounce. Z-distance from the origin increases with each circle.
const newPosition = rotatePosition.add(
vec3(circleX, circleY.add(bounce), float(circleIndex).mul(separation))
);
return newPosition;
});
material.positionNode = positionTSL();
//material.colorNode = texture( crateTexture, uv().add( vec2( timerLocal(), negate( timerLocal()) ) ));
const r = sin(timerLocal().add(instanceIndex));
const g = cos(timerLocal().add(instanceIndex));
const b = sin(timerLocal());
material.fragmentNode = vec4(r, g, b, 1.0);
mesh = new THREE.InstancedMesh(geometry, material, instanceCount);
scene.add(mesh);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(5, 3, -7.5);
scene.add(directionalLight);
// @ts-ignore
renderer = new THREE.WebGPURenderer({ antialias: false });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = 1;
controls.maxDistance = 30;
const gui = new GUI();
gui
.add(effectController.uCircleRadius, "value", 0.1, 3.0, 0.1)
.name("Circle Radius");
gui
.add(effectController.uCircleSpeed, "value", 0.1, 3.0, 0.1)
.name("Circle Speed");
gui
.add(effectController.uSeparationStart, "value", 0.5, 4, 0.1)
.name("Separation Start");
gui
.add(effectController.uSeparationEnd, "value", 1.0, 5.0, 0.1)
.name("Separation End");
gui
.add(effectController.uCircleBounce, "value", 0.01, 0.2, 0.001)
.name("Circle Bounce");
window.addEventListener("resize", onWindowResize);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
renderer.render(scene, camera);
}

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import * as THREE from "three";
export function initSimple(container) {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
container.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
function animate() {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
}

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import { AmbientLight, DirectionalLight, Scene } from "three";
const DEG2RAD = Math.PI / 180;
export function buildDefaultLights(scene: Scene) {
// ambient light
scene.add(new AmbientLight(0x999999));
// directional lights
const opt = {
azimuth: 220,
altitude: 45,
};
const lambda = (90 - opt.azimuth) * DEG2RAD;
const phi = opt.altitude * DEG2RAD;
const x = Math.cos(phi) * Math.cos(lambda);
const y = Math.cos(phi) * Math.sin(lambda);
const z = Math.sin(phi);
const light1 = new DirectionalLight(0xffffff, 0.5);
light1.position.set(x, y, z);
scene.add(light1);
// thin light from the opposite direction
const light2 = new DirectionalLight(0xffffff, 0.1);
light2.position.set(-x, -y, -z);
scene.add(light2);
}

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import {
BufferAttribute,
BufferGeometry,
DoubleSide,
Group,
Mesh,
MeshBasicMaterial,
MeshStandardMaterial,
} from "three";
import { fetchTriangleIndices } from "./fetch-triangle-indices";
import { fetchVertices } from "./fetch-vertices";
import { TRIANGLE_INDICES_URL, VERTICES_URL } from "../config";
interface MappedFeature {
featuregeom_id: number;
name: string;
geologicdescription: { "feature type": string; citation: string | null };
preview: { legend_color: string; legend_text: string };
}
async function buildMesh(layerData: MappedFeature) {
const color = `#${layerData.preview.legend_color}`;
const name = layerData.preview.legend_text;
const geomId = layerData.featuregeom_id.toString();
const geometry = new BufferGeometry();
const vertices = await fetchVertices(VERTICES_URL, geomId);
const positions = new BufferAttribute(vertices, 3);
geometry.setAttribute("position", positions);
const indexArray = await fetchTriangleIndices(TRIANGLE_INDICES_URL, geomId);
const indices = new BufferAttribute(indexArray, 1);
geometry.setIndex(indices);
geometry.scale(1, 1, 1);
geometry.computeBoundingSphere();
geometry.computeVertexNormals();
geometry.computeBoundingBox();
const material = new MeshStandardMaterial(
{
color: color,
metalness: 0.1,
roughness: 0.75,
flatShading: true,
side: DoubleSide,
// wireframe: false,
}
// this.uniforms.clipping
);
const mesh = new Mesh(geometry, material);
mesh.name = name;
mesh.userData.layerId = geomId;
mesh.castShadow = true;
mesh.receiveShadow = true;
// modelNode should be a THREE.Group object where all the model data gets added to
// in the original code modelNode is a direct reference to a THREE.Scene
// if (modelNode) {
// modelNode.add(mesh);
// }
return mesh;
}
export async function buildMeshes(mappedFeatures: MappedFeature[]) {
const meshes = [];
for (let i = 0; i < mappedFeatures.length; i++) {
const layerData = mappedFeatures[i];
const mesh = await buildMesh(layerData);
meshes.push(mesh);
}
return meshes;
}

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import {
BoxGeometry,
Camera,
Mesh,
MeshBasicMaterial,
PerspectiveCamera,
Scene,
Vector3,
WebGLRenderer,
} from "three";
import { buildDefaultLights } from "./build-default-lights";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
export interface Extent {
xmin: number;
ymin: number;
xmax: number;
ymax: number;
zmin: number;
zmax: number;
}
let controls: OrbitControls;
let renderer: WebGLRenderer;
let camera: PerspectiveCamera;
let scene: Scene;
export async function buildScene(container: HTMLElement, extent: Extent) {
const size = Math.max(
extent.xmax - extent.xmin,
extent.ymax - extent.ymin,
extent.zmax - extent.zmin
);
const center = new Vector3(
(extent.xmin + extent.xmax) / 2,
(extent.ymin + extent.ymax) / 2,
0
);
const width = container.clientWidth;
const height = container.clientHeight;
camera = new PerspectiveCamera(30, width / height, 0.1, size * 100);
camera.position.set(center.x, center.y, size * 5);
camera.lookAt(center);
renderer = new WebGLRenderer({
alpha: true,
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
//renderer.autoClear = false;
//renderer.setClearColor(0x000000, 0.0); // second param is opacity, 0 => transparent
// enable clipping
renderer.localClippingEnabled = true;
container.appendChild(renderer.domElement);
controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(center.x, center.y, center.z); // Focus on the center
controls.enableDamping = true; // Smooth camera movement
controls.update();
// Scene will hold all our elements such as objects, cameras and lights
scene = new Scene();
buildDefaultLights(scene);
// const queryString = window.location.search;
// const urlParams = new URLSearchParams(queryString);
// const modelid = parseInt(urlParams.get("model_id") ?? "20", 10);
renderer.setAnimationLoop(animate);
window.addEventListener("resize", () => onWindowResize(container));
const testCube = new Mesh(
new BoxGeometry(size * 0.1, size * 0.1, size * 0.1),
new MeshBasicMaterial({ color: 0xff0000 })
);
testCube.position.copy(center);
scene.add(testCube);
return { renderer, scene, camera };
}
function onWindowResize(container: HTMLElement) {
// Update the camera's aspect ratio and the renderer's size to reflect
// the new screen dimensions upon a browser window resize.
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
// required if controls.enableDamping or controls.autoRotate are set to true
controls.update();
}
function animate() {
renderer.render(scene, camera);
// required if controls.enableDamping or controls.autoRotate are set to true
controls.update();
}

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import { unpackEdges } from "./parsers";
import { request } from "./request";
export async function fetchTriangleIndices(edgeUrl: string, geomId: string) {
const url = edgeUrl + geomId;
const buffer = await request(url);
return unpackEdges(buffer);
}

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import { unpackVertices } from "./parsers";
import { request } from "./request";
export async function fetchVertices(pointUrl: string, geomId: string) {
const url = pointUrl + geomId;
const buffer = await request(url);
return unpackVertices(buffer);
}

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let lastId = 0;
export function stamp(obj: any) {
return obj._id ?? (obj._id = ++lastId);
}

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export async function getMetadata(serviceUrl: string) {
const response = await fetch(serviceUrl, {
method: "GET",
mode: "cors",
headers: {
"Content-Type": "application/json",
},
});
if (response.ok) {
return response.json();
} else {
throw new Error("HTTP error status: " + response.status);
}
}

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app/three/utils/init.ts Normal file
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import { Group, Vector3 } from "three";
import { buildMeshes } from "./build-meshes";
import { Extent, buildScene } from "./build-scene";
import { getMetadata } from "./get-metadata";
import { MODEL_ID, SERVICE_URL } from "../config";
export async function init(container: HTMLElement) {
const modelData = await getMetadata(SERVICE_URL + MODEL_ID);
const mappedFeatures = modelData.mappedfeatures;
const modelarea = modelData.modelarea;
const extent: Extent = {
xmin: modelarea.x.min,
xmax: modelarea.x.max,
ymin: modelarea.y.min,
ymax: modelarea.y.max,
zmin: modelarea.z.min,
zmax: modelarea.z.max,
};
const { renderer, scene, camera } = await buildScene(container, extent);
const meshes = await buildMeshes(mappedFeatures);
// const mappedFeaturesGroup = new Group();
// mappedFeaturesGroup.add(...meshes);
// scene.add(mappedFeaturesGroup);
scene.add(meshes[0]);
}

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app/three/utils/parsers.ts Normal file
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const DIMENSIONS = 3;
const ONEBYTE = 1;
const FOURBYTE = 4;
const METABYTES = 13;
class BitStream {
private a: Uint8Array;
private position: number;
private bitsPending: number;
constructor(uint8Array: Uint8Array) {
this.a = uint8Array;
this.position = 0;
this.bitsPending = 0;
}
writeBits(bits: number, value: number) {
if (bits === 0) return;
value &= 0xffffffff >>> (32 - bits);
while (bits > 0) {
if (this.bitsPending === 0) {
this.a[this.position++] = 0;
this.bitsPending = 8;
}
const bitsToWrite = Math.min(this.bitsPending, bits);
const shift = this.bitsPending - bitsToWrite;
this.a[this.position - 1] |= (value >> (bits - bitsToWrite)) << shift;
bits -= bitsToWrite;
value &= (1 << bits) - 1;
this.bitsPending -= bitsToWrite;
}
}
readBits(bits: number, bitBuffer = 0) {
if (bits === 0) return bitBuffer;
while (bits > 0) {
if (this.bitsPending === 0) {
this.bitsPending = 8;
}
const byte = this.a[this.position - (this.bitsPending === 8 ? 0 : 1)];
const bitsToRead = Math.min(this.bitsPending, bits);
const shift = this.bitsPending - bitsToRead;
bitBuffer =
(bitBuffer << bitsToRead) | ((byte >> shift) & ((1 << bitsToRead) - 1));
bits -= bitsToRead;
this.bitsPending -= bitsToRead;
if (this.bitsPending === 0) this.position++;
}
return bitBuffer;
}
seekTo(bitPos: number) {
this.position = Math.floor(bitPos / 8);
this.bitsPending = bitPos % 8 ? 8 - (bitPos % 8) : 0;
if (this.bitsPending > 0) this.position++;
}
}
export function unpackVertices(arrayBuffer: ArrayBuffer) {
const dataView = new DataView(arrayBuffer);
let ptr = ONEBYTE + 2 * FOURBYTE;
// Read the number of points
const pointsCount = dataView.getUint32(ptr, true);
ptr += FOURBYTE;
// Initialize position array
const posArray = new Float32Array(pointsCount * DIMENSIONS);
for (let dim = 0; dim < DIMENSIONS; dim++) {
ptr += ONEBYTE; // Skip unused byte
const bytesCount = dataView.getInt32(ptr, true) - 8;
ptr += FOURBYTE;
const significantBitsCount = dataView.getUint32(ptr, true);
ptr += FOURBYTE;
const commonBits = readCommonBits(dataView, ptr);
ptr += FOURBYTE;
const significantBits = readSignificantBits(dataView, ptr, bytesCount);
ptr += bytesCount;
// Read vertex data
for (let i = 0, j = dim; i < pointsCount; i++, j += DIMENSIONS) {
let value = significantBits.readBits(significantBitsCount) | commonBits;
if (dim === 2) value /= 100; // Adjust Z values
posArray[j] = value;
}
}
return posArray;
}
export function unpackEdges(arrayBuffer: ArrayBuffer) {
const dv = new DataView(arrayBuffer, METABYTES);
const indices = new Uint32Array((arrayBuffer.byteLength - METABYTES) / 4);
for (let i = 0; i < indices.length; i++) {
indices[i] = dv.getUint32(i * 4, true);
}
return indices;
}
function readSignificantBits(
dataView: DataView,
ptr: number,
bytesCount: number
) {
const temp = new Int32Array(bytesCount / 4);
for (let i = 0; i < temp.length; i++, ptr += 4) {
temp[i] = dataView.getInt32(ptr);
}
return new BitStream(new Uint8Array(temp.buffer));
}
function readCommonBits(dataView: DataView, ptr: number) {
const temp = new Int32Array(1);
temp[0] = dataView.getInt32(ptr, false);
const combits = new BitStream(new Uint8Array(temp.buffer));
return combits.readBits(32);
}

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export async function request(url: string) {
const response = await fetch(url);
if (response.ok) {
return response.arrayBuffer();
} else {
throw new Error("HTTP error status: " + response.status);
}
}