Compare commits
5 commits
Author | SHA1 | Date | |
---|---|---|---|
2c17c93531 | |||
74fe150ef4 | |||
6bf44194b3 | |||
ce20daeee2 | |||
4dadaf470c |
6 changed files with 191 additions and 214 deletions
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@ -14,9 +14,10 @@ import {
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SceneViewContext,
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SceneViewContextType,
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} from "../providers/scene-view-provider";
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import { Mesh, MeshStandardMaterial } from "three";
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import { Mesh } from "three";
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import { CustomEvent } from "../three/SceneView";
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import { RangeSlider } from "./RangeSlider";
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import { MeshStandardNodeMaterial } from "three/webgpu";
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function Toggle({
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title,
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@ -263,10 +264,10 @@ export function Form() {
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const key = `toggle-visibility-${child.name}`;
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let color = "transparent";
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if (
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(child as Mesh).material instanceof MeshStandardMaterial
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(child as Mesh).material instanceof MeshStandardNodeMaterial
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) {
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color = `#${(
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(child as Mesh).material as MeshStandardMaterial
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(child as Mesh).material as MeshStandardNodeMaterial
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).color.getHexString()}`;
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}
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const visible = (child as Mesh).visible;
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@ -1,10 +1,8 @@
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import {
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Group,
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Material,
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Mesh,
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MeshBasicMaterial,
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MeshPhongMaterial,
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MeshStandardMaterial,
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PerspectiveCamera,
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Plane,
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Raycaster,
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@ -12,7 +10,6 @@ import {
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SphereGeometry,
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Vector2,
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Vector3,
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WebGLRenderer,
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} from "three";
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import { buildMeshes } from "./utils/build-meshes";
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import { Extent, animate, buildScene } from "./utils/build-scene";
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@ -39,6 +36,11 @@ import {
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} from "geo-three";
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import { Data, createSVG } from "./utils/create-borehole-svg";
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import { TileData, updateTiles } from "./ShaderMaterial";
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import {
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ClippingGroup,
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MeshStandardNodeMaterial,
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WebGPURenderer,
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} from "three/webgpu";
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export type CustomEvent = CustomEventInit<{
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element: SVGSVGElement | null;
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@ -46,7 +48,7 @@ export type CustomEvent = CustomEventInit<{
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export class SceneView extends EventTarget {
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private _scene: Scene;
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private _model: Group;
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private _model: ClippingGroup;
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private _camera: PerspectiveCamera;
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private _container: HTMLElement;
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private _raycaster: Raycaster;
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@ -58,17 +60,17 @@ export class SceneView extends EventTarget {
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private _callback: EventListenerOrEventListenerObject | null = null;
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private _orbitControls: OrbitControls;
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private _dragControls: DragControls | null = null;
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private _renderer: WebGLRenderer;
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private _renderer: WebGPURenderer;
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private static _DISPLACEMENT = 2000;
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constructor(
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scene: Scene,
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model: Group,
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model: ClippingGroup,
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camera: PerspectiveCamera,
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container: HTMLElement,
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extent: Extent,
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orbitControls: OrbitControls,
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renderer: WebGLRenderer
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renderer: WebGPURenderer
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) {
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super();
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this._scene = scene;
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@ -151,7 +153,7 @@ export class SceneView extends EventTarget {
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// Set wireframe for model
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const model = this._model;
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model.children.forEach((child) => {
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const material = (child as Mesh).material as MeshStandardMaterial;
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const material = (child as Mesh).material as MeshStandardNodeMaterial;
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material.wireframe = !material.wireframe;
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});
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@ -162,7 +164,7 @@ export class SceneView extends EventTarget {
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if (capMeshGroup) {
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capMeshGroup.children.forEach((mesh) => {
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const material = (mesh as Mesh).material as MeshStandardMaterial;
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const material = (mesh as Mesh).material as MeshStandardNodeMaterial;
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if (material) {
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material.wireframe = !material.wireframe;
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}
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@ -213,7 +215,7 @@ export class SceneView extends EventTarget {
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const depthEnd = intersects[i + 1].point.z;
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const name = intersects[i].object.name;
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const color = `#${(
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(intersects[i].object as Mesh).material as MeshStandardMaterial
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(intersects[i].object as Mesh).material as MeshStandardNodeMaterial
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).color.getHexString()}`;
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// Avoid duplicate entries, just update the depth information
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@ -339,10 +341,9 @@ export class SceneView extends EventTarget {
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// Remove existing cap meshes
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for (const o in Orientation) {
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const capMeshGroupName = `cap-mesh-group-${o}`;
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let capMeshGroup = this._scene.getObjectByName(capMeshGroupName);
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while (capMeshGroup) {
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this._scene.remove(capMeshGroup);
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capMeshGroup = this._scene.getObjectByName(capMeshGroupName);
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const capMeshGroup = this._scene.getObjectByName(capMeshGroupName);
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if (capMeshGroup) {
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capMeshGroup.clear();
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}
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}
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@ -352,10 +353,8 @@ export class SceneView extends EventTarget {
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this._dragControls = null;
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}
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// Remove clipping planes
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for (const mesh of this._model.children) {
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((mesh as Mesh).material as Material).clippingPlanes = null;
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}
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// Disable clipping group
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this.model.enabled = false;
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}
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// Reset clipping box
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@ -373,10 +372,9 @@ export class SceneView extends EventTarget {
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this._dragControls = dragControls;
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// Add clipping planes to the meshes
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for (const mesh of this._model.children) {
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((mesh as Mesh).material as Material).clippingPlanes = planes;
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}
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// Add planes to ClippingGroup
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this.model.clippingPlanes = planes;
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this.model.enabled = true;
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}
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// Explode meshes
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@ -400,7 +398,7 @@ export class SceneView extends EventTarget {
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this._resetClippingBox();
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}
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for (let i = 0; i < this._model.children.length; i++) {
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for (let i = 1; i < this._model.children.length; i++) {
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const mesh = this._model.children[i];
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if (explode) {
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@ -452,14 +450,13 @@ async function init(container: HTMLElement, modelId = MODEL_ID) {
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const { renderer, scene, camera, controls } = buildScene(container, extent);
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// Start render loop
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renderer.setAnimationLoop(animate(() => {}));
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// Build the 3D model
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const model = new Group();
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const meshes = await buildMeshes(mappedFeatures);
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const model = new ClippingGroup();
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model.enabled = false;
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model.add(...meshes);
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model.name = "geologic-model";
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scene.add(model);
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await buildMeshes(mappedFeatures, model);
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// Add a coordinate grid to the scene
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const { gridHelper, annotations } = buildCoordinateGrid(extent);
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@ -491,11 +488,14 @@ async function init(container: HTMLElement, modelId = MODEL_ID) {
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map.visible = false;
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scene.add(map);
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// Update render loop to include topography
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const topography = scene.getObjectByName("Topography") as Mesh;
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if (topography) {
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renderer.setAnimationLoop(
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animate(rendererCallback(camera, renderer, scene, map, extent, topography))
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animate(
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rendererCallback(camera, renderer, scene, map, extent, topography)
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)
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);
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}
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return {
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scene,
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@ -509,14 +509,15 @@ async function init(container: HTMLElement, modelId = MODEL_ID) {
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function rendererCallback(
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camera: PerspectiveCamera,
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renderer: WebGLRenderer,
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renderer: WebGPURenderer,
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scene: Scene,
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map: MapView,
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extent: Extent,
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topography: Mesh | undefined
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topography: Mesh
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) {
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return () => {
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if (topography && topography.visible) {
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if (topography.visible) {
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//@ts-expect-error WebGPURenderer is not supported by Geo-Three
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map.lod.updateLOD(map, camera, renderer, scene);
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const tiles: TileData[] = [];
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traverse(map.root, extent, tiles);
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@ -1,13 +1,24 @@
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import {
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Color,
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DataArrayTexture,
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LinearFilter,
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RGBAFormat,
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ShaderChunk,
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ShaderMaterial,
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SRGBColorSpace,
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Texture,
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Vector4,
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} from "three";
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import {
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Break,
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Fn,
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If,
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Loop,
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oneMinus,
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positionWorld,
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texture,
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uniform,
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uniformArray,
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vec4,
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} from "three/tsl";
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import { MeshStandardNodeMaterial } from "three/webgpu";
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export interface TileData {
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xmin: number;
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@ -26,9 +37,9 @@ const height = 256;
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const size = width * height;
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const canvas = new OffscreenCanvas(width, height);
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const ctx = canvas.getContext("2d");
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const ctx = canvas.getContext("2d", { willReadFrequently: true });
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const tileBounds = Array(maxTiles).fill(new Vector4(0, 0, 0, 0));
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const tileBounds: Vector4[] = Array(maxTiles).fill(new Vector4(0, 0, 0, 0));
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const data = new Uint8Array(4 * size * maxTiles);
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const tileCache: {
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@ -42,92 +53,65 @@ dataArrayTexture.format = RGBAFormat;
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dataArrayTexture.generateMipmaps = false;
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dataArrayTexture.magFilter = LinearFilter;
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dataArrayTexture.minFilter = LinearFilter;
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dataArrayTexture.colorSpace = SRGBColorSpace;
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dataArrayTexture.needsUpdate = true;
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// Create shader material
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export const shaderMaterial = new ShaderMaterial({
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clipping: true,
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uniforms: {
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tileBounds: { value: tileBounds },
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tileCount: { value: maxTiles },
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tiles: { value: dataArrayTexture },
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color: { value: new Color(1, 1, 1) },
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},
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vertexShader:
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ShaderChunk.common +
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"\n" +
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ShaderChunk.logdepthbuf_pars_vertex +
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`
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varying vec3 vWorldPosition;
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varying float fragDepth;
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export const topoNodeMaterial = new MeshStandardNodeMaterial({
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alphaToCoverage: true,
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});
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const tileBoundsUniform = uniformArray(tileBounds);
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const dataArrayTextureUniform = uniform(dataArrayTexture);
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#include <clipping_planes_pars_vertex>
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const fragmentShader = /*#__PURE__*/ Fn(() => {
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const color = vec4(191.0 / 255.0, 209.0 / 255.0, 229.0 / 255.0, 1.0).toVar();
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Loop({ start: 0, end: maxTiles, condition: "<" }, ({ i }) => {
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const bounds = tileBoundsUniform.element(i);
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void main() {
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#include <begin_vertex>
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vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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fragDepth = (gl_Position.z / gl_Position.w + 1.0) * 0.5;
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If(
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positionWorld.x
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.greaterThanEqual(bounds.x)
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.and(positionWorld.x.lessThanEqual(bounds.y))
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.and(positionWorld.y.greaterThanEqual(bounds.z))
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.and(positionWorld.y.lessThanEqual(bounds.w)),
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() => {
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const uv = positionWorld.xy
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.sub(bounds.xz)
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.div(bounds.yw.sub(bounds.xz))
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.toVar();
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uv.y.assign(oneMinus(uv.y));
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#include <project_vertex>
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#include <clipping_planes_vertex>
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` +
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ShaderChunk.logdepthbuf_vertex +
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`
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const tile = texture(dataArrayTextureUniform.value, uv);
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color.assign(tile.depth(i));
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Break();
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}
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`,
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fragmentShader:
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ShaderChunk.logdepthbuf_pars_fragment +
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`
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uniform vec4 tileBounds[${maxTiles}];
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uniform int tileCount;
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uniform sampler2DArray tiles;
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varying vec3 vWorldPosition;
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varying float fragDepth;
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);
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});
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#include <clipping_planes_pars_fragment>
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void main() {
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#include <clipping_planes_fragment>
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vec4 color = vec4(191.0/255.0, 209.0/255.0, 229.0/255.0, 1.0); // Default color
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for (int i = 0; i < ${maxTiles}; i++) {
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if (i >= tileCount) break; // Only process available tiles
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vec4 bounds = tileBounds[i];
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if (vWorldPosition.x >= bounds.x && vWorldPosition.x <= bounds.y &&
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vWorldPosition.y >= bounds.z && vWorldPosition.y <= bounds.w) {
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vec2 uv = (vWorldPosition.xy - bounds.xz) / (bounds.yw - bounds.xz);
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uv = vec2(uv.x, 1.0 - uv.y);
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color = texture2D(tiles, vec3(uv, i));
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break; // Stop checking once we find the correct tile
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}
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}
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gl_FragColor = color;
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gl_FragDepth = fragDepth;
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` +
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ShaderChunk.logdepthbuf_fragment +
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`
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}
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`,
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return color;
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});
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topoNodeMaterial.colorNode = fragmentShader();
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let oldKeys: string[] = [];
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export function updateTiles(newTiles: TileData[]) {
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if (newTiles.length > maxTiles) {
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newTiles = newTiles.slice(0, maxTiles);
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}
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const newKeys = newTiles.map((t) => getTileDataKey(t));
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const update =
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oldKeys.some((k, i) => k !== newKeys[i]) || oldKeys.length === 0;
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// Only update if tiles changed
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if (update) {
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for (let i = 0; i < newTiles.length; i++) {
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updateDataArrayTexture(newTiles[i], i);
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}
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dataArrayTexture.needsUpdate = true;
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oldKeys = newKeys;
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}
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}
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// Update buffer
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|
|
|
@ -8,8 +8,6 @@ import {
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LineBasicMaterial,
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LineSegments,
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Mesh,
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MeshBasicMaterial,
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MeshStandardMaterial,
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Object3DEventMap,
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PerspectiveCamera,
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Plane,
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|
@ -17,11 +15,17 @@ import {
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Scene,
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Vector2,
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Vector3,
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WebGLRenderer,
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} from "three";
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import { DragControls, OrbitControls } from "three/examples/jsm/Addons.js";
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import { Extent } from "./build-scene";
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import earcut from "earcut";
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import {
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ClippingGroup,
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MeshBasicNodeMaterial,
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MeshStandardNodeMaterial,
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WebGPURenderer,
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} from "three/webgpu";
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import { color } from "three/tsl";
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export enum Orientation {
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X = "X",
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|
@ -32,7 +36,7 @@ export enum Orientation {
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NZ = "NZ",
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}
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type PlaneMesh = Mesh<PlaneGeometry, MeshBasicMaterial, Object3DEventMap>;
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type PlaneMesh = Mesh<PlaneGeometry, MeshBasicNodeMaterial, Object3DEventMap>;
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type EdgeMesh = LineSegments<
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EdgesGeometry<PlaneGeometry>,
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LineBasicMaterial,
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|
@ -49,7 +53,7 @@ let currentExtent: Extent;
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const BUFFER = 500;
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export function buildClippingplanes(
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renderer: WebGLRenderer,
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renderer: WebGPURenderer,
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camera: PerspectiveCamera,
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orbitControls: OrbitControls,
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extent: Extent,
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|
@ -148,7 +152,7 @@ export function buildClippingplanes(
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const planeGeometry = new PlaneGeometry(width, height);
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const planeMesh = new Mesh(
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planeGeometry,
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new MeshBasicMaterial({
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new MeshBasicNodeMaterial({
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visible: true,
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color: 0xa92a4e,
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transparent: true,
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|
@ -190,6 +194,25 @@ export function buildClippingplanes(
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edgeMeshMap[p.orientation] = edges;
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}
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for (const p of planesData) {
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// Create ClippingGroup for each cap mesh face
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const capMeshGroupName = `cap-mesh-group-${p.orientation}`;
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let capMeshGroup = scene.getObjectByName(capMeshGroupName) as ClippingGroup;
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if (capMeshGroup) {
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capMeshGroup.clear();
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} else {
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capMeshGroup = new ClippingGroup();
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capMeshGroup.name = capMeshGroupName;
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scene.add(capMeshGroup);
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}
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|
||||
// Set clipping planes for the cap meshes
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const capMeshGroupPlanes = planes.filter(
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(plane) => plane.normal.dot(p.normal) !== 1
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);
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capMeshGroup.clippingPlanes = capMeshGroupPlanes;
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}
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|
||||
// Add meshes to the scene
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const planeMeshGroup = new Group();
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planeMeshGroup.name = "clipping-planes";
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||||
|
@ -388,29 +411,21 @@ export function buildClippingplanes(
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}
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||||
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||||
// Remove existing cap meshes
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||||
const capMeshGroupName = `cap-mesh-group-${object.name}`;
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||||
let capMeshGroup = scene.getObjectByName(capMeshGroupName);
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||||
while (capMeshGroup) {
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scene.remove(capMeshGroup);
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capMeshGroup = scene.getObjectByName(capMeshGroupName);
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}
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||||
const capMeshGroupName = `cap-mesh-group-${orientation}`;
|
||||
const capMeshGroup = scene.getObjectByName(
|
||||
capMeshGroupName
|
||||
) as ClippingGroup;
|
||||
if (capMeshGroup) {
|
||||
capMeshGroup.clear();
|
||||
|
||||
// Generate new cap meshes
|
||||
const capMeshes = generateCapMeshes(
|
||||
generateCapMeshes(
|
||||
meshes,
|
||||
plane.clone(),
|
||||
planes,
|
||||
orientation,
|
||||
scene
|
||||
scene,
|
||||
capMeshGroup
|
||||
);
|
||||
|
||||
// Add new cap meshes
|
||||
if (capMeshes.length > 0) {
|
||||
const newCapMeshGroup = new Group();
|
||||
|
||||
newCapMeshGroup.add(...capMeshes);
|
||||
newCapMeshGroup.name = capMeshGroupName;
|
||||
scene.add(newCapMeshGroup);
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -576,12 +591,10 @@ function resizeClippingPlane(
|
|||
function generateCapMeshes(
|
||||
meshes: Mesh[],
|
||||
plane: Plane,
|
||||
planes: Plane[],
|
||||
orientation: Orientation,
|
||||
scene: Scene
|
||||
scene: Scene,
|
||||
capMeshGroup: ClippingGroup
|
||||
) {
|
||||
const capMeshes: Mesh[] = [];
|
||||
|
||||
// Rescale to local coordinates
|
||||
if (orientation === Orientation.Z || orientation === Orientation.NZ)
|
||||
plane.constant /= scene.scale.z;
|
||||
|
@ -640,60 +653,32 @@ function generateCapMeshes(
|
|||
// Intersection surface can be a multipolygon consisting of disconnected polygons
|
||||
const polygons: Vector3[][] = buildPolygons(edges);
|
||||
|
||||
// Clip cap surfaces with clipping planes
|
||||
const clippingPlanes = planes.filter((p) => !p.normal.equals(plane.normal));
|
||||
|
||||
const offset =
|
||||
orientation === Orientation.NX ||
|
||||
orientation === Orientation.NY ||
|
||||
orientation === Orientation.NZ
|
||||
? 1
|
||||
: -1;
|
||||
|
||||
const color =
|
||||
mesh.material instanceof MeshStandardMaterial
|
||||
const colorThree =
|
||||
mesh.material instanceof MeshStandardNodeMaterial
|
||||
? mesh.material.color
|
||||
: new Color(1, 1, 1);
|
||||
: new Color(0.1, 0.1, 0.1);
|
||||
|
||||
const material = new MeshStandardMaterial({
|
||||
color,
|
||||
const material = new MeshStandardNodeMaterial({
|
||||
side: DoubleSide,
|
||||
metalness: 0.0,
|
||||
roughness: 1.0,
|
||||
flatShading: true,
|
||||
polygonOffset: true,
|
||||
polygonOffsetFactor: offset,
|
||||
polygonOffsetUnits: offset,
|
||||
clippingPlanes,
|
||||
wireframe: scene.userData.wireframe,
|
||||
alphaToCoverage: true,
|
||||
});
|
||||
|
||||
const localMeshes = polygons.map((polygon) => {
|
||||
material.colorNode = color(colorThree.r, colorThree.g, colorThree.b);
|
||||
|
||||
polygons.forEach((polygon) => {
|
||||
const geometry = triangulatePolygon(polygon, plane);
|
||||
|
||||
const capMesh = new Mesh(geometry, material);
|
||||
capMesh.visible = mesh.visible;
|
||||
capMesh.name = mesh.name;
|
||||
|
||||
// Offset mesh to avoid flickering
|
||||
const normal = plane.normal.clone().multiplyScalar(offset);
|
||||
|
||||
const positionAttr = capMesh.geometry.attributes.position;
|
||||
for (let i = 0; i < positionAttr.count; i++) {
|
||||
const x = positionAttr.getX(i) + normal.x;
|
||||
const y = positionAttr.getY(i) + normal.y;
|
||||
const z = positionAttr.getZ(i) + normal.z;
|
||||
positionAttr.setXYZ(i, x, y, z);
|
||||
if (capMesh && geometry.index && geometry.index.count > 0) {
|
||||
capMeshGroup.add(capMesh);
|
||||
}
|
||||
positionAttr.needsUpdate = true;
|
||||
|
||||
return capMesh;
|
||||
});
|
||||
|
||||
capMeshes.push(...localMeshes);
|
||||
}
|
||||
|
||||
return capMeshes;
|
||||
}
|
||||
|
||||
// Build polygons by grouping connected intersection edges
|
||||
|
|
|
@ -1,15 +1,10 @@
|
|||
import {
|
||||
BufferAttribute,
|
||||
BufferGeometry,
|
||||
DoubleSide,
|
||||
Group,
|
||||
Mesh,
|
||||
MeshStandardMaterial,
|
||||
} from "three";
|
||||
import { BufferAttribute, BufferGeometry, DoubleSide, Mesh } from "three";
|
||||
|
||||
import { fetchVertices, fetchTriangleIndices, transform } from "./utils";
|
||||
import { TRIANGLE_INDICES_URL, VERTICES_URL } from "../config";
|
||||
import { shaderMaterial } from "../ShaderMaterial";
|
||||
import { topoNodeMaterial } from "../ShaderMaterial";
|
||||
import { MeshStandardNodeMaterial } from "three/webgpu";
|
||||
import { color } from "three/tsl";
|
||||
|
||||
interface MappedFeature {
|
||||
featuregeom_id: number;
|
||||
|
@ -18,22 +13,24 @@ interface MappedFeature {
|
|||
preview: { legend_color: string; legend_text: string };
|
||||
}
|
||||
|
||||
export async function buildMeshes(
|
||||
mappedFeatures: MappedFeature[],
|
||||
model: Group
|
||||
) {
|
||||
for (const mappedFeature of mappedFeatures) {
|
||||
const mesh = await buildMesh(mappedFeature);
|
||||
if (mappedFeature.name === "Topography") {
|
||||
export async function buildMeshes(mappedFeatures: MappedFeature[]) {
|
||||
const meshes = [];
|
||||
for (let i = 0; i < mappedFeatures.length; i++) {
|
||||
const layerData = mappedFeatures[i];
|
||||
const mesh = await buildMesh(layerData);
|
||||
if (layerData.name === "Topography") {
|
||||
mesh.visible = false;
|
||||
} else {
|
||||
mesh.visible = true;
|
||||
}
|
||||
meshes.push(mesh);
|
||||
}
|
||||
|
||||
model.add(mesh);
|
||||
}
|
||||
return meshes;
|
||||
}
|
||||
|
||||
async function buildMesh(layerData: MappedFeature) {
|
||||
const color = `#${layerData.preview.legend_color}`;
|
||||
const colorHex = `#${layerData.preview.legend_color}`;
|
||||
const name = layerData.preview.legend_text;
|
||||
const geomId = layerData.featuregeom_id.toString();
|
||||
|
||||
|
@ -59,19 +56,23 @@ async function buildMesh(layerData: MappedFeature) {
|
|||
const indices = new BufferAttribute(indexArray, 1);
|
||||
|
||||
geometry.setIndex(indices);
|
||||
geometry.computeVertexNormals();
|
||||
|
||||
const material = new MeshStandardMaterial({
|
||||
color: color,
|
||||
const material = new MeshStandardNodeMaterial({
|
||||
color: colorHex,
|
||||
metalness: 0.1,
|
||||
roughness: 0.5,
|
||||
flatShading: true,
|
||||
side: DoubleSide,
|
||||
wireframe: false,
|
||||
alphaToCoverage: true,
|
||||
});
|
||||
|
||||
// Required by ClippingGroup otherwise clipping does not work
|
||||
material.colorNode = color(colorHex);
|
||||
|
||||
const mesh = new Mesh(
|
||||
geometry,
|
||||
name === "Topography" ? shaderMaterial : material
|
||||
name === "Topography" ? topoNodeMaterial : material
|
||||
);
|
||||
mesh.name = name;
|
||||
mesh.userData.layerId = geomId;
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
import {
|
||||
PerspectiveCamera,
|
||||
Scene,
|
||||
WebGLRenderer,
|
||||
AmbientLight,
|
||||
DirectionalLight,
|
||||
Group,
|
||||
|
@ -19,6 +18,7 @@ import {
|
|||
|
||||
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
|
||||
import { getCenter3D, getMaxSize } from "./utils";
|
||||
import { WebGPURenderer } from "three/webgpu";
|
||||
|
||||
export interface Extent {
|
||||
xmin: number;
|
||||
|
@ -30,7 +30,7 @@ export interface Extent {
|
|||
}
|
||||
|
||||
let controls: OrbitControls;
|
||||
let renderer: WebGLRenderer;
|
||||
let renderer: WebGPURenderer;
|
||||
let camera: PerspectiveCamera;
|
||||
let scene: Scene;
|
||||
let overlayCamera: OrthographicCamera;
|
||||
|
@ -54,15 +54,15 @@ export function buildScene(container: HTMLElement, extent: Extent) {
|
|||
camera.lookAt(center);
|
||||
|
||||
// Initialize the renderer
|
||||
renderer = new WebGLRenderer({
|
||||
renderer = new WebGPURenderer({
|
||||
logarithmicDepthBuffer: true,
|
||||
antialias: true,
|
||||
});
|
||||
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
renderer.setSize(width, height);
|
||||
renderer.localClippingEnabled = true;
|
||||
renderer.autoClear = false;
|
||||
// renderer.setAnimationLoop(animate);
|
||||
|
||||
// Handle window resize event to adapt the aspect ratio
|
||||
window.addEventListener("resize", () => onWindowResize(container));
|
||||
|
@ -117,7 +117,7 @@ function onWindowResize(container: HTMLElement) {
|
|||
camera.updateProjectionMatrix();
|
||||
renderer.setSize(container.clientWidth, container.clientHeight);
|
||||
|
||||
// required if controls.enableDamping or controls.autoRotate are set to true
|
||||
// Required if controls.enableDamping or controls.autoRotate are set to true
|
||||
controls.update();
|
||||
}
|
||||
|
||||
|
@ -152,7 +152,12 @@ function renderOverlay() {
|
|||
);
|
||||
|
||||
// Render the overlay scene to the screen (position it in the bottom left)
|
||||
renderer.setViewport(10, 10, UI_WIDTH, UI_HEIGHT);
|
||||
renderer.setViewport(
|
||||
10,
|
||||
renderer.domElement.height - UI_HEIGHT - 10,
|
||||
UI_WIDTH,
|
||||
UI_HEIGHT
|
||||
);
|
||||
renderer.render(overlayScene, overlayCamera);
|
||||
renderer.setViewport(
|
||||
0,
|
||||
|
@ -179,7 +184,7 @@ function buildDefaultLights(scene: Scene, extent: Extent) {
|
|||
lights.push(ambient);
|
||||
|
||||
// Directional lights
|
||||
const directionalLight = new DirectionalLight(0xffffff, 1.5);
|
||||
const directionalLight = new DirectionalLight(0xffffff, 2);
|
||||
directionalLight.position.set(
|
||||
lightPosition.x,
|
||||
lightPosition.y,
|
||||
|
|
Loading…
Add table
editor.link_modal.header
Reference in a new issue